symbolic names for misc. game sounds.
INSTRUCTIONS FOR ADDING A NEW SOUND: Add interface (ie non-gameplay) sounds to the end of the interface list of sounds. Add gameplay sounds to the correct portion of the gameplay sounds section (ie Misc, Weapons, or Ship).
Then add a symbolic name to the appropriate position in the enum below and add an entry to sounds.tbl. If there is no .wav file for the sound yet, specify sound_hook.wav in sounds.tbl. 
| Enumerator | 
|---|
| SND_MISSILE_TRACKING | Missle tracking to acquire a lock (looped)  | 
| SND_MISSILE_LOCK | Missle lock (non-looping)  | 
| SND_PRIMARY_CYCLE | cycle primary weapon  | 
| SND_SECONDARY_CYCLE | cycle secondary weapon  | 
| SND_ENGINE | engine sound (as heard in cockpit)  | 
| SND_CARGO_REVEAL | cargo revealed  | 
| SND_DEATH_ROLL | ship death roll  | 
| SND_SHIP_EXPLODE_1 | ship explosion 1  | 
| SND_TARGET_ACQUIRE | target acquried  | 
| SND_ENERGY_ADJUST | energy level change success  | 
| SND_ENERGY_ADJUST_FAIL | energy level change fail  | 
| SND_ENERGY_TRANS | energy transfer success  | 
| SND_ENERGY_TRANS_FAIL | energy transfer fail  | 
| SND_FULL_THROTTLE | set full throttle  | 
| SND_ZERO_THROTTLE | set zero throttle  | 
| SND_THROTTLE_UP | set 1/3 or 2/3 throttle (up)  | 
| SND_THROTTLE_DOWN | set 1/3 or 2/3 throttle (down)  | 
| SND_DOCK_APPROACH | dock approach retros  | 
| SND_DOCK_ATTACH | dock attach  | 
| SND_DOCK_DETACH | dock detach  | 
| SND_DOCK_DEPART | dock depart retros  | 
| SND_ABURN_ENGAGE | afterburner engage  | 
| SND_ABURN_LOOP | afterburner burn sound (looped)  | 
| SND_VAPORIZED | Destroyed by a beam (vaporized)  | 
| SND_ABURN_FAIL | afterburner fail (no fuel when aburn pressed)  | 
| SND_HEATLOCK_WARN | heat-seeker launch warning  | 
| SND_OUT_OF_MISSLES | tried to fire a missle when none are left  | 
| SND_OUT_OF_WEAPON_ENERGY | tried to fire lasers when not enough energy left  | 
| SND_TARGET_FAIL | target fail sound (i.e. press targeting key, but nothing happens)  | 
| SND_SQUADMSGING_ON | squadmate message menu appears  | 
| SND_SQUADMSGING_OFF | squadmate message menu disappears  | 
| SND_DEBRIS | debris sound (persistant, looping)  | 
| SND_SUBSYS_DIE_1 | subsystem gets destroyed on player ship  | 
| SND_MISSILE_START_LOAD | missle start load (during rearm/repair)  | 
| SND_MISSILE_LOAD | missle load (during rearm/repair)  | 
| SND_SHIP_REPAIR | ship is being repaired (during rearm/repair)  | 
| SND_PLAYER_HIT_LASER | player ship is hit by laser fire  | 
| SND_PLAYER_HIT_MISSILE | player ship is hit by missile  | 
| SND_CMEASURE_CYCLE | countermeasure cycle  | 
| SND_SHIELD_HIT | shield hit  | 
| SND_SHIELD_HIT_YOU | player shield is hit  | 
