FS2_Open
Open source remastering of the Freespace 2 engine
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#include "cmeasure/cmeasure.h"
#include "gamesnd/gamesnd.h"
#include "hud/hud.h"
#include "math/staticrand.h"
#include "mission/missionparse.h"
#include "network/multimsgs.h"
#include "object/object.h"
#include "ship/ship.h"
#include "weapon/weapon.h"
Go to the source code of this file.
Functions | |
void | cmeasure_set_ship_launch_vel (object *objp, object *parent_objp, int arand) |
void | cmeasure_select_next (ship *shipp) |
void | cmeasure_maybe_alert_success (object *objp) |
If this is a player countermeasure, let the player know they evaded a missile. More... | |
Variables | |
int | Cmeasures_homing_check = 0 |
int | Countermeasures_enabled = 1 |
const float | CMEASURE_DETONATE_DISTANCE = 40.0f |
If this is a player countermeasure, let the player know they evaded a missile.
objp | [description] |
During single player games, this function notifies the player that evasion has occurred. Multiplayer games ensure that send_countermeasure_success_packet() is called to notify the other player.
Definition at line 84 of file cmeasure.cpp.
Definition at line 56 of file cmeasure.cpp.
Definition at line 28 of file cmeasure.cpp.
const float CMEASURE_DETONATE_DISTANCE = 40.0f |
Definition at line 24 of file cmeasure.cpp.
int Cmeasures_homing_check = 0 |
Definition at line 22 of file cmeasure.cpp.
int Countermeasures_enabled = 1 |
Definition at line 23 of file cmeasure.cpp.