2020-08-13 03:41 EDT


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IDProjectCategoryView StatusLast Update
0002277FSSCPturretspublic2020-07-06 22:20
ReporterFUBAR-BDHR 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusnewResolutionopen 
Product Version3.6.13 
Target VersionFixed in Version 
Summary0002277: Turret firing animation has several issues
DescriptionI don't have a test case that I can show at the moment but here are some of the problems encountered. The turret is a secondary - aspect seeker.

-Animation is triggered at any enemy arrival even if the weapon cannot fire at any targets in mission.
-Turret fires before animation finishes
-Rotation on a revers angle exhibits weird behavior. -90 angle results in an almost closing behavior while trying 270 cause just a 90 degree rotation.
-Doors do not close or there is no way to close them between firings.
TagsNo tags attached.
Attached Files

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-Notes

~0012529

The_E (administrator)

Partial fix committed in revision 6818. Moved the "Turret Firing" trigger a few lines down so that it only triggers once the turret actually fires.

~0016997

Goober5000 (administrator)

A more comprehensive fix will be possible after my animation system overhaul, but that's a ways away.
+Notes

-Issue History
Date Modified Username Field Change
2010-07-29 17:19 FUBAR-BDHR New Issue
2010-12-09 18:14 The_E Note Added: 0012529
2020-07-06 22:20 Goober5000 Note Added: 0016997
+Issue History