Changesets: fs2open

trunk r7551

2011-08-28 03:27

Echelon9


Ported: N/A

Details Diff
PVS-Studio fix: V501 There are identical sub-expressions '(stricmp (szCmd, "372") == 0)' to the left and to the right of the '||' operator.

and

V501 There are identical sub-expressions '(stricmp (szCmd, "375") == 0)' to the left and to the right of the '||' operator.
mod - /trunk/fs2_open/code/network/chat_api.cpp Diff File

trunk r7550

2011-08-28 03:16

Echelon9


Ported: N/A

Details Diff
PVS-Studio fix: V802 On 32-bit platform, structure size can be reduced from 80 to 76 bytes by rearranging the fields according to their sizes in decreasing order.
mod - /trunk/fs2_open/code/model/model.h Diff File

trunk r7549

2011-08-28 03:08

Echelon9


Ported: N/A

Details Diff
PVS-Studio fix: V802 On 32-bit platform, structure size can be reduced from 50 to 48 bytes by rearranging the fields according to their sizes in decreasing order.
mod - /trunk/fs2_open/code/network/multi_data.cpp Diff File

trunk r7548

2011-08-28 03:03

Echelon9


Ported: N/A

Details Diff
PVS-Studio fix: V802 On 32-bit platform, structure size can be reduced from 52 to 48 bytes by rearranging the fields according to their sizes in decreasing order.
mod - /trunk/fs2_open/code/bmpman/bm_internal.h Diff File

trunk r7547

2011-08-28 03:00

Echelon9


Ported: N/A

Details Diff
PVS-Studio fix: V802 On 32-bit platform, structure size can be reduced from 40 to 32 bytes by rearranging the fields according to their sizes in decreasing order.
mod - /trunk/fs2_open/code/object/objectdock.h Diff File

trunk r7546

2011-08-28 02:55

Echelon9


Ported: N/A

Details Diff
PVS-Studio fix: V802 On 32-bit platform, structure size can be reduced from 24 to 20 bytes by rearranging the fields according to their sizes in decreasing order.
mod - /trunk/fs2_open/code/controlconfig/controlsconfig.h Diff File

trunk r7545

2011-08-28 02:50

Echelon9


Ported: N/A

Details Diff
PVS-Studio fix: V802 On 32-bit platform, structure size can be reduced from 28 to 24 bytes by rearranging the fields according to their sizes in decreasing order.
mod - /trunk/fs2_open/code/graphics/2d.h Diff File

trunk r7544

2011-08-27 23:31

Goober5000


Ported: N/A

Details Diff
add dynamic vector stuffing
mod - /trunk/fs2_open/code/parse/parselo.cpp Diff File
mod - /trunk/fs2_open/code/parse/parselo.h Diff File

antipodes r7543

2011-08-27 19:17

Zacam


Ported: N/A

Details Diff
Trunk Sync r7542
mod - /branches/antipodes/code/ai/ai.h Diff File
mod - /branches/antipodes/code/fred2/campaigneditordlg.cpp Diff File
mod - /branches/antipodes/code/fred2/campaigneditordlg.h Diff File
mod - /branches/antipodes/code/fred2/campaigntreeview.cpp Diff File
mod - /branches/antipodes/code/fred2/campaigntreeview.h Diff File
mod - /branches/antipodes/code/fred2/management.cpp Diff File
mod - /branches/antipodes/code/fred2/missionsave.cpp Diff File
mod - /branches/antipodes/code/fred2/shipflagsdlg.cpp Diff File
mod - /branches/antipodes/code/fred2/shipspecialhitpoints.cpp Diff File
mod - /branches/antipodes/code/globalincs/vmallocator.h Diff File
mod - /branches/antipodes/code/menuui/readyroom.cpp Diff File
mod - /branches/antipodes/code/mission/missioncampaign.cpp Diff File
mod - /branches/antipodes/code/mission/missioncampaign.h Diff File
mod - /branches/antipodes/code/mission/missionparse.cpp Diff File
mod - /branches/antipodes/code/mission/missionparse.h Diff File
mod - /branches/antipodes/code/missionui/missiondebrief.cpp Diff File
mod - /branches/antipodes/code/missionui/missionloopbrief.cpp Diff File
mod - /branches/antipodes/code/network/multiui.cpp Diff File
mod - /branches/antipodes/code/parse/sexp.cpp Diff File
mod - /branches/antipodes/code/ship/ship.cpp Diff File
mod - /branches/antipodes/code/ship/ship.h Diff File

