View Issue Details

IDProjectCategoryView StatusLast Update
0000008FSSCPDirectXpublic2007-11-22 18:58
ReporterAD Assigned Totaylor  
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionwon't fix 
Summary0000008: Blue lines appear around buttons on interface with 'fix geforce text problem' and 'pcx32' activated
DescriptionBlue lines appear around buttons on the interface with 'fix geforce text problem' and 'pcx32' activated. This does not happen in openGL mode, only Direct3D. If either the 'pcx32' flag or the 'fix gf text problem' tick box is not selected then there is no problem. Other flags do not affect the problem.
Using 12_01_2003_fs2_open_r.exe, launcher v3.3 and media vp356c

an image of the blue lines is included
Additional InformationAs it only happens in D3D, the text cap file is attached
TagsNo tags attached.

Relationships

has duplicate 0000154 closedRandomTiger PCX files with transparency displayed offset with AA modes 

Activities

2003-12-16 17:41

 

Image3.jpg (10,718 bytes)   
Image3.jpg (10,718 bytes)   

AD

2003-12-16 18:02

reporter   ~0000005

Just found that setting antialiasing to 'D3DMULTISMAPLE_NONE' stops the blue lines from appearing

2004-01-14 06:46

 

text cap file.txt (19,218 bytes)   
Operating System: Win XP Service Pack 1
Memory: 511 MB
Adapter: NVIDIA GeForce4 MX 440 with AGP8X

Modes:

