2020-09-20 14:36 EDT

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Viewing Issues (1 - 50 / 237)  Print Reports ]  CSV Export ]  Excel Export ] [ First Prev 1 2 3 4 5 Next Last ]
    PID # Attachment count CategorySeverityStatusUpdatedSummary
  000104128   [FSSCP]
cutscenes
minorresolved (taylor)2012-01-09red tint in end cutscene
  00019273   [FSSCP]
user interface
blockclosed2010-10-08libtheora.so.0 not found- RC2 will not run in Linux
  0001520163 [FSSCP]
gameplay
majorresolved (taylor)2010-07-07Autopilot leads you to a random place if you are not Alpha 1
  0001872147 [FSSCP]
user interface
crashresolved (karajorma)2010-05-19fiction viewer crashes upon load
  00019393   [FSSCP]
gameplay
crashresolved (Echelon9)2010-01-02Buffer Overflow
  000164520   [FSSCP]
gameplay
minorresolved (chief1983)2009-07-27Shielded fighters lose shields when unshielded fighter specified in loadout
  00019064   [FSSCP]
sound
majorresolved (Goober5000)2009-04-30-voicer broken in trunk
  0001785336 [FSSCP]
gameplay
majorresolved (Goober5000)2009-04-22Revision 4835 don't hide information when displaying ship callsign etc. breaks WC SAGA
  00019072   [FSSCP]
FRED
trivialresolved (karajorma)2009-04-21Get-damaged-caused doesn't let you pick wings
  0001661183 [FSSCP]
multiplayer
majorresolved (karajorma)2009-03-17Transports departing via docking bay do not disappear from client side
  0001486274 [FSSCP]
multiplayer
crashresolved (karajorma)2009-03-17Pressing F4 as a multiplayer client often causes FSO to freeze
  000172911   [FSSCP]
gameplay
minorresolved (karajorma)2009-03-16Glide mode locks up computer at warpout.
  0001838    [FSSCP]
multiplayer
minorresolved (karajorma)2009-03-153.6.10 Latency info in top-right corner obscures the communications box, badly so with many players
  0001898 1 [FSSCP]
user interface
trivialresolved (karajorma)2009-03-12Shipnames using # to hide characters aren't displayed correctly in messaging window
  000189643 [FSSCP]
gameplay
crashresolved (karajorma)2009-03-102 or more support ships in game = crash
  000186131 [FSSCP]
FRED
minorresolved (karajorma)2009-03-06Texture replacment not initializing properly
  000187323 [FSSCP]
multiplayer
crashresolved (karajorma)2009-03-02Standalone crash in recent builds. Picture related?
  00018055   [FSSCP]
graphics
trivialresolved (taylor)2009-02-01Techroom uses background settings from last mission to show ship models
  000186772 [FSSCP]
FRED
minorresolved (karajorma)2009-01-24String-equals doesn't work with <argument>
  00016554   [FSSCP]
multiplayer
trivialresolved (karajorma)2009-01-23AI will not warp when give order if they are waiting to dock with support ship.
  00017132   [FSSCP]
docking
minorresolved (karajorma)2009-01-20Multiple calls to ai_do_objects_docked_stuff()
  00018451   [FSSCP]
FRED
minorresolved (Goober5000)2009-01-19+Use Table Score: crashes prior versions of FS2. Missing ;;FSO 3.6.10;; ?
  000185111 [FSSCP]
FRED
minorresolved (Goober5000)2009-01-19Initial orders screen goes crazy if multiple player ships are selected
  000185231 [FSSCP]
FRED
crashresolved (Goober5000)2009-01-19Events seem to have a size limit that crashes FRED during save/load
  0001695156 [FSSCP]
FRED
minorresolved (Goober5000)2009-01-19Adding alt-name to a ship removes texture replacement.
  0001633102 [FSSCP]
multiplayer
trivialresolved (karajorma)2009-01-05Player ship AI do not obey play dead orders
  00018562   [FSSCP]
cutscenes
majorresolved (taylor)2009-01-03Cutscenes do not play in proper scale (3.6.10)
  00017241   [FSSCP]
FRED
minorresolved (karajorma)2009-01-03Missions created in FRED 3.6.10 won't open in 3.6.9
  0001855123 [FSSCP]
OpenGL
blockresolved (Echelon9)2009-01-03Mac OS X OpenGL errors with vglUseProgramObjectARB(Current_shader->program_id)
  00012066   [FSSCP]
OpenGL
minorresolved (Echelon9)2008-12-27Menu flickers when loading missions in Tech Room
  0001840131 [FSSCP]
---------
crashresolved (phreak)2008-12-13Viewing models in tech room then going to mission simulator = crash
  000184442 [FSSCP]
FRED
crashresolved (phreak)2008-12-12Trying to store a variable to another variable = crash
  00017502   [FSSCP]
FRED
featureresolved (karajorma)2008-12-06FRED Saves pointless backup files.
  000183541 [FSSCP]
multiplayer
crashresolved (karajorma)2008-12-04ASSERTION: "var_index != -1" at sexp.cpp:2952
  000158110   [FSSCP]
FRED
featureresolved (karajorma)2008-12-01key-reset & key-reset-multiple are broken
  00017331   [FSSCP]
FRED
minorresolved (karajorma)2008-12-013.6.10 Replace Variable does not work for most SEXPs unless default value is "Nothing"
  00018224   [FSSCP]
FRED
minorresolved (karajorma)2008-12-01add-background-bitmap argument issues
  0001831221 [FSSCP]
---------
textresolved (phreak)2008-11-30Sending a message with a varible that ends in a number does't display correctly
  00012685   [FSSCP]
gameplay
crashresolved (taylor)2008-11-24Independance vs. diablo problems
  0001168437 [FSSCP]
---------
blockresolved (Da_Brain)2008-11-24Misplaced structures in Derelict mission block AI from completion of docking.
  000142291 [FSSCP]
gameplay
majorresolved (Goober5000)2008-11-23Player's Rockeyes don't chase stealth fighters
  000182331 [FSSCP]
FRED
minorresolved (karajorma)2008-11-20Rand-multiple has multiple problems
  0001824 1 [FSSCP]
FRED
minorresolved (karajorma)2008-11-19Cargo disappears when using change-ship-class
  0001819    [FSSCP]
FRED
minorresolved (karajorma)2008-11-173.6.10 <argument> doesn't play nice with add-goal
  000172065 [FSSCP]
multiplayer
trivialresolved (taylor)2008-11-10Sometimes client reports host ship as 0 hull when the host is still alive with 1 hull left
  00014656   [FSSCP]
sound
minorresolved (taylor)2008-11-10multiplayer debriefing music problem
  0001812 1 [FSSCP]
FRED
minorresolved (karajorma)2008-11-10ship-death sexp not working properly for player ai ships in multi
  000180781 [FSSCP]
FRED
majorresolved (taylor)2008-11-09Hits-left not evaluating properly
  000173542 [FSSCP]
multiplayer
crashresolved (taylor)2008-11-09Clicking reset all on standalone results in infinite login loop
  00017406   [FSSCP]
FS2NetD
minorresolved (taylor)2008-11-093.6.10 Standalone server does not show up for clients, even when a game is running on it

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