12 #ifndef _FLAK_WEAPONS_HEADER_FILE
13 #define _FLAK_WEAPONS_HEADER_FILE
float flak_get_range(object *objp)
void flak_jitter_aim(vec3d *dir, float dist_to_target, float weapon_subsys_strength, weapon_info *wip)
void flak_set_range(object *objp, float range)
void flak_muzzle_flash(vec3d *pos, vec3d *dir, physics_info *pip, int turret_weapon_class)
void flak_pick_range(object *objp, vec3d *firing_pos, vec3d *predicted_target_pos, float weapon_subsys_strength)