2021-03-07 11:27 EST

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Viewing Issues (1 - 21 / 21)  Print Reports ]  CSV Export ]  Excel Export ]
    PID # Attachment count CategorySeverityStatusUpdatedSummary
  000201231 [FSSCP]
multiplayer
majorfeedback2020-11-01Reinforcements not working for clients in TvT
  00022772   [FSSCP]
turrets
minornew2020-07-06Turret firing animation has several issues
  00031421   [FSSCP]
scripting
minornew2020-04-12$On Weapon Fired Issues
  00032001   [FSSCP]
user interface
minornew2017-10-20Unix/Linux/BSD: program can never get focus when run on pure xorg xserver
  0002902 1 [FSSCP]
HUD
tweaknew2016-03-20Player engine loop uses forward velocity for volume
  0003169    [FSSCP]
physics
minornew2016-03-20Weapon Object Radius is Ignored for Ship-Weapon Collision Checks
  0003167    [FSSCP]
HUD
minornew2015-06-24Offscreen indicator does not stay on center monitor
  00030102   [FSSCP]
beams
minornew2015-05-22Beams stay whilst ship casting them has been destroyed.
  0001931122 [FSSCP]
user interface
crashfeedback2014-10-07Having more then 39 ship classes in loadout casues crash
  00031002   [FSSCP]
HUD
tweaknew2014-08-25Newly created hcf files are ignored until FSO is restarted
  000306211 [FSSCP]
FRED
minornew2014-06-16Background modifications wont save after importing background in FRED
  0003044    [FSSCP]
graphics
minornew2014-05-16Thruster-Jets for non player ships not rendering reliably
  00030341   [FSSCP]
scripting
minornew2014-04-21Throttle flickers when using LUA_FULL_CONTROLS
  000198341 [FSSCP]
multiplayer
featurefeedback2014-04-21Discussion: Hand off nebula rendering to clients completely from standalone
  0002972    [FSSCP]
graphics
minornew2013-12-03Inconsistent Thruster Particle Generation
  000248611 [FSSCP]
multiplayer
minorfeedback2013-12-03Respawning near ship sporadically doesn't work for player-controlled ships
  00029241   [FSSCP]
graphics
minornew2013-10-20Team Color not applied to Cockpits and LODs
  000165411   [FSSCP]
gameplay
tweaknew2013-03-26Crazy movements at the begining of the autopilot run when not leading it.
  0002279 2 [FSSCP]
Platform-Engine interaction
featurenew2011-06-24Haptic (Force Feedback) support for Linux and OS X
  000200521 [FSSCP]
multiplayer
majornew2010-02-17Client side disconnect when trying to respawn in Deathmatch
  0002080    [FSSCP]
gameplay
minornew2009-12-24Force Feedback effects on wrong controller when more than one controller connected

newfeedbackacknowledgedconfirmedassignedcode review