127: (1280x1024)x32 bit, 60 rr
126: (1280x960)x32 bit, 72 rr
125: (1280x960)x32 bit, 70 rr
124: (1280x960)x32 bit, 60 rr
123: (1280x768)x32 bit, 85 rr
122: (1280x768)x32 bit, 75 rr
121: (1280x768)x32 bit, 72 rr
120: (1280x768)x32 bit, 70 rr
119: (1280x768)x32 bit, 60 rr
118: (1280x720)x32 bit, 85 rr
117: (1280x720)x32 bit, 75 rr
116: (1280x720)x32 bit, 72 rr
115: (1280x720)x32 bit, 70 rr
114: (1280x720)x32 bit, 60 rr
113: (1152x864)x32 bit, 75 rr
112: (1152x864)x32 bit, 72 rr
111: (1152x864)x32 bit, 70 rr
110: (1152x864)x32 bit, 60 rr
109: (1024x768)x32 bit, 85 rr
108: (1024x768)x32 bit, 75 rr
107: (1024x768)x32 bit, 72 rr
106: (1024x768)x32 bit, 70 rr
105: (1024x768)x32 bit, 60 rr
104: (848x480)x32 bit, 85 rr
103: (848x480)x32 bit, 75 rr
102: (848x480)x32 bit, 72 rr
101: (848x480)x32 bit, 70 rr
100: (848x480)x32 bit, 60 rr
99: (800x600)x32 bit, 85 rr
98: (800x600)x32 bit, 75 rr
97: (800x600)x32 bit, 72 rr
96: (800x600)x32 bit, 70 rr
95: (800x600)x32 bit, 60 rr
94: (720x576)x32 bit, 60 rr
93: (720x480)x32 bit, 60 rr
92: (640x480)x32 bit, 85 rr
91: (640x480)x32 bit, 75 rr
90: (640x480)x32 bit, 72 rr
89: (640x480)x32 bit, 70 rr
88: (640x480)x32 bit, 60 rr
87: (640x400)x32 bit, 75 rr
86: (640x400)x32 bit, 72 rr
85: (640x400)x32 bit, 70 rr
84: (640x400)x32 bit, 60 rr
83: (512x384)x32 bit, 75 rr
82: (512x384)x32 bit, 72 rr
81: (512x384)x32 bit, 70 rr
80: (512x384)x32 bit, 60 rr
79: (480x360)x32 bit, 75 rr
78: (480x360)x32 bit, 72 rr
77: (480x360)x32 bit, 70 rr
76: (480x360)x32 bit, 60 rr
75: (400x300)x32 bit, 75 rr
74: (400x300)x32 bit, 72 rr
73: (400x300)x32 bit, 70 rr
72: (400x300)x32 bit, 60 rr
71: (320x240)x32 bit, 75 rr
70: (320x240)x32 bit, 72 rr
69: (320x240)x32 bit, 70 rr
68: (320x240)x32 bit, 60 rr
67: (320x200)x32 bit, 75 rr
66: (320x200)x32 bit, 72 rr
65: (320x200)x32 bit, 70 rr
64: (320x200)x32 bit, 60 rr
63: (1280x1024)x16 bit, 60 rr
62: (1280x960)x16 bit, 72 rr
61: (1280x960)x16 bit, 70 rr
60: (1280x960)x16 bit, 60 rr
59: (1280x768)x16 bit, 85 rr
58: (1280x768)x16 bit, 75 rr
57: (1280x768)x16 bit, 72 rr
56: (1280x768)x16 bit, 70 rr
55: (1280x768)x16 bit, 60 rr
54: (1280x720)x16 bit, 85 rr
53: (1280x720)x16 bit, 75 rr
52: (1280x720)x16 bit, 72 rr
51: (1280x720)x16 bit, 70 rr
50: (1280x720)x16 bit, 60 rr
49: (1152x864)x16 bit, 75 rr
48: (1152x864)x16 bit, 72 rr
47: (1152x864)x16 bit, 70 rr
46: (1152x864)x16 bit, 60 rr
45: (1024x768)x16 bit, 85 rr
44: (1024x768)x16 bit, 75 rr
43: (1024x768)x16 bit, 72 rr
42: (1024x768)x16 bit, 70 rr
41: (1024x768)x16 bit, 60 rr
40: (848x480)x16 bit, 85 rr
39: (848x480)x16 bit, 75 rr
38: (848x480)x16 bit, 72 rr
37: (848x480)x16 bit, 70 rr
36: (848x480)x16 bit, 60 rr
35: (800x600)x16 bit, 85 rr
34: (800x600)x16 bit, 75 rr
33: (800x600)x16 bit, 72 rr
32: (800x600)x16 bit, 70 rr
31: (800x600)x16 bit, 60 rr
30: (720x576)x16 bit, 60 rr
29: (720x480)x16 bit, 60 rr
28: (640x480)x16 bit, 85 rr
27: (640x480)x16 bit, 75 rr
26: (640x480)x16 bit, 72 rr
25: (640x480)x16 bit, 70 rr
24: (640x480)x16 bit, 60 rr
23: (640x400)x16 bit, 75 rr
22: (640x400)x16 bit, 72 rr
21: (640x400)x16 bit, 70 rr
20: (640x400)x16 bit, 60 rr
19: (512x384)x16 bit, 75 rr
18: (512x384)x16 bit, 72 rr
17: (512x384)x16 bit, 70 rr
16: (512x384)x16 bit, 60 rr
15: (480x360)x16 bit, 75 rr
14: (480x360)x16 bit, 72 rr
13: (480x360)x16 bit, 70 rr
12: (480x360)x16 bit, 60 rr
11: (400x300)x16 bit, 75 rr
10: (400x300)x16 bit, 72 rr
9: (400x300)x16 bit, 70 rr
8: (400x300)x16 bit, 60 rr
7: (320x240)x16 bit, 75 rr
6: (320x240)x16 bit, 72 rr
5: (320x240)x16 bit, 70 rr
4: (320x240)x16 bit, 60 rr
3: (320x200)x16 bit, 75 rr
2: (320x200)x16 bit, 72 rr
1: (320x200)x16 bit, 70 rr
0: (320x200)x16 bit, 60 rr


