FS2_Open
Open source remastering of the Freespace 2 engine
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Go to the source code of this file.
Functions | |
bool | is_object_stealth_ship (object *objp) |
int | num_turrets_attacking (object *turret_parent, int target_objnum) |
int | object_is_targetable (object *target, ship *viewer) |
int | num_nearby_fighters (int enemy_team_mask, vec3d *pos, float threshold) |
int | check_ok_to_fire (int objnum, int target_objnum, weapon_info *wip) |
void | ai_fire_from_turret (ship *shipp, ship_subsys *ss, int parent_objnum) |
void ai_fire_from_turret | ( | ship * | shipp, |
ship_subsys * | ss, | ||
int | parent_objnum | ||
) |
Definition at line 2219 of file aiturret.cpp.
int check_ok_to_fire | ( | int | objnum, |
int | target_objnum, | ||
weapon_info * | wip | ||
) |
Definition at line 5993 of file aicode.cpp.
bool is_object_stealth_ship | ( | object * | objp | ) |
Check if object is a stealth ship
Definition at line 879 of file aicode.cpp.
Definition at line 5765 of file aicode.cpp.
Number of live turrets with target_objnum
Definition at line 2137 of file aicode.cpp.
Determine whether an object is targetable within a nebula
Definition at line 1643 of file aicode.cpp.