| SND_GAME_MOUSE_CLICK | mouse click  | 
| SND_ASPECTLOCK_WARN | aspect launch warning  | 
| SND_SHIELD_XFER_OK | shield quadrant transfer successful  | 
| SND_ENGINE_WASH | Engine wash (looped)  | 
| SND_WARP_IN | warp hole opening up for arriving  | 
| SND_WARP_OUT | warp hole opening up for departing (Same as warp in for now)  | 
| SND_PLAYER_WARP_FAIL | player warp has failed  | 
| SND_STATIC | hud gauge static  | 
| SND_SHIP_EXPLODE_2 | ship explosion 2  | 
| SND_PLAYER_WARP_OUT | ship is warping out in 3rd person  | 
| SND_SHIP_SHIP_HEAVY | heavy ship-ship collide sound  | 
| SND_SHIP_SHIP_LIGHT | light ship-ship collide sound  | 
| SND_SHIP_SHIP_SHIELD | shield ship-ship collide overlay sound  | 
| SND_THREAT_FLASH | missile threat indicator flashes  | 
| SND_PROXIMITY_WARNING | proximity warning (heat seeker)  | 
| SND_PROXIMITY_ASPECT_WARNING | proximity warning (aspect)  | 
| SND_DIRECTIVE_COMPLETE | directive complete  | 
| SND_SUBSYS_EXPLODE | other ship subsystem destroyed  | 
| SND_CAPSHIP_EXPLODE | captial ship explosion  | 
| SND_CAPSHIP_SUBSYS_EXPLODE | captial ship subsystem destroyed  | 
| SND_LARGESHIP_WARPOUT | large ship warps out  | 
| SND_ASTEROID_EXPLODE_LARGE | large asteroid blows up  | 
| SND_ASTEROID_EXPLODE_SMALL | small asteroid blows up  | 
| SND_CUE_VOICE | sound to indicate voice is about to start  | 
| SND_END_VOICE | sound to indicate voice has ended  | 
| SND_CARGO_SCAN | cargo scanning (looped)  | 
| SND_WEAPON_FLYBY | weapon flyby sound  | 
| SND_ASTEROID | asteroid sound (persistant, looped)  | 
| SND_CAPITAL_WARP_IN | capital warp hole opening  | 
| SND_CAPITAL_WARP_OUT | capital warp hole closing  | 
| SND_ENGINE_LOOP_LARGE | LARGE engine ambient.  | 
| SND_SUBSPACE_LEFT_CHANNEL | subspace ambient sound (left channel) (looped)  | 
| SND_SUBSPACE_RIGHT_CHANNEL | subspace ambient sound (right channel) (looped)  | 
| SND_MISSILE_EVADED_POPUP | "evaded" HUD popup  | 
| SND_ENGINE_LOOP_HUGE | HUGE engine ambient.  | 
| SND_LIGHT_LASER_FIRE | SD-4 Sidearm laser fired.  | 
| SND_LIGHT_LASER_IMPACT | DR-2 Scalpel fired.  | 
| SND_HVY_LASER_FIRE | Flail II fired.  | 
| SND_HVY_LASER_IMPACT | Prometheus R laser fired.  | 
| SND_MASSDRV_FIRED | Prometheus S laser fired.  | 
| SND_MASSDRV_IMPACT | GTW-66 Newton Cannon fired.  | 
| SND_FLAIL_FIRED | UD-8 Kayser Laser fired.  | 
| SND_FLAIL_IMPACT | GTW-19 Circe laser fired.  | 
| SND_NEUTRON_FLUX_FIRED | GTW-83 Lich laser fired.  | 
| SND_NEUTRON_FLUX_IMPACT | Laser impact.  | 
| SND_DEBUG_LASER_FIRED | Subach-HLV Vasudan laser.  | 
| SND_ROCKEYE_FIRED | rockeye missile launch  | 
| SND_MISSILE_IMPACT1 | missile impact 1  | 
