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FS2_Open
Open source remastering of the Freespace 2 engine
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#include "globalincs/systemvars.h"#include "graphics/2d.h"#include "math/vecmat.h"#include "object/object.h"#include "parse/parselo.h"#include "particle/particle.h"#include "weapon/muzzleflash.h"Go to the source code of this file.
Classes | |
| struct | mflash_blob_info |
| struct | mflash_info |
Typedefs | |
| typedef struct mflash_blob_info | mflash_blob_info |
| typedef struct mflash_info | mflash_info |
Functions | |
| void | parse_mflash_tbl (const char *filename) |
| void | mflash_game_init () |
| void | mflash_mark_as_used (int index) |
| void | mflash_page_in (bool load_all) |
| void | mflash_level_init () |
| void | mflash_level_close () |
| void | mflash_create (vec3d *gun_pos, vec3d *gun_dir, physics_info *pip, int mflash_type, object *local) |
| int | mflash_lookup (char *name) |
Variables | |
| SCP_vector< mflash_info > | Mflash_info |
| typedef struct mflash_blob_info mflash_blob_info |
| typedef struct mflash_info mflash_info |
| void mflash_create | ( | vec3d * | gun_pos, |
| vec3d * | gun_dir, | ||
| physics_info * | pip, | ||
| int | mflash_type, | ||
| object * | local | ||
| ) |
Definition at line 239 of file muzzleflash.cpp.
| void mflash_game_init | ( | ) |
Definition at line 157 of file muzzleflash.cpp.
| void mflash_level_close | ( | ) |
Definition at line 221 of file muzzleflash.cpp.
| void mflash_level_init | ( | ) |
Definition at line 208 of file muzzleflash.cpp.
| int mflash_lookup | ( | char * | name | ) |
Definition at line 302 of file muzzleflash.cpp.
Definition at line 166 of file muzzleflash.cpp.
| void mflash_page_in | ( | bool | load_all | ) |
Definition at line 176 of file muzzleflash.cpp.
| void parse_mflash_tbl | ( | const char * | filename | ) |
Definition at line 88 of file muzzleflash.cpp.
| SCP_vector<mflash_info> Mflash_info |
Definition at line 81 of file muzzleflash.cpp.