FS2_Open
Open source remastering of the Freespace 2 engine
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#include "physics/physics.h"
Go to the source code of this file.
Functions | |
void | mflash_game_init () |
void | mflash_level_init () |
void | mflash_level_close () |
void | mflash_create (vec3d *gun_pos, vec3d *gun_dir, physics_info *pip, int mflash_type, object *local=NULL) |
int | mflash_lookup (char *name) |
void | mflash_mark_as_used (int index=-1) |
void | mflash_page_in (bool load_all=false) |
void mflash_create | ( | vec3d * | gun_pos, |
vec3d * | gun_dir, | ||
physics_info * | pip, | ||
int | mflash_type, | ||
object * | local = NULL |
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) |
Definition at line 239 of file muzzleflash.cpp.
void mflash_game_init | ( | ) |
Definition at line 157 of file muzzleflash.cpp.
void mflash_level_close | ( | ) |
Definition at line 221 of file muzzleflash.cpp.
void mflash_level_init | ( | ) |
Definition at line 208 of file muzzleflash.cpp.
int mflash_lookup | ( | char * | name | ) |
Definition at line 302 of file muzzleflash.cpp.
Definition at line 166 of file muzzleflash.cpp.
Definition at line 176 of file muzzleflash.cpp.