Go to the source code of this file.
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void | flak_level_init () |
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void | flak_level_close () |
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void | flak_pick_range (object *objp, vec3d *firing_pos, vec3d *predicted_target_pos, float weapon_subsys_strength) |
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void | flak_jitter_aim (vec3d *dir, float dist_to_target, float weapon_subsys_strength, weapon_info *wip) |
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void | flak_muzzle_flash (vec3d *pos, vec3d *dir, physics_info *pip, int turret_weapon_class) |
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void | flak_set_range (object *objp, float range) |
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float | flak_get_range (object *objp) |
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Get the current range for the flak object
Definition at line 154 of file flak.cpp.
Add some jitter to a flak gun's aiming direction, take into account range to target so that we're never too far off assumes dir is normalized
Definition at line 86 of file flak.cpp.
void flak_level_close |
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Close down flak stuff
Definition at line 30 of file flak.cpp.
Initialize flak stuff for the level
Definition at line 23 of file flak.cpp.
Create a muzzle flash from a flak gun based upon firing position and weapon type
Definition at line 120 of file flak.cpp.
Given a just fired flak shell, pick a detonating distance for it
Definition at line 37 of file flak.cpp.
Given a just fired flak shell, pick a detonating distance for it
Definition at line 142 of file flak.cpp.