D3D8 Caps:

caps.Caps.D3DCAPS_READ_SCANLINE:                                yes

caps.Caps2.D3DCAPS2_CANCALIBRATEGAMMA:                          no
caps.Caps2.D3DCAPS2_CANRENDERWINDOWED:                          yes
caps.Caps2.D3DCAPS2_CANMANAGERESOURCE:                          no
caps.Caps2.D3DCAPS2_DYNAMICTEXTURES:                            yes
caps.Caps2.D3DCAPS2_FULLSCREENGAMMA:                            yes
caps.Caps2.D3DCAPS2_NO2DDURING3DSCENE:                          no

caps.Caps3.D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD:           yes

caps.PresentationIntervals.D3DPRESENT_INTERVAL_IMMEDIATE:       yes
caps.PresentationIntervals.D3DPRESENT_INTERVAL_ONE:             yes
caps.PresentationIntervals.D3DPRESENT_INTERVAL_TWO:             yes
caps.PresentationIntervals.D3DPRESENT_INTERVAL_THREE:           yes
caps.PresentationIntervals.D3DPRESENT_INTERVAL_FOUR:            yes

caps.CursorCaps.D3DCURSORCAPS_COLOR:                            yes
caps.CursorCaps.D3DCURSORCAPS_LOWRES:                           no

caps.DevCaps.D3DDEVCAPS_CANBLTSYSTONONLOCAL:                    yes
caps.DevCaps.D3DDEVCAPS_CANRENDERAFTERFLIP:                     yes
caps.DevCaps.D3DDEVCAPS_DRAWPRIMTLVERTEX:                       yes
caps.DevCaps.D3DDEVCAPS_EXECUTESYSTEMMEMORY:                    yes
caps.DevCaps.D3DDEVCAPS_EXECUTEVIDEOMEMORY:                     yes
caps.DevCaps.D3DDEVCAPS_HWRASTERIZATION:                        yes
caps.DevCaps.D3DDEVCAPS_HWTRANSFORMANDLIGHT:                    yes
caps.DevCaps.D3DDEVCAPS_NPATCHES:                               no
caps.DevCaps.D3DDEVCAPS_PUREDEVICE:                             yes
caps.DevCaps.D3DDEVCAPS_QUINTICRTPATCHES:                       no
caps.DevCaps.D3DDEVCAPS_RTPATCHES:                              no
caps.DevCaps.D3DDEVCAPS_RTPATCHHANDLEZERO:                      no
caps.DevCaps.D3DDEVCAPS_SEPARATETEXTUREMEMORIES:                no
caps.DevCaps.D3DDEVCAPS_TEXTURENONLOCALVIDMEM:                  yes
caps.DevCaps.D3DDEVCAPS_TEXTURESYSTEMMEMORY:                    no
caps.DevCaps.D3DDEVCAPS_TEXTUREVIDEOMEMORY:                     yes
caps.DevCaps.D3DDEVCAPS_TLVERTEXSYSTEMMEMORY:                   yes
caps.DevCaps.D3DDEVCAPS_TLVERTEXVIDEOMEMORY:                    yes

caps.PrimitiveMiscCaps.D3DPMISCCAPS_BLENDOP:                    yes
caps.PrimitiveMiscCaps.D3DPMISCCAPS_CLIPPLANESCALEDPOINTS:      no
caps.PrimitiveMiscCaps.D3DPMISCCAPS_CLIPTLVERTS:                yes
caps.PrimitiveMiscCaps.D3DPMISCCAPS_COLORWRITEENABLE:           yes
caps.PrimitiveMiscCaps.D3DPMISCCAPS_CULLCCW:                    yes
caps.PrimitiveMiscCaps.D3DPMISCCAPS_CULLCW:                     yes
caps.PrimitiveMiscCaps.D3DPMISCCAPS_CULLNONE:                   yes
caps.PrimitiveMiscCaps.D3DPMISCCAPS_LINEPATTERNREP:             no
caps.PrimitiveMiscCaps.D3DPMISCCAPS_MASKZ:                      yes
caps.PrimitiveMiscCaps.D3DPMISCCAPS_TSSARGTEMP:                 yes

