Changesets: fs2open

trunk r1449

2005-01-29 11:31

phreak


Ported: N/A

Details Diff
smart shield stuff. enabled by command line for now, but this will be changed in the future, i just want people to test it.
-phreak
mod - /trunk/fs2_open/code/object/object.cpp Diff File

trunk r1448

2005-01-29 11:30

phreak


Ported: N/A

Details Diff
smart shield command line stuff. this will be changed in the future, but i want people to test it.
-phreak
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff File
mod - /trunk/fs2_open/code/cmdline/cmdline.h Diff File

trunk r1447

2005-01-29 10:40

phreak


Ported: N/A

Details Diff
fixed error message again :)
-p
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff File

trunk r1446

2005-01-29 04:19

argv


Ported: N/A

Details Diff
Fixed compile errors due to several source files not having been updated to
reference "Min/Max_draw_distance" instead of "MIN/MAX_DRAW_DISTANCE".

-- _argv[-1]
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudtargetbox.cpp Diff File
mod - /trunk/fs2_open/code/missionui/missionweaponchoice.cpp Diff File

trunk r1445

2005-01-29 03:12

WMCoolmon


Ported: N/A

Details Diff
Clipping stuff
mod - /trunk/fs2_open/code/starfield/starfield.cpp Diff File

trunk r1444

2005-01-29 03:11

WMCoolmon


Ported: N/A

Details Diff
When drawing the viewer_obj, temporarily clip less close up for in-cockpit models.
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File

trunk r1443

2005-01-29 03:09

WMCoolmon


Ported: N/A

Details Diff
Various updates; shader, clipping
mod - /trunk/fs2_open/code/missionui/missionbrief.cpp Diff File
mod - /trunk/fs2_open/code/missionui/missionscreencommon.cpp Diff File
mod - /trunk/fs2_open/code/missionui/missionshipchoice.cpp Diff File

trunk r1442

2005-01-29 03:08

WMCoolmon


Ported: N/A

Details Diff
Various updates; shader, assert, and clipping
mod - /trunk/fs2_open/code/menuui/barracks.cpp Diff File
mod - /trunk/fs2_open/code/menuui/mainhallmenu.cpp Diff File
mod - /trunk/fs2_open/code/menuui/techmenu.cpp Diff File

trunk r1441

2005-01-29 03:06

WMCoolmon


Ported: N/A

Details Diff
Update to work with optimized shader func
mod - /trunk/fs2_open/code/gamehelp/contexthelp.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudtarget.cpp Diff File

trunk r1440

2005-01-29 03:04

WMCoolmon


Ported: N/A

Details Diff
Ahh, the sweet smell of optimized code
mod - /trunk/fs2_open/code/graphics/2d.cpp Diff File
mod - /trunk/fs2_open/code/graphics/2d.h Diff File
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp Diff File
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff File

trunk r1439

2005-01-29 00:34

Goober5000


Ported: N/A

Details Diff
docking fixes for FRED
--Goober5000
mod - /trunk/fs2_open/code/object/object.cpp Diff File
mod - /trunk/fs2_open/code/object/objectdock.cpp Diff File

trunk r1438

2005-01-28 19:58

Goober5000


Ported: N/A

Details Diff
updated Freespace2 project
--Goober5000
mod - /trunk/fs2_open/Freespace2.dsp Diff File

trunk r1437

2005-01-28 19:37

Goober5000


Ported: N/A

Details Diff
added bitarray.h to the code project
--Goober5000
mod - /trunk/fs2_open/code/code.dsp Diff File

trunk r1436

2005-01-28 18:45

WMCoolmon


Ported: N/A

Details Diff
Added better too-many-textures error message
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff File

trunk r1435

2005-01-28 08:26

taylor


Ported: N/A

Details Diff
less hacky and faster version... *hopes no one noticed the stupid mistake*
mod - /trunk/fs2_open/code/menuui/techmenu.cpp Diff File