| SND_MAG_MISSILE_LAUNCH | mag pulse missile launch  | 
| SND_FURY_MISSILE_LAUNCH | fury missile launch  | 
| SND_SHRIKE_MISSILE_LAUNCH | shrike missile launch  | 
| SND_ANGEL_MISSILE_LAUNCH | angel fire missile launch  | 
| SND_CLUSTER_MISSILE_LAUNCH | cluster bomb launch  | 
| SND_CLUSTERB_MISSILE_LAUNCH | cluster baby bomb launch  | 
| SND_STILETTO_MISSILE_LAUNCH | stiletto bomb launch  | 
| SND_TSUNAMI_MISSILE_LAUNCH | tsunami bomb launch  | 
| SND_HARBINGER_MISSILE_LAUNCH | harbinger bomb launch  | 
| SND_MEGAWOKKA_MISSILE_LAUNCH | mega wokka launch  | 
| SND_CMEASURE1_LAUNCH | countermeasure 1 launch  | 
| SND_SHIVAN_LIGHT_LASER_FIRE | Shivan light laser.  | 
| SND_SHOCKWAVE_EXPLODE | shockwave ignition  | 
| SND_SWARM_MISSILE_LAUNCH | swarm missile sound  | 
| SND_UNDEFINED_103 | Shivan heavy laser.  | 
| SND_UNDEFINED_104 | Vasudan SuperCap engine.  | 
| SND_UNDEFINED_105 | Shivan SuperCap engine.  | 
| SND_UNDEFINED_106 | Terran SuperCap engine.  | 
| SND_UNDEFINED_107 | Vasudan light laser fired.  | 
| SND_UNDEFINED_108 | Shivan heavy laser.  | 
| SND_SHOCKWAVE_IMPACT | shockwave impact  | 
| SND_UNDEFINED_110 | TERRAN TURRET 1.  | 
| SND_UNDEFINED_111 | TERRAN TURRET 2.  | 
| SND_UNDEFINED_112 | VASUDAN TURRET 1.  | 
| SND_UNDEFINED_113 | VASUDAN TURRET 2.  | 
| SND_UNDEFINED_114 | SHIVAN TURRET 1.  | 
| SND_TARG_LASER_LOOP | targeting laser loop sound  | 
| SND_FLAK_FIRE | Flak Gun Launch.  | 
| SND_SHIELD_BREAKER | Flak Gun Impact.  | 
| SND_EMP_MISSILE | EMP Missle.  | 
| SND_AUTOCANNON_LOOP | Escape Pod Drone.  | 
| SND_AUTOCANNON_SHOT | Beam Hit 1.  | 
| SND_BEAM_LOOP | beam loop  | 
| SND_BEAM_UP | beam power up  | 
| SND_BEAM_DOWN | beam power down  | 
| SND_BEAM_SHOT | Beam shot 1.  | 
| SND_BEAM_VAPORIZE | Beam shot 2.  | 
| SND_TERRAN_FIGHTER_ENG | Terran fighter engine.  | 
| SND_TERRAN_BOMBER_ENG | Terran bomber engine.  | 
| SND_TERRAN_CAPITAL_ENG | Terran cruiser engine.  | 
| SND_SPECIESB_FIGHTER_ENG | Vasudan fighter engine.  | 
| SND_SPECIESB_BOMBER_ENG | Vasudan bomber engine.  | 
| SND_SPECIESB_CAPITAL_ENG | Vasudan cruiser engine.  | 
| SND_SHIVAN_FIGHTER_ENG | Shivan fighter engine.  | 
| SND_SHIVAN_BOMBER_ENG | Shivan bomber engine.  | 
| SND_SHIVAN_CAPITAL_ENG | Shivan cruiser engine.  | 
| SND_REPAIR_SHIP_ENG | Repair ship beacon/engine sound.  | 
| SND_UNDEFINED_136 | Terran capital engine.  | 
| SND_UNDEFINED_137 | Vasudan capital engine.  | 
| SND_UNDEFINED_138 | Shivan capital engine.  | 
| SND_DEBRIS_ARC_01 | 0.10 second spark sound effect  | 
| SND_DEBRIS_ARC_02 | 0.25 second spark sound effect  | 
| SND_DEBRIS_ARC_03 | 0.50 second spark sound effect  | 
| SND_DEBRIS_ARC_04 | 0.75 second spark sound effect  | 
