Changesets: fs2open

trunk r6451

2010-09-08 10:58

The_E


Ported: N/A

Details Diff
Thanks to Goober for the warning.
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File

trunk r6450

2010-09-08 06:56

The_E


Ported: N/A

Details Diff
Two more Asserts turned into Assertions() for better explaining
mod - /trunk/fs2_open/code/object/object.cpp Diff File

trunk r6449

2010-09-07 11:14

The_E


Ported: N/A

Details Diff
Another int3() -> Assertion() conversion
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File

trunk r6448

2010-09-07 11:11

The_E


Ported: N/A

Details Diff
Bah, stupid typo (!= is != <!)
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File

Launcher_5_5 r6447

2010-09-06 22:39

taylor


Ported: N/A

Details Diff
bump version to 5.5g
mod - /branches/Launcher_5_5/Launcher.rc Diff File

Launcher_5_5 r6446

2010-09-06 22:39

taylor


Ported: N/A

Details Diff
fix sound reg path not being correct
mod - /branches/Launcher_5_5/TabSound.cpp Diff File

trunk r6445

2010-09-06 18:11

The_E


Ported: N/A

Details Diff
Adding the is-facing sexp, as per Axem's request
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.h Diff File

trunk r6444

2010-09-04 09:56

The_E


Ported: N/A

Details Diff
mod - /trunk/fs2_open/code/cmeasure/cmeasure.cpp Diff File
mod - /trunk/fs2_open/code/gamehelp/contexthelp.cpp Diff File
mod - /trunk/fs2_open/code/gamesnd/eventmusic.cpp Diff File

swifty r6443

2010-09-04 06:30

Swifty


Ported: N/A

Details Diff
Forgot to include options for Wing Names in Wingman Status.
mod - /branches/swifty/code/hud/hudparse.cpp Diff File

trunk r6442

2010-09-04 02:55

Goober5000


Ported: N/A

Details Diff
make the if check simpler, cause part of it was redundant
mod - /trunk/fs2_open/code/mission/missionmessage.cpp Diff File

trunk r6441

2010-09-04 02:51

Goober5000


Ported: N/A

Details Diff
made the AWACS hack less ugly, by making the filename replacement much more efficient
--this also allows stuff to be added past the #End of messages.tbl
improve message_filename_is_generic to consider #Simulated Speech Overrides specified in messages.tbl
mod - /trunk/fs2_open/code/mission/missionmessage.cpp Diff File

trunk r6440

2010-09-04 02:40

Goober5000


Ported: N/A

Details Diff
none.wav is redundant in this check
mod - /trunk/fs2_open/code/fred2/voiceactingmanager.cpp Diff File

swifty r6439

2010-09-03 22:54

Swifty


Ported: N/A

Details Diff
Fixed Training Messages not playing when hud_disabled_except_messages() is on. Fixes War in Heaven's credits sequence.
mod - /branches/swifty/code/mission/missiontraining.cpp Diff File

trunk r6438

2010-09-03 18:51

The_E


Ported: N/A

Details Diff
Ooops.
mod - /trunk/fs2_open/code/anim/animplay.cpp Diff File

trunk r6437

2010-09-03 18:45

The_E


Ported: N/A

Details Diff
More cleanup
mod - /trunk/fs2_open/code/cfile/cfile.cpp Diff File

trunk r6436

2010-09-03 18:41

The_E


Ported: N/A

Details Diff
More dead code be gone.
mod - /trunk/fs2_open/code/anim/animplay.cpp Diff File
mod - /trunk/fs2_open/code/anim/packunpack.cpp Diff File
mod - /trunk/fs2_open/code/anim/packunpack.h Diff File

trunk r6435

2010-09-03 18:31

The_E


Ported: N/A

Details Diff
Dead code removal
mod - /trunk/fs2_open/code/ai/aicode.cpp Diff File

trunk r6434

2010-09-03 17:44

Goober5000


Ported: N/A

Details Diff
disable the warning about Assertion since it clutters the build output
mod - /trunk/fs2_open/code/windows_stub/config.h Diff File

trunk r6433

2010-09-03 11:04

chief1983


Ported: N/A

Details Diff
MSVC, why on FSM's green earth does this compile?
mod - /trunk/fs2_open/code/ai/aicode.cpp Diff File

trunk r6432

2010-09-02 22:57

Goober5000


Ported: N/A

Details Diff
don't simply assume that something is a ship!
mod - /trunk/fs2_open/code/ai/aicode.cpp Diff File

trunk r6431

2010-09-02 22:50

Goober5000


Ported: N/A

Details Diff
no need to check if other_objp is a capital ship in these if statements, since the first capital+ check would have already returned the function
this also removes the assumption that other_objp is always a ship! it isn't!
mod - /trunk/fs2_open/code/ai/aicode.cpp Diff File

trunk r6430

2010-09-02 21:26

Goober5000


Ported: N/A

Details Diff
yeah, asteroids and debris are pretty much the same thing
mod - /trunk/fs2_open/code/object/collideshipship.cpp Diff File

trunk r6429

2010-09-02 20:34

Goober5000


Ported: N/A

Details Diff
maintain the original hull, shield, and subsystem percentages when changing ship class, since we might be changing it from a briefing loadout (Mantis 0002301)
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File

trunk r6428

2010-09-02 20:16

Goober5000


Ported: N/A

Details Diff
partial revert (just one file) of Sushi's collision physics feature as it causes all kinds of crashes in asteroid fields
mod - /trunk/fs2_open/code/object/collideshipship.cpp Diff File

trunk r6427

2010-09-02 20:14

Goober5000


Ported: N/A

Details Diff
fix polymodel gettage since heavy_obj could be an asteroid
mod - /trunk/fs2_open/code/object/collideshipship.cpp Diff File
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