caps.RasterCaps.D3DPRASTERCAPS_ANISOTROPY:                      yes
caps.RasterCaps.D3DPRASTERCAPS_ANTIALIASEDGES:                  no
caps.RasterCaps.D3DPRASTERCAPS_COLORPERSPECTIVE:                yes
caps.RasterCaps.D3DPRASTERCAPS_DITHER:                          yes
caps.RasterCaps.D3DPRASTERCAPS_FOGRANGE:                        yes
caps.RasterCaps.D3DPRASTERCAPS_FOGTABLE:                        yes
caps.RasterCaps.D3DPRASTERCAPS_FOGVERTEX:                       yes
caps.RasterCaps.D3DPRASTERCAPS_MIPMAPLODBIAS:                   yes
caps.RasterCaps.D3DPRASTERCAPS_PAT:                             no
caps.RasterCaps.D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE:           yes
caps.RasterCaps.D3DPRASTERCAPS_WBUFFER:                         yes
caps.RasterCaps.D3DPRASTERCAPS_WFOG:                            yes
caps.RasterCaps.D3DPRASTERCAPS_ZBIAS:                           yes
caps.RasterCaps.D3DPRASTERCAPS_ZBUFFERLESSHSR:                  no
caps.RasterCaps.D3DPRASTERCAPS_ZFOG:                            yes
caps.RasterCaps.D3DPRASTERCAPS_ZTEST:                           no

caps.ZCmpCaps.D3DPCMPCAPS_ALWAYS:                               yes
caps.ZCmpCaps.D3DPCMPCAPS_EQUAL:                                yes
caps.ZCmpCaps.D3DPCMPCAPS_GREATER:                              yes
caps.ZCmpCaps.D3DPCMPCAPS_GREATEREQUAL:                         yes
caps.ZCmpCaps.D3DPCMPCAPS_LESS:                                 yes
caps.ZCmpCaps.D3DPCMPCAPS_LESSEQUAL:                            yes
caps.ZCmpCaps.D3DPCMPCAPS_NEVER:                                yes
caps.ZCmpCaps.D3DPCMPCAPS_NOTEQUAL:                             yes

caps.SrcBlendCaps.D3DPBLENDCAPS_BOTHINVSRCALPHA:                yes
caps.SrcBlendCaps.D3DPBLENDCAPS_BOTHSRCALPHA:                   yes
caps.SrcBlendCaps.D3DPBLENDCAPS_DESTALPHA:                      yes
caps.SrcBlendCaps.D3DPBLENDCAPS_DESTCOLOR:                      yes
caps.SrcBlendCaps.D3DPBLENDCAPS_INVDESTALPHA:                   yes
caps.SrcBlendCaps.D3DPBLENDCAPS_INVDESTCOLOR:                   yes
caps.SrcBlendCaps.D3DPBLENDCAPS_INVSRCALPHA:                    yes
caps.SrcBlendCaps.D3DPBLENDCAPS_INVSRCCOLOR:                    yes
caps.SrcBlendCaps.D3DPBLENDCAPS_ONE:                            yes
caps.SrcBlendCaps.D3DPBLENDCAPS_SRCALPHA:                       yes
caps.SrcBlendCaps.D3DPBLENDCAPS_SRCALPHASAT:                    yes
caps.SrcBlendCaps.D3DPBLENDCAPS_SRCCOLOR:                       yes
caps.SrcBlendCaps.D3DPBLENDCAPS_ZERO:                           yes

caps.DestBlendCaps.D3DPBLENDCAPS_BOTHINVSRCALPHA:               yes
caps.DestBlendCaps.D3DPBLENDCAPS_BOTHSRCALPHA:                  yes
caps.DestBlendCaps.D3DPBLENDCAPS_DESTALPHA:                     yes
caps.DestBlendCaps.D3DPBLENDCAPS_DESTCOLOR:                     yes
caps.DestBlendCaps.D3DPBLENDCAPS_INVDESTALPHA:                  yes
caps.DestBlendCaps.D3DPBLENDCAPS_INVDESTCOLOR:                  yes
caps.DestBlendCaps.D3DPBLENDCAPS_INVSRCALPHA:                   yes
caps.DestBlendCaps.D3DPBLENDCAPS_INVSRCCOLOR:                   yes
caps.DestBlendCaps.D3DPBLENDCAPS_ONE:                           yes
caps.DestBlendCaps.D3DPBLENDCAPS_SRCALPHA:                      yes
caps.DestBlendCaps.D3DPBLENDCAPS_SRCALPHASAT:                   yes
caps.DestBlendCaps.D3DPBLENDCAPS_SRCCOLOR:                      yes
caps.DestBlendCaps.D3DPBLENDCAPS_ZERO:                          yes

