Open source remastering of the Freespace 2 engine
muzzleflash.h File Reference
#include "physics/physics.h"

Go to the source code of this file.


void mflash_game_init ()
void mflash_level_init ()
void mflash_level_close ()
void mflash_create (vec3d *gun_pos, vec3d *gun_dir, physics_info *pip, int mflash_type, object *local=NULL)
int mflash_lookup (char *name)
void mflash_mark_as_used (int index=-1)
void mflash_page_in (bool load_all=false)

Function Documentation

void mflash_create ( vec3d gun_pos,
vec3d gun_dir,
physics_info pip,
int  mflash_type,
object local = NULL 

Definition at line 239 of file muzzleflash.cpp.

void mflash_game_init ( )

Definition at line 157 of file muzzleflash.cpp.

void mflash_level_close ( )

Definition at line 221 of file muzzleflash.cpp.

void mflash_level_init ( )

Definition at line 208 of file muzzleflash.cpp.

int mflash_lookup ( char *  name)

Definition at line 302 of file muzzleflash.cpp.

void mflash_mark_as_used ( int  index = -1)

Definition at line 166 of file muzzleflash.cpp.

void mflash_page_in ( bool  load_all = false)

Definition at line 176 of file muzzleflash.cpp.