View Issue Details

IDProjectCategoryView StatusLast Update
0001176FSSCPgraphicspublic2010-01-02 08:35
ReporterSesquipedalian Assigned To 
PrioritynormalSeveritymajorReproducibilitysometimes
Status closedResolutionfixed 
Product Version3.6.9 
Summary0001176: mission briefing screen won't clear (OS X)
DescriptionLike it says. When I commit to a mission, the briefing screen won't clear away. I can hear the game sounds, and apparently interact with it (fire weapons, jump out, call the end mission dialog box, and even return to the main hall), but the briefing screen never goes away! I've found this using both RC7 and RC8, debug and release.

This started happening intermittently but with ever increasing frequency once I got a copy of RC8. The weird part is that prior to that, it had never happened in RC7 and now it happens in both!
TagsNo tags attached.

Relationships

duplicate of 0001157 closedtaylor Effects textures' alpha rendering improperly (OS X) 

Activities

2006-12-19 05:18

 

fs2_open.log (31,224 bytes)

Sesquipedalian

2006-12-19 05:19

reporter   ~0007306

Note that this error log may also contain information relevant to the bug reported at http://scp.indiegames.us/mantis/view.php?id=1157

Sesquipedalian

2007-09-03 08:47

reporter   ~0008471

I wonder if anyone knows anything about this bug. I can't play a thing, which means any development of The Scroll of Atankarzim has been at a standstill since last year.

taylor

2007-09-03 21:17

administrator   ~0008473

I can only assume that it's linked to the driver bug that affects the X1600. You are the only one to have reported this though, so it's sort of a mystery. But until the X1600 issue is worked out I don't really have any additional theories.

Goober5000

2007-09-05 06:36

administrator   ~0008493

According to Sesquipedalian, this doesn't occur in the nopbo BTRL build you posted. Whether that's because of the nopbo or because it's a recent build, I dunno.

"It still had the weird video artifacts, but I could at least get past the briefing screen."

taylor

2007-10-28 20:23

administrator   ~0008603

I'm not sure why the nopbo build would make a difference there, since none of that code is actually used on the briefing (or related) screen.

I did have a similar issue with another screen though, one that wouldn't clear away, though the game did still function as expected with me having full control over it. I'm pretty sure that is fixed in the 1028 build though, since I can no longer replicate it on my side. Might be worth giving the 1028 build a try and seeing if it's properly fixed in this case as well.

http://fs2source.warpcore.org/exes/latest/taylor/20071028-osx.tgz

Echelon9

2009-01-01 06:34

developer   ~0010497

Is this still an outstanding issue? Looks like it could have been resolved in trunk some time ago.

Echelon9

2010-01-02 08:35

developer   ~0011480

There has been no update in a year, and if it still is a bug I believe it is caused by the known ATI x1600 bug 1157.

Issue History

Date Modified Username Field Change
2006-12-19 05:05 Sesquipedalian New Issue
2006-12-19 05:18 Sesquipedalian File Added: fs2_open.log
2006-12-19 05:19 Sesquipedalian Note Added: 0007306
2007-09-03 08:47 Sesquipedalian Note Added: 0008471
2007-09-03 21:17 taylor Note Added: 0008473
2007-09-05 06:36 Goober5000 Note Added: 0008493
2007-10-28 20:23 taylor Note Added: 0008603
2007-10-28 20:23 taylor Status new => assigned
2007-10-28 20:23 taylor Assigned To => taylor
2008-12-17 00:47 taylor Assigned To taylor =>
2008-12-17 00:47 taylor Status assigned => new
2009-01-01 06:34 Echelon9 Note Added: 0010497
2009-01-03 02:45 chief1983 Status new => feedback
2010-01-02 08:34 Echelon9 Relationship added duplicate of 0001157
2010-01-02 08:35 Echelon9 Note Added: 0011480
2010-01-02 08:35 Echelon9 Status feedback => closed
2010-01-02 08:35 Echelon9 Resolution open => fixed