caps.AlphaCmpCaps.D3DPCMPCAPS_ALWAYS:                           yes
caps.AlphaCmpCaps.D3DPCMPCAPS_EQUAL:                            yes
caps.AlphaCmpCaps.D3DPCMPCAPS_GREATER:                          yes
caps.AlphaCmpCaps.D3DPCMPCAPS_GREATEREQUAL:                     yes
caps.AlphaCmpCaps.D3DPCMPCAPS_LESS:                             yes
caps.AlphaCmpCaps.D3DPCMPCAPS_LESSEQUAL:                        yes
caps.AlphaCmpCaps.D3DPCMPCAPS_NEVER:                            yes
caps.AlphaCmpCaps.D3DPCMPCAPS_NOTEQUAL:                         yes

caps.ShadeCaps.D3DPSHADECAPS_ALPHAGOURAUDBLEND:                 yes
caps.ShadeCaps.D3DPSHADECAPS_COLORGOURAUDRGB:                   yes
caps.ShadeCaps.D3DPSHADECAPS_FOGGOURAUD:                        yes
caps.ShadeCaps.D3DPSHADECAPS_SPECULARGOURAUDRGB:                yes

caps.TextureCaps.D3DPTEXTURECAPS_ALPHA:                         yes
caps.TextureCaps.D3DPTEXTURECAPS_ALPHAPALETTE:                  yes
caps.TextureCaps.D3DPTEXTURECAPS_CUBEMAP:                       yes
caps.TextureCaps.D3DPTEXTURECAPS_CUBEMAP_POW2:                  yes
caps.TextureCaps.D3DPTEXTURECAPS_MIPCUBEMAP:                    yes
caps.TextureCaps.D3DPTEXTURECAPS_MIPMAP:                        yes
caps.TextureCaps.D3DPTEXTURECAPS_MIPVOLUMEMAP:                  no
caps.TextureCaps.D3DPTEXTURECAPS_NONPOW2CONDITIONAL:            yes
caps.TextureCaps.D3DPTEXTURECAPS_PERSPECTIVE:                   yes
caps.TextureCaps.D3DPTEXTURECAPS_POW2:                          yes
caps.TextureCaps.D3DPTEXTURECAPS_PROJECTED:                     yes
caps.TextureCaps.D3DPTEXTURECAPS_SQUAREONLY:                    no
caps.TextureCaps.D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE:      no
caps.TextureCaps.D3DPTEXTURECAPS_VOLUMEMAP:                     no
caps.TextureCaps.D3DPTEXTURECAPS_VOLUMEMAP_POW2:                no

caps.TextureFilterCaps.D3DPTFILTERCAPS_MAGFAFLATCUBIC:          no
caps.TextureFilterCaps.D3DPTFILTERCAPS_MAGFANISOTROPIC:         no
caps.TextureFilterCaps.D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC:       no
caps.TextureFilterCaps.D3DPTFILTERCAPS_MAGFLINEAR:              yes
caps.TextureFilterCaps.D3DPTFILTERCAPS_MAGFPOINT:               yes
caps.TextureFilterCaps.D3DPTFILTERCAPS_MINFANISOTROPIC:         yes
caps.TextureFilterCaps.D3DPTFILTERCAPS_MINFLINEAR:              yes
caps.TextureFilterCaps.D3DPTFILTERCAPS_MINFPOINT:               yes
caps.TextureFilterCaps.D3DPTFILTERCAPS_MIPFLINEAR:              yes
caps.TextureFilterCaps.D3DPTFILTERCAPS_MIPFPOINT:               yes

caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MAGFAFLATCUBIC:      no
caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MAGFANISOTROPIC:     no
caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC:   no
caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MAGFLINEAR:          yes
caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MAGFPOINT:           yes
caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MINFANISOTROPIC:     no
caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MINFLINEAR:          yes
caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MINFPOINT:           yes
caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MIPFLINEAR:          yes
caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MIPFPOINT:           yes

caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MAGFAFLATCUBIC:    no
caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MAGFANISOTROPIC:   no
caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC: no
caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MAGFLINEAR:        no
caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MAGFPOINT:         no
caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MINFANISOTROPIC:   no
caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MINFLINEAR:        no
caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MINFPOINT:         no
caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MIPFLINEAR:        no
caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MIPFPOINT:         no

caps.TextureAddressCaps.D3DPTADDRESSCAPS_BORDER:                no
caps.TextureAddressCaps.D3DPTADDRESSCAPS_CLAMP:                 yes
caps.TextureAddressCaps.D3DPTADDRESSCAPS_INDEPENDENTUV:         yes
caps.TextureAddressCaps.D3DPTADDRESSCAPS_MIRROR:                yes
caps.TextureAddressCaps.D3DPTADDRESSCAPS_MIRRORONCE:            no
caps.TextureAddressCaps.D3DPTADDRESSCAPS_WRAP:                  yes

caps.VolumeTextureAddressCaps.D3DPTADDRESSCAPS_BORDER:          no
caps.VolumeTextureAddressCaps.D3DPTADDRESSCAPS_CLAMP:           no
caps.VolumeTextureAddressCaps.D3DPTADDRESSCAPS_INDEPENDENTUV:   no
caps.VolumeTextureAddressCaps.D3DPTADDRESSCAPS_MIRROR:          no
caps.VolumeTextureAddressCaps.D3DPTADDRESSCAPS_MIRRORONCE:      no
caps.VolumeTextureAddressCaps.D3DPTADDRESSCAPS_WRAP:            no

caps.LineCaps.D3DLINECAPS_ALPHACMP:                             yes
caps.LineCaps.D3DLINECAPS_BLEND:                                yes
caps.LineCaps.D3DLINECAPS_FOG:                                  yes
caps.LineCaps.D3DLINECAPS_TEXTURE:                              yes
caps.LineCaps.D3DLINECAPS_ZTEST:                                yes

Max texture width:  2048
Max texture height: 2048
Max volume extent:  0

Max texture repeat: 8192
Max texture aspect: 2048
Max anisotropy:     2
Max vertex W:       10000000000.000000

Guard band (l,t,r,b): -100000000.000000 -100000000.000000 100000000.000000 100000000.000000

Extents adjust: 0

caps.StencilCaps.D3DSTENCILCAPS_DECR:                           yes
caps.StencilCaps.D3DSTENCILCAPS_DECRSAT:                        yes
caps.StencilCaps.D3DSTENCILCAPS_INCR:                           yes
caps.StencilCaps.D3DSTENCILCAPS_INCRSAT:                        yes
caps.StencilCaps.D3DSTENCILCAPS_INVERT:                         yes
caps.StencilCaps.D3DSTENCILCAPS_KEEP:                           yes
caps.StencilCaps.D3DSTENCILCAPS_REPLACE:                        yes
caps.StencilCaps.D3DSTENCILCAPS_ZERO:                           yes

caps.FVFCaps.D3DFVFCAPS_DONOTSTRIPELEMENTS:                     yes
caps.FVFCaps.D3DFVFCAPS_PSIZE:                                  no
caps.FVFCaps.D3DFVFCAPS_TEXCOORDCOUNTMASK:                      yes