trunk r7542

2011-08-27 01:27

Goober5000


Ported: N/A

Details Diff
add linked lists, woot
mod - /trunk/fs2_open/code/globalincs/vmallocator.h Diff File

trunk r7541

2011-08-27 01:08

Goober5000


Ported: N/A

Details Diff
return special exp values to ints, per discussion with Zacam awhile ago
while we're at it, change kamikaze damage to int since it's treated as such
mod - /trunk/fs2_open/code/ai/ai.h Diff File
mod - /trunk/fs2_open/code/fred2/management.cpp Diff File
mod - /trunk/fs2_open/code/fred2/missionsave.cpp Diff File
mod - /trunk/fs2_open/code/fred2/shipflagsdlg.cpp Diff File
mod - /trunk/fs2_open/code/fred2/shipspecialhitpoints.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionparse.h Diff File
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.h Diff File

trunk r7540

2011-08-27 00:39

Goober5000


Ported: N/A

Details Diff
enhance end-mission to possibly dump player to main hall
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File

trunk r7539

2011-08-26 23:57

Goober5000


Ported: N/A

Details Diff
add infrastructure and parsing support for mission forks (vs. mission loops)
mission fork interface art and selection logic still needs to be written
mod - /trunk/fs2_open/code/fred2/campaigneditordlg.cpp Diff File
mod - /trunk/fs2_open/code/fred2/campaigneditordlg.h Diff File
mod - /trunk/fs2_open/code/fred2/campaigntreeview.cpp Diff File
mod - /trunk/fs2_open/code/fred2/campaigntreeview.h Diff File
mod - /trunk/fs2_open/code/fred2/missionsave.cpp Diff File
mod - /trunk/fs2_open/code/menuui/readyroom.cpp Diff File
mod - /trunk/fs2_open/code/mission/missioncampaign.cpp Diff File
mod - /trunk/fs2_open/code/mission/missioncampaign.h Diff File
mod - /trunk/fs2_open/code/missionui/missiondebrief.cpp Diff File
mod - /trunk/fs2_open/code/missionui/missionloopbrief.cpp Diff File
mod - /trunk/fs2_open/code/network/multiui.cpp Diff File

antipodes r7538

2011-08-26 15:51

Zacam


Ported: N/A

Details Diff
Trunk Sync r7537
mod - /branches/antipodes/code/missionui/missionweaponchoice.cpp Diff File
mod - /branches/antipodes/code/weapon/weapons.cpp Diff File

trunk r7537

2011-08-25 20:17

Zacam


Ported: N/A

Details Diff
Fix for Mantis 2467: untargeted heat seekers ignore ship protect
from niffiwan: http://www.hard-light.net/forums/index.php?topic=78001.0
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

trunk r7536

2011-08-25 03:33

Zacam


Ported: N/A

Details Diff
Alt Name field for ships not being set was interfering with displaying the ship class or name in the loadout screen when selecting a weapon said ship could not carry. This fixes that. From Wanderer, via Karajorma.
mod - /trunk/fs2_open/code/missionui/missionweaponchoice.cpp Diff File

