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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
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0002277 | FSSCP | turrets | public | 2010-07-29 17:19 | 2020-07-06 22:20 | ||||||||
Reporter | FUBAR-BDHR | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | new | Resolution | open | ||||||||||
Product Version | 3.6.13 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0002277: Turret firing animation has several issues | ||||||||||||
Description | I don't have a test case that I can show at the moment but here are some of the problems encountered. The turret is a secondary - aspect seeker. -Animation is triggered at any enemy arrival even if the weapon cannot fire at any targets in mission. -Turret fires before animation finishes -Rotation on a revers angle exhibits weird behavior. -90 angle results in an almost closing behavior while trying 270 cause just a 90 degree rotation. -Doors do not close or there is no way to close them between firings. | ||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files |
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The_E (administrator) 2010-12-09 18:14 |
Partial fix committed in revision 6818. Moved the "Turret Firing" trigger a few lines down so that it only triggers once the turret actually fires. |
Goober5000 (administrator) 2020-07-06 22:20 |
A more comprehensive fix will be possible after my animation system overhaul, but that's a ways away. |
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Date Modified | Username | Field | Change |
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2010-07-29 17:19 | FUBAR-BDHR | New Issue | |
2010-12-09 18:14 | The_E | Note Added: 0012529 | |
2020-07-06 22:20 | Goober5000 | Note Added: 0016997 |