FS2_Open
Open source remastering of the Freespace 2 engine
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This is the complete list of members for flash_ball, including all inherited members.
flash_ball(int number, float min_ray_width, float max_ray_width=0, const vec3d *dir=&vmd_zero_vector, const vec3d *pcenter=&vmd_zero_vector, float outer=PI2, float inner=0.0f, ubyte max_r=255, ubyte max_g=255, ubyte max_b=255, ubyte min_r=255, ubyte min_g=255, ubyte min_b=255) | flash_ball | inline |
initialize(int number, float min_ray_width, float max_ray_width=0, const vec3d *dir=&vmd_zero_vector, const vec3d *pcenter=&vmd_zero_vector, float outer=PI2, float inner=0.0f, ubyte max_r=255, ubyte max_g=255, ubyte max_b=255, ubyte min_r=255, ubyte min_g=255, ubyte min_b=255) | flash_ball | |
initialize(ubyte *bsp_data, float min_ray_width, float max_ray_width=0, const vec3d *dir=&vmd_zero_vector, const vec3d *pcenter=&vmd_zero_vector, float outer=PI2, float inner=0.0f, ubyte max_r=255, ubyte max_g=255, ubyte max_b=255, ubyte min_r=255, ubyte min_g=255, ubyte min_b=255) | flash_ball | |
render(float rad, float intinsity, float life) | flash_ball | |
render(int texture, float rad, float intinsity, float life) | flash_ball | |
~flash_ball() | flash_ball | inline |