136                 strcat(NavName, 
":");
 
  138                 strcat(NavName, strtmp);
 
  178                         object *other_objp = &
Objects[so->objnum];
 
  239                                 "objp does not have a valid pointer to a ship. Pointer is %d, which is smaller than 0 or bigger than %d",
 
  247                                 "Ship '%s' does not have a valid pointer to a ship class. Pointer is %d, which is smaller than 0 or bigger than %d",
 
  284         if ( Autopilot_flight_leader == NULL ) {
 
  298         int i,j, wcount=1, tc_factor=1;
 
  299         float speed_cap = 1000000.0; 
 
  301         bool capshipPresent = 
false;
 
  302         int capship_counts[3]; 
 
  303         capship_counts[0] = 0;
 
  304         capship_counts[1] = 0;
 
  305         capship_counts[2] = 0;
 
  307         int capship_placed[3]; 
 
  308         capship_placed[0] = 0;
 
  309         capship_placed[1] = 0;
 
  310         capship_placed[2] = 0;
 
  312         float capship_spreads[3];
 
  313         capship_spreads[0] = 0.0f;
 
  314         capship_spreads[1] = 0.0f;
 
  315         capship_spreads[2] = 0.0f;
 
  320         autopilot_wings.clear();
 
  324         memset(&zero, 0, 
sizeof(
vec3d));
 
  336                 if (
Ships[i].objnum != -1 && 
 
  349                 speed_cap = 0.90f * speed_cap;
 
  351         if ( speed_cap < 1.0
f ) {
 
  355                         "This is normally caused by a ship that has nav-carry-status set, but cannot move itself (like a Cargo container).\n" 
  356                         "Speed cap has been set to 1.0 m/s.",
 
  369                 if (
Ships[i].objnum != -1 && 
 
  379                                 capshipPresent = 
true;
 
  381                                 capIndexes.push_back(i);
 
  387                                         if (capship_spreads[0] < 
Objects[
Ships[i].objnum].radius)
 
  393                                         if (capship_spreads[1] < 
Objects[
Ships[i].objnum].radius)
 
  399                                         if (capship_spreads[2] < 
Objects[
Ships[i].objnum].radius)
 
  435                                 if (leader_objp != &
Objects[Ships[i].objnum])
 
  443                                         j = 1+
int( (
float)floor(
double(wcount-1)/2.0) );
 
  451                                                         vm_vec_add(&goal_point, &Autopilot_flight_leader->
pos, &perp);
 
  460                                                         vm_vec_add(&goal_point, &Autopilot_flight_leader->
pos, &perp);
 
  463                                         autopilot_wings[wingnum] = wcount;
 
  539                 if (
Ships[i].objnum != -1)
 
  584                                         switch (capship_placed[0] % 3)
 
  602                                         vm_vec_scale(&right, (1+((
float)floor((
float)capship_placed[0]/3)))); 
 
  603                                         vm_vec_scale(&up, -(1+((
float)floor((
float)capship_placed[0]/3))));
 
  617                                         switch (capship_placed[1] % 3)
 
  635                                         vm_vec_scale(&right, (1+((
float)floor((
float)capship_placed[1]/3)))); 
 
  636                                         vm_vec_scale(&up, (1+((
float)floor((
float)capship_placed[1]/3))));
 
  654                                         switch (capship_placed[2] % 6)
 
  690                                         vm_vec_scale(&right, 2*(1+((
float)floor((
float)capship_placed[2]/3)))); 
 
  691                                         vm_vec_scale(&front, 2*(1+((
float)floor((
float)capship_placed[2]/3))));
 
  696                                         if ( (capship_placed[2] % 2) == 0)
 
  726                 if (ftemp >= 2.0
f && ftemp < 4.0
f)
 
  728                 else if (ftemp >= 4.0
f && ftemp < 8.0
f)
 
  730                 else if (ftemp >= 8.0
f)
 
  751                                 if (capship_placed[0] == 0)
 
  792                                 if (capship_placed[0] < 2)
 
  802                                 if (capship_placed[0] < 1)
 
  812                                 perp = Autopilot_flight_leader->
orient.
vec.rvec;
 
  873         Autopilot_flight_leader = NULL;
 
  893         char *goal_name = NULL;
 
  914                 if (
Ships[i].objnum != -1 && 
 
  938                         if (
Ships[i].wingnum != -1)
 
  987         static camid nav_camera;
 
 1003         vec3d targetPos, tpos=Autopilot_flight_leader->
pos, 
pos, velocity;
 
 1019         vm_vec_sub(&targetPos, &tpos, &Autopilot_flight_leader->
pos);
 
 1030                 vm_vec_add(&cameraPos, &cameraPos, &targetPos);
 
 1043                 if (Ships[
i].objnum != -1
 
 1067         static unsigned int last_update = 0;
 
 1128                         if ((Navs[i].
flags & 
NP_SHIP) && (Navs[i].target_obj != NULL))
 
