10 #ifndef _MULTI_NEW_OBJECT_UPDATE_HEADER_FILE
11 #define _MULTI_NEW_OBJECT_UPDATE_HEADER_FILE
27 #define OOC_FIRE_SECONDARY (1<<0)
28 #define OOC_TARGET_LOCKED (1<<1)
29 #define OOC_TARGET_SEEK_LOCK (1<<2)
30 #define OOC_LOCKING_ON_CENTER (1<<3)
31 #define OOC_TRIGGER_DOWN (1<<4)
32 #define OOC_PRIMARY_BANK (1<<5)
33 #define OOC_PRIMARY_LINKED (1<<6)
34 #define OOC_AFTERBURNER_ON (1<<7)
78 #define OO_HIGH_RATE_DEFAULT 11000
int multi_oo_is_interp_object(object *objp)
int multi_oo_rate_exceeded(net_player *pl)
int multi_oo_cirate_can_send()
void multi_oo_player_reset_all(net_player *pl=NULL)
void multi_oo_rate_init(net_player *pl)
void multi_oo_reset_sequencing()
void multi_oo_process_update(ubyte *data, header *hinfo)
void multi_oo_interp(object *objp)
void multi_oo_send_changed_object(object *changedobj)
void multi_oo_rate_process()
struct np_update np_update
void multi_oo_rate_init_all()
GLenum GLsizei GLenum GLenum const GLvoid * data
void multi_oo_gameplay_init()
void multi_oo_send_control_info()