Changesets: fs2open
trunk r649 2003-09-14 14:32 Ported: N/A Details Diff |
Added "-safeloading" command line parameter, which uses old fs2_retail-style loading code -C |
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mod - /trunk/fs2_open/code/cfile/cfilesystem.cpp | Diff File | ||
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp | Diff File | ||
mod - /trunk/fs2_open/code/cmdline/cmdline.h | Diff File | ||
trunk r648 2003-09-13 16:59 Ported: N/A Details Diff |
fixed case-sensitivity bugs and possibly that Zeta wing bug --Goober5000 |
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mod - /trunk/fs2_open/code/hud/hud.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
trunk r647 2003-09-13 04:27 Ported: N/A Details Diff |
added some minor things, such as code cleanup and the following: --turrets will not fire at cargo --MAX_SHIELD_SECTIONS substituted for the number 4 in many places --supercaps have their own default message bitfields (distinguished from capships) --turrets are allowed on fighters --jump speed capped at 65m/s, to avoid ship travelling too far --non-huge weapons now scale their damage, instead of arbitrarily cutting off ----Goober5000 |
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mod - /trunk/fs2_open/code/hud/hudshield.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudsquadmsg.h | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudtargetbox.cpp | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionparse.h | Diff File | ||
mod - /trunk/fs2_open/code/playerman/playercontrol.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/aicode.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/shipfx.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/shiphit.cpp | Diff File | ||
mod - /trunk/fs2_open/code/weapon/weapons.cpp | Diff File | ||
trunk r646 2003-09-13 02:02 Ported: N/A Details Diff |
clean rollback of all of argv's stuff --Goober5000 |
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mod - /trunk/fs2_open/code/cmdline/cmdline.cpp | Diff File | ||
mod - /trunk/fs2_open/code/cmdline/cmdline.h | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudets.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudets.h | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudshield.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudshield.h | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudsquadmsg.h | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudtarget.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudtargetbox.cpp | Diff File | ||
mod - /trunk/fs2_open/code/io/keycontrol.cpp | Diff File | ||
mod - /trunk/fs2_open/code/mission/missiongoals.cpp | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionparse.cpp | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionparse.h | Diff File | ||
mod - /trunk/fs2_open/code/missionui/missionscreencommon.cpp | Diff File | ||
mod - /trunk/fs2_open/code/missionui/missionweaponchoice.cpp | Diff File | ||
mod - /trunk/fs2_open/code/model/model.h | Diff File | ||
mod - /trunk/fs2_open/code/object/collideshipweapon.cpp | Diff File | ||
mod - /trunk/fs2_open/code/object/object.cpp | Diff File | ||
mod - /trunk/fs2_open/code/parse/sexp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/parse/sexp.h | Diff File | ||
mod - /trunk/fs2_open/code/physics/physics.cpp | Diff File | ||
mod - /trunk/fs2_open/code/physics/physics.h | Diff File | ||
mod - /trunk/fs2_open/code/playerman/playercontrol.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/afterburner.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ai.h | Diff File | ||
mod - /trunk/fs2_open/code/ship/aicode.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/shield.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.h | Diff File | ||
mod - /trunk/fs2_open/code/ship/shipfx.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/shiphit.cpp | Diff File | ||
mod - /trunk/fs2_open/code/starfield/starfield.cpp | Diff File | ||
mod - /trunk/fs2_open/code/weapon/beam.cpp | Diff File | ||
mod - /trunk/fs2_open/code/weapon/emp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/weapon/weapon.h | Diff File | ||
mod - /trunk/fs2_open/code/weapon/weapons.cpp | Diff File | ||
trunk r645 2003-09-11 23:57 Ported: N/A Details Diff |
fixed a bunch of compile-time errors and warnings --Goober5000 |
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mod - /trunk/fs2_open/code/hud/hudtargetbox.cpp | Diff File | ||
mod - /trunk/fs2_open/code/playerman/playercontrol.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/shiphit.cpp | Diff File | ||
mod - /trunk/fs2_open/code/starfield/starfield.cpp | Diff File | ||
trunk r644 2003-09-11 23:17 Ported: N/A Details Diff |
grr...fixed more stuff --Goober5000 |
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mod - /trunk/fs2_open/code/hud/hudsquadmsg.h | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/shiphit.cpp | Diff File | ||
trunk r643 2003-09-11 22:08 Ported: N/A Details Diff |
clarified stuff and tweaked the damage ratio for big ships --Goober5000 |