 1130                                 if (((
ship*)Navs[i].target_obj)->objnum == -1)
 
 1142                         if (Navs[i].target_obj != NULL)
 
 1161                         else if (dstfrm_start >= (2000*
ramp_bias))
 
 1163                         else if (dstfrm_start >= (1600*
ramp_bias))
 
 1165                         else if (dstfrm_start >= (1200*
ramp_bias))
 
 1167                         else if (dstfrm_start >= (800*
ramp_bias))
 
 1169                         else if (dstfrm_start >= (400*
ramp_bias))
 
 1202                                 Ships[
i].flags2 &= ~SF2_NAVPOINT_NEEDSLINK;
 
 1231         if (msg[0] != 
'\0' && strcmp(msg, 
"none"))
 
 1235         if ((snd != NULL) && (snd[0] != 
'\0' && !strcmp(snd, 
"none")))
 
 1246         if (msg[0] != 
'\0' && strcmp(msg, 
"none"))
 
 1278                 if (filename == NULL)
 
 1292                 if (
optional_string(
"$Interrupt autopilot if enemy within distance:"))
 
 1297                 if (
optional_string(
"$Interrupt autopilot if asteroid within distance:"))
 
 1315                 char *msg_tags[] = { 
"$No Nav Selected:", 
"$Gliding:",
 
 1316                         "$Too Close:", 
"$Hostiles:", 
"$Linked:", 
"$Hazard:",
 
 1317                         "$Support Present:", 
"$Support Working:" };
 
 1334                 mprintf((
"TABLES: Unable to parse '%s'!  Error message = %s.\n", (filename) ? filename : 
"<default autopilot.tbl>", e.what()));
 
 1346                 if (!
stricmp(Navs[
i].m_NavName, Nav))
 
 1371                                 Navs[nav] = Navs[nav+1];
 
 1393                 if (Navs[i].flags == 0)
 
 1439                 if (Navs[i].flags == 0)
 
 1488                 flags = Navs[nav].
flags;
 
 1504                 Navs[nav].
flags |= flag;
 
 1521                 Navs[nav].
flags &= ~flag;
 
 1578                 if (!
stricmp(Navs[
i].m_NavName, Nav))
 
void autopilot_ai_waypoint_goal_fixup(ai_goal *aigp)
 
int timestamp(int delta_ms)
 
camid cam_create(char *n_name, vec3d *n_pos, vec3d *n_norm, object *n_object, int n_object_host_submodel)
 
unsigned int DistanceTo(char *nav)
 
bool CanAutopilot(vec3d targetPos, bool send_msg)
 
int Cmdline_old_collision_sys
 
void lock_time_compression(bool is_locked)
 
int obj_team(object *objp)
 
bool Nav_UnSet_Hidden(char *Nav)
 
int ai_find_goal_index(ai_goal *aigp, int mode, int submode=-1, int priority=-1)
 
float vm_vec_mag(const vec3d *v)
 
void ai_add_ship_goal_player(int type, int mode, int submode, char *shipname, ai_info *aip)
 
void obj_all_collisions_retime(int checkdly)
 
asteroid Asteroids[MAX_ASTEROIDS]
 
void ai_add_wing_goal_player(int type, int mode, int submode, char *shipname, int wingnum)
 
#define MISSION_FLAG_USE_AP_CINEMATICS
 
void ai_clear_wing_goals(int wingnum)
 
bool IsVisited(char *nav)
 
void _cdecl void void _cdecl void _cdecl Warning(char *filename, int line, SCP_FORMAT_STRING const char *format,...) SCP_FORMAT_STRING_ARGS(3
 
bool AddNav_Waypoint(char *Nav, char *WP_Path, int node, int flags)
 
int AutopilotMinEnemyDistance
 
void set_position(vec3d *in_position=NULL, float in_translation_time=0.0f, float in_translation_acceleration_time=0.0f, float in_translation_deceleration_time=0.0f, float in_end_velocity=0.0f)
 
struct vec3d::@225::@227 xyz
 
bool cam_set_camera(camid cid)
 
const char * defaults_get_file(const char *filename)
 
bool Nav_Set_NoAccess(char *Nav)
 
ai_info Ai_info[MAX_AI_INFO]
 
#define Assertion(expr, msg,...)                                                                        
 
#define END_OF_LIST(head)
 
#define SF2_NAVPOINT_CARRY
 
void nav_warp(bool prewarp=false)
 
#define NP_MSG_FAIL_SUPPORT_PRESENT
 
#define NP_MSG_MISC_LINKED
 
GLenum GLuint GLenum GLsizei const GLchar * message
 
void ai_clear_ship_goals(ai_info *aip)
 
bool Nav_UnSet_NoAccess(char *Nav)
 
