12 #ifndef FREESPACE_MEDAL_HEADER_FILE
13 #define FREESPACE_MEDAL_HEADER_FILE
58 #define MM_NORMAL 0 // normal - run through the state code
59 #define MM_POPUP 1 // called from within some other tight loop (don't use gameseq_ functions)
scoring_struct * Player_score
void medal_main_init(player *pl, int mode=MM_NORMAL)
char voice_base[MAX_FILENAME_LEN]
char debrief_bitmap[MAX_FILENAME_LEN]
SCP_vector< medal_stuff > Medals
const medal_stuff & operator=(const medal_stuff &m)
bool available_from_start
int medals_info_lookup(const char *name)
SCP_map< int, char * > promotion_text
GLuint const GLchar * name