View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002969 | FSSCP | multiplayer | public | 2013-12-03 10:37 | 2013-12-03 10:49 |
Reporter | Echelon9 | Assigned To | Echelon9 | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | 3.7.1 | ||||
Target Version | 3.7.2 | ||||
Summary | 0002969: AddressSanitizer: global-buffer-overflow in ai_do_objects_repairing_stuff() | ||||
Description | Reported by AddressSanitizer, a memory error detector for C/C++, in FS2Open builds based on trunk r10185. ERROR: AddressSanitizer: global-buffer-overflow on address 0x000103e04ee8 at pc 0x10035e612 bp 0x7fff5fbfba50 sp 0x7fff5fbfba48 READ of size 4 at 0x000103e04ee8 thread T0 ==14216==WARNING: Trying to symbolize code, but external symbolizer is not initialized! #0 0x10035e611 in ai_do_objects_repairing_stuff aicode.cpp:10158 0000001 0x1017ecaeb in process_repair_info_packet multimsgs.cpp:4900 0000002 0x1015d7615 in process_packet_normal multi.cpp:686 0000003 0x1015dae2c in multi_process_bigdata multi.cpp:977 0000004 0x1015dd1e0 in multi_process_incoming multi.cpp:1093 0000005 0x1015dd5b5 in multi_do_frame multi.cpp:1149 0000006 0x10013f5ef in game_do_networking freespace.cpp:1097 0000007 0x1001793dd in game_do_state_common freespace.cpp:6425 0000008 0x100184809 in game_do_state freespace.cpp:6440 0000009 0x1007bea02 in gameseq_process_events gamesequence.cpp:409 0000010 0x10018b458 in game_main freespace.cpp:7062 ... // function to clean up ai flags, variables, and other interesting information // for a ship that was getting repaired. The how parameter is useful for multiplayer // only in that it tells us why the repaired ship is being cleaned up. void ai_do_objects_repairing_stuff( object *repaired_objp, object *repair_objp, int how ) { ... int p_index; int p_team; p_index = -1; p_team = -1; // repaired_objp should not be null, but repair_objp will be null when a support ship is just warping in Assert(repaired_objp != NULL); Assert( repaired_objp->type == OBJ_SHIP); ... if(Game_mode & GM_MULTIPLAYER){ p_index = multi_find_player_by_object(repaired_objp); p_team = Net_players[p_index].p_info.team; <=== HERE } else { ... } | ||||
Steps To Reproduce | 1. Utilise a version of Clang that supports AddressSantizer (https://code.google.com/p/address-sanitizer/wiki/AddressSanitizer). 2. Build with -fsanitize=address C/C++ flag 3. Run the game with mediavps 3.6.12, and play through a multiplayer game with support craft. | ||||
Additional Information | ERROR: AddressSanitizer: global-buffer-overflow on address 0x000103e04ee8 at pc 0x10035e612 bp 0x7fff5fbfba50 sp 0x7fff5fbfba48 READ of size 4 at 0x000103e04ee8 thread T0 ==14216==WARNING: Trying to symbolize code, but external symbolizer is not initialized! #0 0x10035e611 in ai_do_objects_repairing_stuff aicode.cpp:10158 0000001 0x1017ecaeb in process_repair_info_packet multimsgs.cpp:4900 0000002 0x1015d7615 in process_packet_normal multi.cpp:686 0000003 0x1015dae2c in multi_process_bigdata multi.cpp:977 0000004 0x1015dd1e0 in multi_process_incoming multi.cpp:1093 0000005 0x1015dd5b5 in multi_do_frame multi.cpp:1149 0000006 0x10013f5ef in game_do_networking freespace.cpp:1097 0000007 0x1001793dd in game_do_state_common freespace.cpp:6425 0000008 0x100184809 in game_do_state freespace.cpp:6440 0000009 0x1007bea02 in gameseq_process_events gamesequence.cpp:409 0000010 0x10018b458 in game_main freespace.cpp:7062 #11 0x10018cbc6 in SDL_main freespace.cpp:7196 0000012 0x1000034c1 in -[SDLMain applicationDidFinishLaunching:] SDLMain.m:300 0000013 0x7fff8df88fcb in __CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ (in CoreFoundation) + 11 0000014 0x7fff8de7cc5c in _CFXNotificationPost (in CoreFoundation) + 2892 0000015 0x7fff85e6d4a9 in -[NSNotificationCenter postNotificationName:object:userInfo:] (in Foundation) + 67 0000016 0x7fff8ae42b78 in -[NSApplication _postDidFinishNotification] (in AppKit) + 288 0000017 0x7fff8ae428ab in -[NSApplication _sendFinishLaunchingNotification] (in AppKit) + 194 0000018 0x7fff8ae3f795 in -[NSApplication(NSAppleEventHandling) _handleAEOpenEvent:] (in AppKit) + 569 0000019 0x7fff8ae3f1ea in -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] (in AppKit) + 241 0000020 0x7fff85e8bea9 in -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] (in Foundation) + 293 0000021 0x7fff85e8bd1c in _NSAppleEventManagerGenericHandler (in Foundation) + 105 0000022 0x7fff8d19fe1e in aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned int, unsigned char*) (in AE) + 380 0000023 0x7fff8d19fc31 in dispatchEventAndSendReply(AEDesc const*, AEDesc*) (in AE) + 30 0000024 0x7fff8d19fb35 in aeProcessAppleEvent (in AE) + 314 0000025 0x7fff8aa4f5f0 in AEProcessAppleEvent (in HIToolbox) + 55 0000026 0x7fff8ae3b0f5 in _DPSNextEvent (in AppKit) + 1025 0000027 0x7fff8ae3a8da in -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] (in AppKit) + 121 0000028 0x7fff8ae2e9cb in -[NSApplication run] (in AppKit) + 552 0000029 0x1000055b1 in CustomApplicationMain SDLMain.m:227 0000030 0x10000508a in main SDLMain.m:377 0000031 0x100002053 in start (in FS2_Open (debug)) + 51 0000032 0x0 in 0x0 0x000103e04ee8 is located 24 bytes to the left of global variable 'dc_neb2_fog_color' from 'fs2open/trunk/fs2_open/code/nebula/neb.cpp' (0x103e04f00) of size 24 0x000103e04ee8 is located 16 bytes to the right of global variable 'dc_neb2_background' from 'fs2open/trunk/fs2_open/code/nebula/neb.cpp' (0x103e04ec0) of size 24 SUMMARY: AddressSanitizer: global-buffer-overflow ??:0 ?? Shadow bytes around the buggy address: 0x1000207c0980: 00 00 00 f9 f9 f9 f9 f9 00 00 00 f9 f9 f9 f9 f9 0x1000207c0990: 00 00 00 f9 f9 f9 f9 f9 00 00 00 f9 f9 f9 f9 f9 0x1000207c09a0: 00 00 00 f9 f9 f9 f9 f9 00 00 00 f9 f9 f9 f9 f9 0x1000207c09b0: 00 00 00 f9 f9 f9 f9 f9 00 00 00 f9 f9 f9 f9 f9 0x1000207c09c0: 00 00 00 f9 f9 f9 f9 f9 00 00 00 f9 f9 f9 f9 f9 =>0x1000207c09d0: 00 00 00 f9 f9 f9 f9 f9 00 00 00 f9 f9[f9]f9 f9 0x1000207c09e0: 00 00 00 f9 f9 f9 f9 f9 00 00 00 00 00 00 00 00 0x1000207c09f0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0x1000207c0a00: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0x1000207c0a10: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0x1000207c0a20: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 Shadow byte legend (one shadow byte represents 8 application bytes): Addressable: 00 Partially addressable: 01 02 03 04 05 06 07 Heap left redzone: fa Heap right redzone: fb Freed heap region: fd Stack left redzone: f1 Stack mid redzone: f2 Stack right redzone: f3 Stack partial redzone: f4 Stack after return: f5 Stack use after scope: f8 Global redzone: f9 Global init order: f6 Poisoned by user: f7 Contiguous container OOB:fc ASan internal: fe ==14216==ABORTING | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2013-12-03 10:37 | Echelon9 | New Issue | |
2013-12-03 10:37 | Echelon9 | Status | new => assigned |
2013-12-03 10:37 | Echelon9 | Assigned To | => Echelon9 |
2013-12-03 10:40 | Echelon9 | Category | AI => multiplayer |
2013-12-03 10:40 | Echelon9 | Steps to Reproduce Updated | |
2013-12-03 10:49 | Echelon9 | Changeset attached | => fs2open trunk r10186 |
2013-12-03 10:49 | Echelon9 | Note Added: 0015491 | |
2013-12-03 10:49 | Echelon9 | Status | assigned => resolved |
2013-12-03 10:49 | Echelon9 | Resolution | open => fixed |