#define AIF_FORMATION_OBJECT
 
#define AIG_TYPE_PLAYER_SHIP
 
bool Nav_Set_Visited(char *Nav)
 
typedef int(SCP_EXT_CALLCONV *SCPDLL_PFVERSION)(SCPDLL_Version *)
 
matrix * vm_vector_2_matrix(matrix *m, const vec3d *fvec, const vec3d *uvec, const vec3d *rvec)
 
#define NP_MSG_FAIL_NOSEL
 
struct matrix::@228::@230 vec
 
void vm_vec_scale(vec3d *dest, float s)
 
int cf_exists_full(const char *filename, int dir_type)
 
bool Nav_Alt_Flags(char *Nav, int flags)
 
bool object_get_gliding(object *objp)
 
ai_goal goals[MAX_AI_GOALS]
 
bool AddNav_Ship(char *Nav, char *TargetName, int flags)
 
void stuff_string(char *outstr, int type, int len, char *terminators)
 
int AutopilotMinAsteroidDistance
 
sprintf(buf,"(%f,%f,%f)", v3->xyz.x, v3->xyz.y, v3->xyz.z)
 
int Cmdline_autopilot_interruptable
 
void set_time_compression(float multiplier, float change_time)
 
bool Nav_Set_Flag(char *Nav, int flag)
 
int required_string(const char *pstr)
 
#define AIG_TYPE_PLAYER_WING
 
SCP_map< int, int > autopilot_wings
 
int optional_string(const char *pstr)
 
void SelectNav(char *Nav)
 
void parse_autopilot_table(char *filename)
 
void read_file_text(const char *filename, int mode, char *processed_text, char *raw_text)
 
void message_training_queue(char *text, int timestamp, int length)
 
int iff_x_attacks_y(int team_x, int team_y)
 
#define AI_GOAL_FLY_TO_SHIP
 
object Objects[MAX_OBJECTS]
 
camera * nav_get_set_camera()
 
void read_file_text_from_array(const char *array, char *processed_text, char *raw_text)
 
#define AI_GOAL_WAYPOINTS_ONCE
 
bool change_message(char *name, char *message, int persona_index, int multi_team)
 
void stuff_boolean(int *i, bool a_to_eol)
 
bool Nav_UnSet_Flag(char *Nav, int flag)
 
int ship_find_repair_ship(object *requester_obj, object **ship_we_found)
 
void vm_vec_copy_scale(vec3d *dest, const vec3d *src, float s)
 
#define NP_MSG_FAIL_SUPPORT_WORKING
 
void reset_parse(char *text)
 
bool Nav_UnSet_Visited(char *Nav)
 
void vm_vec_sub(vec3d *dest, const vec3d *src0, const vec3d *src1)
 
NavMessage NavMsgs[NP_NUM_MESSAGES]
 
#define SF2_PRIMARIES_LOCKED
 
void audiostream_close_file(int i, int fade)
 
void send_autopilot_msg(char *msg, char *snd)
 
waypoint_list * find_matching_waypoint_list(const char *name)
 
float vm_vec_dist_quick(const vec3d *v0, const vec3d *v1)
 
class camera * getCamera()
 
SCP_vector< ship_info > Ship_info
 
float Master_event_music_volume
 
object * Autopilot_flight_leader
 
#define NP_MSG_FAIL_HAZARD
 
int Nav_Get_Flags(char *Nav)
 
#define OF_SHOULD_BE_DEAD
 
void audiostream_play(int i, float volume, int looping)
 
#define NP_MSG_FAIL_TOCLOSE
 
#define AI_GOAL_REARM_REPAIR
 
int audiostream_open(const char *filename, int type)
 
object * get_wing_leader(int wingnum)
 
waypoint * find_waypoint_at_index(waypoint_list *list, int index)
 
bool Nav_Set_Hidden(char *Nav)
 
#define SF2_NAVPOINT_NEEDSLINK
 
bool DelNavPoint(char *Nav)
 
int get_wing_index(object *objp, int wingnum)
 
void obj_collide_retime_cached_pairs(int checkdly)
 
#define SF2_SECONDARIES_LOCKED
 
void vm_vec_add(vec3d *dest, const vec3d *src0, const vec3d *src1)
 
bool LockWeaponsDuringAutopilot
 
NavPoint Navs[MAX_NAVPOINTS]
 
char ship_name[NAME_LENGTH]
 
void set_rotation_facing(vec3d *in_target, float in_rotation_time=0.0f, float in_rotation_acceleration_time=0.0f, float in_rotation_deceleration_time=0.0f)
 
#define NP_MSG_FAIL_HOSTILES
 
void get_absolute_wing_pos_autopilot(vec3d *result_pos, object *leader_objp, int wing_index, int formation_object_flag)
 
ai_goal ai_goals[MAX_AI_GOALS]
 
float vm_vec_normalize(vec3d *v)
 
#define NP_MSG_FAIL_GLIDING
 
void ai_remove_ship_goal(ai_info *aip, int index)
 
void send_autopilot_msgID(int msgid)