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FS2_Open
Open source remastering of the Freespace 2 engine
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#include "asteroid/asteroid.h"#include "debris/debris.h"#include "hud/hud.h"#include "io/timer.h"#include "object/objcollide.h"#include "object/object.h"#include "parse/scripting.h"#include "playerman/player.h"#include "ship/ship.h"#include "ship/shiphit.h"Go to the source code of this file.
Functions | |
| void | calculate_ship_ship_collision_physics (collision_info_struct *ship_ship_hit_info) |
| int | collide_debris_ship (obj_pair *pair) |
| int | collide_asteroid_ship (obj_pair *pair) |
| void calculate_ship_ship_collision_physics | ( | collision_info_struct * | ship_ship_hit_info | ) |
Definition at line 535 of file collideshipship.cpp.
Checks asteroid-ship collisions.
| pair | obj_pair pointer to the two objects. pair->a is asteroid and pair->b is ship. |
Definition at line 183 of file collidedebrisship.cpp.
Checks debris-ship collisions.
| pair | obj_pair pointer to the two objects. pair->a is debris and pair->b is ship. |
Definition at line 31 of file collidedebrisship.cpp.