FS2_Open
Open source remastering of the Freespace 2 engine
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#include "globalincs/pstypes.h"
Go to the source code of this file.
Classes | |
struct | debris |
Macros | |
#define | MAX_DEBRIS_ARCS 8 |
#define | DEBRIS_USED (1<<0) |
#define | DEBRIS_EXPIRE (1<<1) |
#define | MAX_DEBRIS_PIECES 64 |
Typedefs | |
typedef struct debris | debris |
Functions | |
void | debris_init () |
void | debris_render_DEPRECATED (object *obj) |
void | debris_render (object *obj, draw_list *scene) |
void | debris_delete (object *obj) |
void | debris_process_post (object *obj, float frame_time) |
object * | debris_create (object *source_obj, int model_num, int submodel_num, vec3d *pos, vec3d *exp_center, int hull_flag, float exp_force) |
int | debris_check_collision (object *obj, object *other_obj, vec3d *hitpos, collision_info_struct *debris_hit_info=NULL) |
void | debris_hit (object *debris_obj, object *other_obj, vec3d *hitpos, float damage) |
int | debris_get_team (object *objp) |
void | debris_clear_expired_flag (debris *db) |
Variables | |
debris | Debris [MAX_DEBRIS_PIECES] |
int | Num_debris_pieces |
int debris_check_collision | ( | object * | pdebris, |
object * | other_obj, | ||
vec3d * | hitpos, | ||
collision_info_struct * | debris_hit_info | ||
) |
See if poor debris object *obj got whacked by evil *other_obj at point *hitpos. NOTE: debris_hit_info pointer NULL for debris:weapon collision, otherwise debris:ship collision.
Definition at line 808 of file debris.cpp.
Removed the DEBRIS_EXPIRE flag, and remove item from Hull_debris_list
Definition at line 208 of file debris.cpp.
object* debris_create | ( | object * | source_obj, |
int | model_num, | ||
int | submodel_num, | ||
vec3d * | pos, | ||
vec3d * | exp_center, | ||
int | hull_flag, | ||
float | exp_force | ||
) |
Create debris from an object
source_obj | Source object |
model_num | Model number |
submodel_num | Sub-model number |
pos | Position in vector space |
exp_center | Explosion center in vector space |
hull_flag | Hull flag settings |
exp_force | Explosion force, used to assign velocity to pieces. 1.0f assigns velocity like before. 2.0f assigns twice as much to non-inherited part of velocity |
Definition at line 462 of file debris.cpp.
Delete the debris object. This is only ever called via obj_delete(). Do not call directly. Use debris_start_death_roll() if you want to force a debris piece to die.
Definition at line 225 of file debris.cpp.
Return the team field for a debris object
Definition at line 1065 of file debris.cpp.
Alas, poor debris_obj got whacked. Fortunately, we know who did it, where and how hard, so we can do something about it.
Definition at line 751 of file debris.cpp.
void debris_init | ( | ) |
This will get called at the start of each level.
Definition at line 87 of file debris.cpp.
Do various updates to debris: check if time to die, start fireballs Maybe delete debris if it's very far away from player.
obj | pointer to debris object |
frame_time | time elapsed since last debris_move() called |
Definition at line 284 of file debris.cpp.
Definition at line 1099 of file debris.cpp.
Render debris
Definition at line 150 of file debris.cpp.
debris Debris[MAX_DEBRIS_PIECES] |
Definition at line 41 of file debris.cpp.
int Num_debris_pieces |
Definition at line 43 of file debris.cpp.