20 #define CMEASURE_WAIT 333 // delay in milliseconds between countermeasure firing.
24 #define MAX_CMEASURE_TRACK_DIST 300.0f
int Countermeasures_enabled
int Cmeasures_homing_check
void cmeasure_set_ship_launch_vel(object *objp, object *parent_objp, int arand)
const float CMEASURE_DETONATE_DISTANCE
void cmeasure_maybe_alert_success(object *objp)
If this is a player countermeasure, let the player know they evaded a missile.
void cmeasure_select_next(object *objp)