trunk r1434

2005-01-28 06:57

Goober5000


Ported: N/A

Details Diff
fixed Bobboau's spelling of 'relative'
--Goober5000
mod - /trunk/fs2_open/code/model/model.h Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File

trunk r1433

2005-01-28 06:39

Goober5000


Ported: N/A

Details Diff
cleaned up some build warnings
--Goober5000
mod - /trunk/fs2_open/code/decals/decals.cpp Diff File
mod - /trunk/fs2_open/code/missionui/missionshipchoice.cpp Diff File
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff File
mod - /trunk/fs2_open/code/ship/shipcontrails.cpp Diff File

trunk r1432

2005-01-28 06:06

Goober5000


Ported: N/A

Details Diff
changed a bunch of transpose-rotate sequences to use unrotate instead
--Goober5000
mod - /trunk/fs2_open/code/math/vecmat.cpp Diff File
mod - /trunk/fs2_open/code/model/modelread.cpp Diff File
mod - /trunk/fs2_open/code/render/3ddraw.cpp Diff File
mod - /trunk/fs2_open/code/render/3dmath.cpp Diff File
mod - /trunk/fs2_open/code/render/3dsetup.cpp Diff File
mod - /trunk/fs2_open/code/ship/aicode.cpp Diff File
mod - /trunk/fs2_open/code/ship/shield.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/ship/shipcontrails.cpp Diff File
mod - /trunk/fs2_open/code/ship/shiphit.cpp Diff File

trunk r1431

2005-01-28 05:00

taylor


Ported: N/A

Details Diff
little cleanup to get rid of compiler warnings
add some memory management to help keep size of techroom down
new hotkey Ctrl-Shift-S to show all ships rather than just viewable
make Weapon_list allocate on load just like Ship_list
unload all textures and models on techroom_close()
mod - /trunk/fs2_open/code/menuui/techmenu.cpp Diff File

trunk r1430

2005-01-28 04:56

taylor


Ported: N/A

Details Diff
add model_page_out_textures() for use in techroom
make model_page_in_textures() load more textures
mod - /trunk/fs2_open/code/model/model.h Diff File
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff File

trunk r1429

2005-01-28 04:01

Goober5000


Ported: N/A

Details Diff
finished implementing docking to a rotating submodel
--Goober5000
mod - /trunk/fs2_open/code/ship/ai.h Diff File
mod - /trunk/fs2_open/code/ship/aicode.cpp Diff File

trunk r1428

2005-01-27 23:05

phreak


Ported: N/A

Details Diff
shockwave weapons now work properly with the electronics (d-missible) tag
added in a "randomness factor" for electronics parameters. This adds or subtracts
a random value between 0 and this factor to the disruption time. This was hard coded
to be 4 seconds in retail.
mod - /trunk/fs2_open/code/weapon/weapon.h Diff File
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

trunk r1427

2005-01-27 22:00

WMCoolmon


Ported: N/A

Details Diff
Better debrief memory handling
mod - /trunk/fs2_open/code/missionui/missiondebrief.cpp Diff File

trunk r1426

2005-01-27 21:57

WMCoolmon


Ported: N/A

Details Diff
Fixed crash bug in techroom
mod - /trunk/fs2_open/code/menuui/techmenu.cpp Diff File

trunk r1425

2005-01-27 06:26

Goober5000


Ported: N/A

Details Diff
dock points on rotating submodels is *almost* working
--Goober5000
mod - /trunk/fs2_open/code/model/model.h Diff File
mod - /trunk/fs2_open/code/model/modelread.cpp Diff File
mod - /trunk/fs2_open/code/ship/ai.h Diff File
mod - /trunk/fs2_open/code/ship/aicode.cpp Diff File
 First  Prev  1 2 3 ... 40 ... 80 ... 120 ... 160 ... 200 ... 240 ... 280 ... 320 ... 360 ... 379 380 381 382 383 384 385 ... 400 ... 437 438 439  Next  Last