2018-06-22 02:51 EDT


Changesets: fs2open

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trunk r1199
Timestamp: 2004-09-23 19:52:58
Author: Goober5000
Ported: N/A
Details ] Diff ]
fixed two bugs... still more bugs to be found :p
--Goober5000
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
trunk r1198
Timestamp: 2004-09-23 18:51:07
Author: Goober5000
Ported: N/A
Details ] Diff ]
ubersexp implementation complete
--Goober5000
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
trunk r1197
Timestamp: 2004-09-23 01:53:00
Author: Goober5000
Ported: N/A
Details ] Diff ]
a bunch of work on the actual implementation of when-argument
--Goober5000
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/sexp.h Diff ] File ]
trunk r1196
Timestamp: 2004-09-22 17:52:22
Author: Goober5000
Ported: N/A
Details ] Diff ]
further work on ubersexp framework
--Goober5000
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
trunk r1195
Timestamp: 2004-09-22 04:32:05
Author: Goober5000
Ported: N/A
Details ] Diff ]
fixed some small problems in the framework - should be working nicely now;
next step is the actual sexp implementation :-P
--Goober5000
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
trunk r1194
Timestamp: 2004-09-22 02:56:45
Author: Goober5000
Ported: N/A
Details ] Diff ]
checking in framework for when-argument special ubersexp
--Goober5000
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/sexp.h Diff ] File ]
trunk r1193
Timestamp: 2004-09-21 23:50:13
Author: tbird
Ported: N/A
Details ] Diff ]
Modified the image loading to accept 24 and 32 bit images
mod - /trunk/fs2_open/code/tgautils/tgautils.cpp Diff ] File ]
trunk r1192
Timestamp: 2004-09-17 04:07:52
Author: Goober5000
Ported: N/A
Details ] Diff ]
a bit of reordering
--Goober5000
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
trunk r1191
Timestamp: 2004-09-17 03:12:23
Author: Goober5000
Ported: N/A
Details ] Diff ]
changed around the logic for the 3D warp effect
--Goober5000
mod - /trunk/fs2_open/code/fireball/fireballs.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fireball/fireballs.h Diff ] File ]
mod - /trunk/fs2_open/code/fireball/warpineffect.cpp Diff ] File ]
mod - /trunk/fs2_open/code/mission/missionparse.h Diff ] File ]
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
trunk r1190
Timestamp: 2004-09-17 03:11:02
Author: Goober5000
Ported: N/A
Details ] Diff ]
moved ssm stuff to header file so it would work in FRED
--Goober5000
mod - /trunk/fs2_open/code/hud/hudartillery.cpp Diff ] File ]
mod - /trunk/fs2_open/code/hud/hudartillery.h Diff ] File ]
trunk r1189
Timestamp: 2004-09-16 20:28:32
Author: Goober5000
Ported: N/A
Details ] Diff ]
removed player-not-use-ai and changed player-use-ai to take an argument
--Goober5000
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/sexp.h Diff ] File ]
trunk r1188
Timestamp: 2004-09-16 20:18:18
Author: Goober5000
Ported: N/A
Details ] Diff ]
changed toggle-hud to hud-disable; added hud-disable-except-messages
--Goober5000
mod - /trunk/fs2_open/code/hud/hud.cpp Diff ] File ]
mod - /trunk/fs2_open/code/hud/hud.h Diff ] File ]
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/sexp.h Diff ] File ]
trunk r1187
Timestamp: 2004-09-10 09:55:49
Author: et1
Ported: N/A
Details ] Diff ]
Use yellow warp anim when doing exit jump with "-tbpwarpeffects"
mod - /trunk/fs2_open/code/ship/shipfx.cpp Diff ] File ]
trunk r1186
Timestamp: 2004-09-10 09:54:21
Author: et1
Ported: N/A
Details ] Diff ]
Implemented "+WeaponMinRange" token. Fixed a crash issue with fighter launch checks
mod - /trunk/fs2_open/code/ship/aicode.cpp Diff ] File ]
trunk r1185
Timestamp: 2004-09-10 09:51:45
Author: et1
Ported: N/A
Details ] Diff ]
Command line option for TBP for warp stuff, "-tbpwarpeffects"
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff ] File ]
mod - /trunk/fs2_open/code/cmdline/cmdline.h Diff ] File ]
trunk r1184
Timestamp: 2004-09-10 09:50:09
Author: et1
Ported: N/A
Details ] Diff ]
Implemented "+WeaponMinRange" token
mod - /trunk/fs2_open/code/weapon/weapon.h Diff ] File ]
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff ] File ]
trunk r1183
Timestamp: 2004-09-05 16:05:16
Author: Goober5000
Ported: N/A
Details ] Diff ]
fix0red something weird
--Goober5000
mod - /trunk/fs2_open/Freespace2.dsp Diff ] File ]
trunk r1182
Timestamp: 2004-09-05 15:41:31
Author: Goober5000
Ported: N/A
Details ] Diff ]
whoops, fixed this for debug mode
--Goober5000
mod - /trunk/fs2_open/code/decals/decals.cpp Diff ] File ]
trunk r1181
Timestamp: 2004-09-05 15:25:02
Author: Goober5000
Ported: N/A
Details ] Diff ]
we definitely want browse info... and Sticks wants a mapfile too
--Goober5000
mod - /trunk/fs2_open/Freespace2.dsp Diff ] File ]
trunk r1180
Timestamp: 2004-09-05 15:23:24
Author: Goober5000
Ported: N/A
Details ] Diff ]
fixed a few warnings
--Goober5000
mod - /trunk/fs2_open/code/decals/decals.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/gropengltexture.cpp Diff ] File ]
mod - /trunk/fs2_open/code/hud/hudparse.cpp Diff ] File ]
mod - /trunk/fs2_open/code/hud/hudshield.cpp Diff ] File ]
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/parselo.cpp Diff ] File ]
mod - /trunk/fs2_open/code/sound/ds.cpp Diff ] File ]
trunk r1179
Timestamp: 2004-09-05 14:42:31
Author: Goober5000
Ported: N/A
Details ] Diff ]
MultiUi.cpp should not be in the "Freespace2" project
--Goober5000
mod - /trunk/fs2_open/Freespace2.dsp Diff ] File ]
trunk r1178
Timestamp: 2004-09-02 00:02:44
Author: Goober5000
Ported: N/A
Details ] Diff ]
fixed a warning
--Goober5000
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
trunk r1177
Timestamp: 2004-08-31 21:26:20
Author: phreak
Ported: N/A
Details ] Diff ]
MISSION_FLAG_USE_NEW_AI fixes for bomber+ missile selection, rapid dumbfire
firing and primary weapons selection
mod - /trunk/fs2_open/code/ship/aicode.cpp Diff ] File ]
trunk r1176
Timestamp: 2004-08-31 20:58:46
Author: phreak
Ported: N/A
Details ] Diff ]
created the mission flag MISSION_FLAG_USE_NEW_AI

this lets old missions use the retail AI so they are balanced. new missions would
be able to select this in fred so designers can take advantage of it.
mod - /trunk/fs2_open/code/mission/missionparse.h Diff ] File ]
trunk r1175
Timestamp: 2004-08-31 20:22:36
Author: Goober5000
Ported: N/A
Details ] Diff ]
fixed a small bug in the custom hitpoints mod
--Goober5000
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff ] File ]
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