| FS2_Open
    Open source remastering of the Freespace 2 engine | 
#include "physics/physics.h"Go to the source code of this file.
| Functions | |
| void | mflash_game_init () | 
| void | mflash_level_init () | 
| void | mflash_level_close () | 
| void | mflash_create (vec3d *gun_pos, vec3d *gun_dir, physics_info *pip, int mflash_type, object *local=NULL) | 
| int | mflash_lookup (char *name) | 
| void | mflash_mark_as_used (int index=-1) | 
| void | mflash_page_in (bool load_all=false) | 
| void mflash_create | ( | vec3d * | gun_pos, | 
| vec3d * | gun_dir, | ||
| physics_info * | pip, | ||
| int | mflash_type, | ||
| object * | local = NULL | ||
| ) | 
Definition at line 239 of file muzzleflash.cpp.
| void mflash_game_init | ( | ) | 
Definition at line 157 of file muzzleflash.cpp.
| void mflash_level_close | ( | ) | 
Definition at line 221 of file muzzleflash.cpp.
| void mflash_level_init | ( | ) | 
Definition at line 208 of file muzzleflash.cpp.
| int mflash_lookup | ( | char * | name | ) | 
Definition at line 302 of file muzzleflash.cpp.
Definition at line 166 of file muzzleflash.cpp.
Definition at line 176 of file muzzleflash.cpp.