11 #define GENERIC_ANIM_DIRECTION_FORWARDS 0
12 #define GENERIC_ANIM_DIRECTION_BACKWARDS 1
13 #define GENERIC_ANIM_DIRECTION_NOLOOP 2
14 #define GENERIC_ANIM_DIRECTION_PAUSED 4
int generic_anim_load(generic_anim *ga)
bool generic_bitmap_exists(const char *filename)
unsigned char done_playing
std::basic_string< char, std::char_traits< char >, std::allocator< char > > SCP_string
void generic_anim_render(generic_anim *ga, float frametime, int x, int y, bool menu=false)
bool generic_anim_exists(const char *filename)
int generic_anim_init_and_stream(generic_anim *ga, const char *anim_filename, BM_TYPE bg_type, bool attempt_hi_res)
void generic_anim_unload(generic_anim *ga)
void generic_anim_init(generic_anim *ga)
GLint GLint GLint GLint GLint x
int generic_anim_stream(generic_anim *ga)
struct generic_anim generic_anim
void generic_bitmap_init(generic_bitmap *gb, const char *filename=NULL)
struct generic_anim::@239::@241 ani
struct generic_anim::@239::@242 eff
char filename[MAX_FILENAME_LEN]
char filename[MAX_FILENAME_LEN]
int generic_bitmap_load(generic_bitmap *gb)
struct generic_bitmap generic_bitmap