| SND_DEBRIS_ARC_05 | 1.00 second spark sound effect  | 
| SND_UNDEFINED_144 | LTerSlash beam loop.  | 
| SND_UNDEFINED_145 | TerSlash beam loop.  | 
| SND_UNDEFINED_146 | SGreen beam loop.  | 
| SND_UNDEFINED_147 | BGreen beem loop.  | 
| SND_UNDEFINED_148 | BFGreen been loop.  | 
| SND_UNDEFINED_149 | Antifighter beam loop.  | 
| SND_UNDEFINED_150 | 1 sec warm up  | 
| SND_UNDEFINED_151 | 1.5 sec warm up  | 
| SND_UNDEFINED_152 | 2.5 sec warm up  | 
| SND_UNDEFINED_153 | 3 sec warm up  | 
| SND_UNDEFINED_154 | 3.5 sec warm up  | 
| SND_UNDEFINED_155 | 5 sec warm up  | 
| SND_UNDEFINED_156 | LTerSlash warm down.  | 
| SND_UNDEFINED_157 | TerSlash warm down.  | 
| SND_UNDEFINED_158 | SGreen warm down.  | 
| SND_UNDEFINED_159 | BGreen warm down.  | 
| SND_UNDEFINED_160 | BFGreen warm down.  | 
| SND_UNDEFINED_161 | T_AntiFtr warm down.  | 
| SND_COPILOT | copilot (SCP)  | 
| SND_UNDEFINED_163 | (Empty in Retail)  | 
| SND_UNDEFINED_164 | (Empty in Retail)  | 
| SND_UNDEFINED_165 | (Empty in Retail)  | 
| SND_UNDEFINED_166 | (Empty in Retail)  | 
| SND_UNDEFINED_167 | (Empty in Retail)  | 
| SND_UNDEFINED_168 | (Empty in Retail)  | 
| SND_UNDEFINED_169 | (Empty in Retail)  | 
| SND_UNDEFINED_170 | (Empty in Retail)  | 
| SND_UNDEFINED_171 | (Empty in Retail)  | 
| SND_UNDEFINED_172 | (Empty in Retail)  | 
| SND_SUPERNOVA_1 | SuperNova (distant)  | 
| SND_SUPERNOVA_2 | SuperNova (shockwave)  | 
| SND_UNDEFINED_175 | Shivan large engine.  | 
| SND_UNDEFINED_176 | Shivan large engine.  | 
| SND_UNDEFINED_177 | SRed beam loop.  | 
| SND_UNDEFINED_178 | LRed beam loop.  | 
| SND_UNDEFINED_179 | Antifighter beam loop.  | 
| SND_LIGHTNING_1 | Thunder 1 sound in neblua.  | 
| SND_LIGHTNING_2 | Thunder 2 sound in neblua.  | 
| SND_UNDEFINED_182 | 1 sec warm up  | 
| SND_UNDEFINED_183 | 1.5 sec warm up  | 
| SND_UNDEFINED_184 | 3 sec warm up  | 
| SND_UNDEFINED_185 | Shivan Commnode.  | 
| SND_UNDEFINED_186 | Volition PirateShip.  | 
| SND_UNDEFINED_187 | SRed warm down.  | 
| SND_UNDEFINED_188 | LRed warm down.  | 
| SND_UNDEFINED_189 | AntiFtr warm down.  | 
| SND_UNDEFINED_190 | Instellation 1.  | 
| SND_UNDEFINED_191 | Instellation 2.  | 
| SND_UNDEFINED_192 | (Undefined in Retail)  | 
| SND_UNDEFINED_193 | (Undefined in Retail)  | 
| SND_UNDEFINED_194 | (Undefined in Retail)  | 
| SND_UNDEFINED_195 | (Undefined in Retail)  | 
| SND_UNDEFINED_196 | (Undefined in Retail)  | 
| SND_UNDEFINED_197 | (Undefined in Retail)  | 
| SND_UNDEFINED_198 | (Undefined in Retail)  | 
| SND_UNDEFINED_199 | (Undefined in Retail)  | 
| SND_BALLISTIC_START_LOAD | (SCP)  | 
| SND_BALLISTIC_LOAD | (SCP)  | 
| MIN_GAME_SOUNDS | Keep this below all defined enum values  |