FS2_Open
Open source remastering of the Freespace 2 engine
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#include "asteroid/asteroid.h"
#include "debris/debris.h"
#include "hud/hud.h"
#include "io/timer.h"
#include "object/objcollide.h"
#include "object/object.h"
#include "parse/scripting.h"
#include "playerman/player.h"
#include "ship/ship.h"
#include "ship/shiphit.h"
Go to the source code of this file.
Functions | |
void | calculate_ship_ship_collision_physics (collision_info_struct *ship_ship_hit_info) |
int | collide_debris_ship (obj_pair *pair) |
int | collide_asteroid_ship (obj_pair *pair) |
void calculate_ship_ship_collision_physics | ( | collision_info_struct * | ship_ship_hit_info | ) |
Definition at line 535 of file collideshipship.cpp.
Checks asteroid-ship collisions.
pair | obj_pair pointer to the two objects. pair->a is asteroid and pair->b is ship. |
Definition at line 183 of file collidedebrisship.cpp.
Checks debris-ship collisions.
pair | obj_pair pointer to the two objects. pair->a is debris and pair->b is ship. |
Definition at line 31 of file collidedebrisship.cpp.