FS2_Open
Open source remastering of the Freespace 2 engine
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Go to the source code of this file.
Classes | |
struct | np_update |
Macros | |
#define | OOC_FIRE_SECONDARY (1<<0) |
#define | OOC_TARGET_LOCKED (1<<1) |
#define | OOC_TARGET_SEEK_LOCK (1<<2) |
#define | OOC_LOCKING_ON_CENTER (1<<3) |
#define | OOC_TRIGGER_DOWN (1<<4) |
#define | OOC_PRIMARY_BANK (1<<5) |
#define | OOC_PRIMARY_LINKED (1<<6) |
#define | OOC_AFTERBURNER_ON (1<<7) |
#define | OO_HIGH_RATE_DEFAULT 11000 |
Typedefs | |
typedef struct np_update | np_update |
Functions | |
void | multi_oo_process () |
void | multi_oo_process_update (ubyte *data, header *hinfo) |
void | multi_oo_gameplay_init () |
void | multi_oo_send_control_info () |
void | multi_oo_send_changed_object (object *changedobj) |
void | multi_oo_reset_sequencing () |
int | multi_oo_is_interp_object (object *objp) |
void | multi_oo_interp (object *objp) |
void | multi_oo_rate_process () |
void | multi_oo_rate_init_all () |
void | multi_oo_rate_init (net_player *pl) |
int | multi_oo_rate_exceeded (net_player *pl) |
int | multi_oo_cirate_can_send () |
void | multi_oo_display () |
void | multi_oo_player_reset_all (net_player *pl=NULL) |
#define OO_HIGH_RATE_DEFAULT 11000 |
Definition at line 78 of file multi_obj.h.
#define OOC_AFTERBURNER_ON (1<<7) |
Definition at line 34 of file multi_obj.h.
#define OOC_FIRE_SECONDARY (1<<0) |
Definition at line 27 of file multi_obj.h.
#define OOC_LOCKING_ON_CENTER (1<<3) |
Definition at line 30 of file multi_obj.h.
#define OOC_PRIMARY_BANK (1<<5) |
Definition at line 32 of file multi_obj.h.
#define OOC_PRIMARY_LINKED (1<<6) |
Definition at line 33 of file multi_obj.h.
#define OOC_TARGET_LOCKED (1<<1) |
Definition at line 28 of file multi_obj.h.
#define OOC_TARGET_SEEK_LOCK (1<<2) |
Definition at line 29 of file multi_obj.h.
#define OOC_TRIGGER_DOWN (1<<4) |
Definition at line 31 of file multi_obj.h.
int multi_oo_cirate_can_send | ( | ) |
Definition at line 1753 of file multi_obj.cpp.
void multi_oo_display | ( | ) |
Definition at line 1541 of file multi_obj.cpp.
void multi_oo_gameplay_init | ( | ) |
Definition at line 1386 of file multi_obj.cpp.
Definition at line 1866 of file multi_obj.cpp.
Definition at line 1825 of file multi_obj.cpp.
void multi_oo_player_reset_all | ( | net_player * | pl = NULL | ) |
void multi_oo_process | ( | ) |
Definition at line 1336 of file multi_obj.cpp.
Definition at line 1357 of file multi_obj.cpp.
int multi_oo_rate_exceeded | ( | net_player * | pl | ) |
Definition at line 1704 of file multi_obj.cpp.
void multi_oo_rate_init | ( | net_player * | pl | ) |
Definition at line 1696 of file multi_obj.cpp.
void multi_oo_rate_init_all | ( | ) |
Definition at line 1668 of file multi_obj.cpp.
void multi_oo_rate_process | ( | ) |
Definition at line 1604 of file multi_obj.cpp.
void multi_oo_reset_sequencing | ( | ) |
Definition at line 1820 of file multi_obj.cpp.
Definition at line 1485 of file multi_obj.cpp.
void multi_oo_send_control_info | ( | ) |
Definition at line 1436 of file multi_obj.cpp.