20 #define REDALERT_INTERNAL
33 static const unsigned short MAX_JOY_AXES_CONV = 5;
34 static const int MAX_WSS_SLOTS_CONV = 12;
35 static const int MAX_SHIP_WEAPONS_CONV = 7;
74 score(0), rank(
RANK_ENSIGN), assists(0), kill_count(0), kill_count_ok(0),
75 bonehead_kills(0), p_shots_fired(0), p_shots_hit(0), p_bonehead_hits(0),
76 s_shots_fired(0), s_shots_hit(0), s_bonehead_hits(0), missions_flown(0),
77 flight_time(0), last_flown(0), last_backup(0)
95 int wep[MAX_SHIP_WEAPONS_CONV];
278 Multiplayer = 0x0005,
280 ScoringMulti = 0x0007,
295 size_t m_size_offset;
304 void plr_import_controls();
305 void plr_import_hud();
306 void plr_import_detail();
307 void plr_import_stats();
308 void plr_import_loadout();
309 void plr_import_multiplayer();
310 void plr_import_red_alert();
311 void plr_import_variables();
314 void plr_export_flags();
315 void plr_export_info();
316 void plr_export_stats();
317 void plr_export_stats_multi();
318 void plr_export_hud();
319 void plr_export_variables();
320 void plr_export_multiplayer();
321 void plr_export_controls();
322 void plr_export_settings();
329 void csg_import(
bool inferno);
330 void csg_import_loadout();
331 void csg_import_stats();
332 void csg_import_techroom();
333 void csg_import_red_alert();
334 void csg_import_missions(
bool inferno);
335 void csg_import_ships_weapons();
338 void csg_export_flags();
339 void csg_export_info();
340 void csg_export_missions();
341 void csg_export_techroom();
342 void csg_export_loadout();
343 void csg_export_stats();
344 void csg_export_redalert();
345 void csg_export_hud();
346 void csg_export_variables();
347 void csg_export_cutscenes();
SCP_vector< mevent > events
bool csg_convert(const char *fname, bool inferno)
SCP_vector< index_list_t > medals_earned
SCP_vector< cutscene_info > Cutscenes
SCP_vector< sexp_variable > variables
SCP_string precursor_mission
SCP_vector< config_item > controls
SCP_vector< bool > weapons_allowed
SCP_vector< sexp_variable > variables
SCP_vector< index_list_t > intel_list
SCP_vector< sexp_variable > variables
std::basic_string< char, std::char_traits< char >, std::allocator< char > > SCP_string
unsigned char hud_colors[39][4]
struct cmission_conv_t cmission_conv_t
unsigned int s_bonehead_hits
SCP_vector< cmission_conv_t > missions
SCP_vector< index_list_t > weapon_list
int multi_voice_record_time
int detail_hardware_textures
unsigned int multi_respawn
int multi_local_update_level
SCP_vector< index_list_t > ship_kills
struct index_list_t index_list_t
unsigned char multi_squad_set
SCP_vector< red_alert_ship_status > wingman_status
char language[LCL_LANG_NAME_LEN+1]
bool plr_convert(const char *fname, bool inferno)
unsigned int p_shots_fired
char current_campaign[35]
int detail_shield_effects
SCP_vector< int > weapon_pool
unsigned char multi_skill_level
SCP_vector< int > ship_pool
SCP_vector< index_list_t > medals_list
struct scoring_special_t scoring_special_t
unsigned int s_shots_fired
int last_ship_flown_index
unsigned int p_bonehead_hits
unsigned char multi_endgame_set
SCP_vector< bool > ships_techroom
SCP_vector< bool > intel_techroom
#define LCL_LANG_NAME_LEN
unsigned int missions_flown
unsigned char multi_voice_qos
SCP_vector< bool > weapons_techroom
struct wss_unit_conv_t wss_unit_conv_t
int readyroom_listing_mode
int multi_voice_token_wait
unsigned char multi_max_observers
SCP_vector< bool > ships_allowed
int wep_count[MAX_SHIP_WEAPONS_CONV]
struct loadout_conv_t loadout_conv_t
SCP_vector< index_list_t > ship_list
int detail_targetview_model
wss_unit_conv_t slot[MAX_WSS_SLOTS_CONV]
unsigned char hud_num_lines
SCP_vector< mgoal > goals
int wep[MAX_SHIP_WEAPONS_CONV]