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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
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0001119 | FSSCP | multiplayer | public | 2006-10-19 22:28 | 2020-11-19 18:55 | ||||||||
Reporter | FUBAR-BDHR | ||||||||||||
Assigned To | FSCyborg | ||||||||||||
Priority | normal | Severity | feature | Reproducibility | always | ||||||||
Status | assigned | Resolution | open | ||||||||||
Product Version | |||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0001119: Game ends in TvT if team leader leaves | ||||||||||||
Description | I know this isn't a bug but can anything be done about it. I can see the point of having it in squadwar or if host has option set to only allow order by team leader. In a normal TvT game it is a pain in the rear. | ||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files |
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karajorma (administrator) 2008-03-14 21:42 |
Is this happening in-mission or just if the player drops during mission load? |
FUBAR-BDHR (developer) 2008-03-25 23:40 |
It does not happen in-mission just during briefing. Did notice one related problem. If all the players on one team drop then the host gets a message window with just "Decline" in it instead of a valid status message. |
taylor (administrator) 2008-03-28 01:03 |
I don't actually plan on looking into this one myself, so perhaps someone else will decide to take it on (someone like karajorma ;)). |
karajorma (administrator) 2012-11-03 04:20 |
I'll probably end up looking at this one eventually. Till then, sticking it back in the unassigned pile. |
FSCyborg (developer) 2020-11-01 10:25 |
Targeting as a 2021 upgrade |
taylor (administrator) 2020-11-19 18:55 |
This is pretty clear in multi_team.cpp => multi_team_handle_drop(). There may be some issues reassigning teams during the sync stages, plus the ui stuff for the captains during briefings, which is probably why this particular check exists. Otherwise I don't see anything particularly wrong with that code. For briefings I think we would actually have to re-init the briefing UI for all players in order to make this work. I /might/ be possible if we set it up such that we can post a briefing event, while in a briefing, and reinit everything for everyone. It could be more trouble than it's worth though. But trying to do anything during a sync state should be a no-go. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2006-10-19 22:28 | FUBAR-BDHR | New Issue | |
2008-03-14 21:42 | karajorma | Note Added: 0008968 | |
2008-03-25 23:40 | FUBAR-BDHR | Note Added: 0009036 | |
2008-03-28 01:02 | taylor | Assigned To | taylor => |
2008-03-28 01:03 | taylor | Note Added: 0009044 | |
2008-03-28 01:03 | taylor | Status | assigned => new |
2008-10-19 13:26 | karajorma | Status | new => assigned |
2008-10-19 13:26 | karajorma | Assigned To | => karajorma |
2012-11-03 04:20 | karajorma | Note Added: 0014012 | |
2012-11-03 04:20 | karajorma | Assigned To | karajorma => |
2020-11-01 10:25 | FSCyborg | Note Added: 0017030 | |
2020-11-01 10:26 | FSCyborg | Assigned To | => FSCyborg |
2020-11-19 18:55 | taylor | Note Added: 0017040 |