antipodes r7535

2011-08-24 23:02

Zacam


Ported: N/A

Details Diff
Trunk Sync r7534
mod - /branches/antipodes/code/ai/aicode.cpp Diff File
mod - /branches/antipodes/code/ai/aiturret.cpp Diff File
mod - /branches/antipodes/code/globalincs/def_files.cpp Diff File
mod - /branches/antipodes/code/globalincs/pstypes.h Diff File
mod - /branches/antipodes/code/model/model.h Diff File
mod - /branches/antipodes/code/ship/ship.cpp Diff File
mod - /branches/antipodes/code/ship/ship.h Diff File

trunk r7534

2011-08-24 22:42

Zacam


Ported: N/A

Details Diff
Slight update to optimize the built in main-f.sdr.
mod - /trunk/fs2_open/code/globalincs/def_files.cpp Diff File

trunk r7533

2011-08-24 22:36

karajorma


Ported: N/A

Details Diff
I've already removed this section of code once! Let's see if it stays out this time!
mod - /trunk/fs2_open/code/globalincs/def_files.cpp Diff File

trunk r7532

2011-08-24 21:33

Sushi


Ported: N/A

Details Diff
Add "$Max Turrets per Bomb" and "$Max Turrets per Target" turret attributes. Allow per-turret control over maximum number of targeted bombs and ships (respectively). Works like "$Max Turret Target Ownage" but on a per-turret basis, and with the ability to affect incoming bombs as well.
mod - /trunk/fs2_open/code/ai/aicode.cpp Diff File
mod - /trunk/fs2_open/code/ai/aiturret.cpp Diff File
mod - /trunk/fs2_open/code/model/model.h Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.h Diff File

trunk r7531

2011-08-24 17:27

Echelon9


Ported: N/A

Details Diff
Documentation: Cleanup a few comments in pstypes.h
mod - /trunk/fs2_open/code/globalincs/pstypes.h Diff File

antipodes r7530

2011-08-24 16:41

Zacam


Ported: N/A

Details Diff
Trunk Sync r7529
mod - /branches/antipodes/code/fireball/fireballs.cpp Diff File
mod - /branches/antipodes/code/fireball/fireballs.h Diff File
mod - /branches/antipodes/code/freespace2/freespace.cpp Diff File
mod - /branches/antipodes/code/graphics/gropengldraw.cpp Diff File
mod - /branches/antipodes/code/network/multi_pxo.cpp Diff File
mod - /branches/antipodes/code/network/multi_sexp.cpp Diff File
mod - /branches/antipodes/code/network/multi_sexp.h Diff File
mod - /branches/antipodes/code/parse/lua.cpp Diff File
mod - /branches/antipodes/code/parse/sexp.cpp Diff File
mod - /branches/antipodes/code/sound/ds.cpp Diff File
mod - /branches/antipodes/code/sound/ds.h Diff File

trunk r7529

2011-08-24 11:20

The_E


Ported: N/A

Details Diff
Update for the ad.playMusic() function so that it accepts a volume parameter
mod - /trunk/fs2_open/code/parse/lua.cpp Diff File

trunk r7528

2011-08-24 11:06

Echelon9


Ported: N/A

Details Diff
PVS-Studio fix: V524 It is odd that the body of 'ds_eax_set_preset' function is fully equivalent to the body of 'ds_eax_set_environment' function (ds.cpp, line 2091).
mod - /trunk/fs2_open/code/sound/ds.cpp Diff File
mod - /trunk/fs2_open/code/sound/ds.h Diff File

trunk r7527

2011-08-24 10:56

Echelon9


Ported: N/A

Details Diff
PVS-Studio fix: V525 The code containing the collection of similar blocks. Check items 'Scene_color_texture', 'Scene_color_texture', 'Scene_depth_texture' in lines 2073, 2076, 2079. code gropengldraw.cpp
mod - /trunk/fs2_open/code/graphics/gropengldraw.cpp Diff File
 First  Prev  1 2 3 ... 40 ... 80 ... 120 ... 135 136 137 138 139 140 141 ... 160 ... 200 ... 240 ... 280 ... 320 ... 360 ... 400 ... 437 438 439  Next  Last