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mod - /trunk/fs2_open/code/weapon/weapons.cpp | Diff File | ||
trunk r642 2003-09-11 21:43 Ported: N/A Details Diff |
why was the bomb commented out? --Goober5000 |
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mod - /trunk/fs2_open/code/weapon/weapon.h | Diff File | ||
trunk r641 2003-09-11 21:38 Ported: N/A Details Diff |
added XSTR and fixed readability --Goober5000 |
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mod - /trunk/fs2_open/code/hud/hudtarget.cpp | Diff File | ||
trunk r640 2003-09-11 21:23 Ported: N/A Details Diff |
rolled back _argv[-1]'s supercilious commit -- fyi, INF_BUILD is used by the Inferno campaign --Goober5000 |
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mod - /trunk/fs2_open/code/ship/ship.h | Diff File | ||
trunk r639 2003-09-11 21:12 Ported: N/A Details Diff |
cleaned up some logic --Goober5000 |
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mod - /trunk/fs2_open/code/ship/aicode.cpp | Diff File | ||
trunk r638 2003-09-11 21:02 argv Ported: N/A Details Diff |
Removed #ifdef INF_BUILD -- this is only referenced once, so what the hell is it for? |
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mod - /trunk/fs2_open/code/ship/ship.h | Diff File | ||
trunk r637 2003-09-11 20:34 argv Ported: N/A Details Diff |
Minor cosmetic fix. |
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mod - /trunk/fs2_open/code/hud/hudtarget.cpp | Diff File | ||
trunk r636 2003-09-11 20:12 Ported: N/A Details Diff |
nitpicked the number 4 to the constant MAX_SHIELD_SECTIONS --Goober5000 |
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mod - /trunk/fs2_open/code/hud/hudshield.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudshield.h | Diff File | ||
trunk r635 2003-09-11 19:59 Ported: N/A Details Diff |
made code a bit more readable --Goober5000 |
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mod - /trunk/fs2_open/code/mission/missionparse.cpp | Diff File | ||
trunk r634 2003-09-11 19:39 Ported: N/A Details Diff |
minor fix because initialization is done in various routines --Goober5000 |
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mod - /trunk/fs2_open/code/model/model.h | Diff File | ||
trunk r633 2003-09-11 19:21 Ported: N/A Details Diff |
Rolled back _argv[-1]'s changes to the sexp infrastructure, which would have broken a huge amount of stuff and created some nasty bugs. Also commented most of _argv[-1]'s new sexps pending consolidation, and added a placeholder help entry for the one good sexp. --Goober5000 |
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mod - /trunk/fs2_open/code/parse/sexp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/parse/sexp.h | Diff File | ||
trunk r632 2003-09-11 15:48 argv Ported: N/A Details Diff |
New weapon table flags, configurable beam whacking, subsystem display names, new energy system, modified the meaning of big damage. |
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mod - /trunk/fs2_open/code/weapon/weapons.cpp | Diff File | ||
trunk r631 2003-09-11 15:45 argv Ported: N/A Details Diff |
Random beam slash, new energy system, redefinition of what hurts big ships (beams don't), subsystem display names, configurable beam whacking. |
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mod - /trunk/fs2_open/code/weapon/weapon.h | Diff File | ||
trunk r630 2003-09-11 15:44 argv Ported: N/A Details Diff |
Made the EMP flash message look a little better. |
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mod - /trunk/fs2_open/code/weapon/emp.cpp | Diff File | ||
trunk r629 2003-09-11 15:43 argv Ported: N/A Details Diff |
New energy system, fixes, random beam slash, don't slash if targeting a subsystem, surface shields, singular shields, configurable beam whacking, friendly beam fire does full damage. |
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mod - /trunk/fs2_open/code/weapon/beam.cpp | Diff File | ||
trunk r628 2003-09-11 15:39 argv Ported: N/A Details Diff |
Fix really nasty crash bug when not all stars table entries have a flare. |
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mod - /trunk/fs2_open/code/starfield/starfield.cpp | Diff File | ||
trunk r627 2003-09-11 15:39 argv Ported: N/A Details Diff |
New energy system, fixes, apply skill damage scaling to all ships, new energy system. |
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mod - /trunk/fs2_open/code/ship/shiphit.cpp | Diff File | ||
trunk r626 2003-09-11 15:36 argv Ported: N/A Details Diff |
Fix fast player ships missing the subspace tunnel when jumping out, increased max simultaneous ship explosions to 16, new energy system. |
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mod - /trunk/fs2_open/code/ship/shipfx.cpp | Diff File | ||
trunk r625 2003-09-11 15:34 argv Ported: N/A Details Diff |
New energy system, ship table flag big guns in front, increase max ship types to 400. |
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mod - /trunk/fs2_open/code/ship/ship.h | Diff File |