caps.TextureOpCaps.D3DTEXOPCAPS_ADD:                            yes
caps.TextureOpCaps.D3DTEXOPCAPS_ADDSIGNED:                      yes
caps.TextureOpCaps.D3DTEXOPCAPS_ADDSIGNED2X:                    yes
caps.TextureOpCaps.D3DTEXOPCAPS_ADDSMOOTH:                      yes
caps.TextureOpCaps.D3DTEXOPCAPS_BLENDCURRENTALPHA:              yes
caps.TextureOpCaps.D3DTEXOPCAPS_BLENDDIFFUSEALPHA:              yes
caps.TextureOpCaps.D3DTEXOPCAPS_BLENDFACTORALPHA:               yes
caps.TextureOpCaps.D3DTEXOPCAPS_BLENDTEXTUREALPHA:              yes
caps.TextureOpCaps.D3DTEXOPCAPS_BLENDTEXTUREALPHAPM:            yes
caps.TextureOpCaps.D3DTEXOPCAPS_BUMPENVMAP:                     no
caps.TextureOpCaps.D3DTEXOPCAPS_BUMPENVMAPLUMINANCE:            no
caps.TextureOpCaps.D3DTEXOPCAPS_DISABLE:                        yes
caps.TextureOpCaps.D3DTEXOPCAPS_DOTPRODUCT3:                    yes
caps.TextureOpCaps.D3DTEXOPCAPS_LERP:                           yes
caps.TextureOpCaps.D3DTEXOPCAPS_MODULATE:                       yes
caps.TextureOpCaps.D3DTEXOPCAPS_MODULATE2X:                     yes
caps.TextureOpCaps.D3DTEXOPCAPS_MODULATE4X:                     yes
caps.TextureOpCaps.D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR:         yes
caps.TextureOpCaps.D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA:         yes
caps.TextureOpCaps.D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR:      yes
caps.TextureOpCaps.D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA:      yes
caps.TextureOpCaps.D3DTEXOPCAPS_MULTIPLYADD:                    yes
caps.TextureOpCaps.D3DTEXOPCAPS_PREMODULATE:                    no
caps.TextureOpCaps.D3DTEXOPCAPS_SELECTARG1:                     yes
caps.TextureOpCaps.D3DTEXOPCAPS_SELECTARG2:                     yes
caps.TextureOpCaps.D3DTEXOPCAPS_SUBTRACT:                       yes

Max texture blend stages:  8
Max simultaneous textures: 2

caps.VertexProcessingCaps.D3DVTXPCAPS_DIRECTIONALLIGHTS:        yes
caps.VertexProcessingCaps.D3DVTXPCAPS_LOCALVIEWER:              yes
caps.VertexProcessingCaps.D3DVTXPCAPS_MATERIALSOURCE7:          no
caps.VertexProcessingCaps.D3DVTXPCAPS_POSITIONALLIGHTS:         yes
caps.VertexProcessingCaps.D3DVTXPCAPS_TEXGEN:                   yes
caps.VertexProcessingCaps.D3DVTXPCAPS_TWEENING:                 no
caps.VertexProcessingCaps.D3DVTXPCAPS_NO_VSDT_UBYTE4:           no

Max active lights:             8
Max user clip planes:          0
Max vertex blend matrices:     2
Max vertex blend matrix index: 0

Max point size: 64.000000
Max Prim count:    65535
Max Vertrx index:  65535
Max Streams:       16
Max Stream stride: 255

Vertex shader version:   1.1
Max vertex shader const: 96

Pixel shader version:    0.0
Max pixel shader value:  0
text cap file.txt (19,218 bytes)   

Goober5000

2004-01-14 06:46

administrator   ~0000025

Moved the text cap file to an attachment, since it was huge.

AD

2004-01-14 18:02

reporter   ~0000029

Would have done that but I didn't realise that you could have more than 1 attachment.

Kazan

2004-01-14 18:16

developer   ~0000030

I think this bug should be assigned to bobboau since he's our D3D guy

RandomTiger

2004-01-25 14:34

developer   ~0000100

Only happens when using AA. This is an AA bug.

Kazan

2004-04-07 01:17

developer   ~0000708

is this fixed?

RandomTiger

2004-04-07 06:40

developer   ~0000721

No

administrator

2005-03-14 13:41

administrator   ~0001888

If this is fixed, please close it.

Lightspeed

2005-03-14 14:16

reporter   ~0001900

It isn't, though.

Bobboau

2005-03-14 22:36

developer   ~0001907

it isn't fixed, but there is no real easy way to fix it, both PCX32 and anti-aliasing are consitered experimental IIRC.

however I have a feeling that the PCX32 comand has more to do with the problem than the other one.

RandomTiger

2005-03-16 20:33

developer   ~0001975

I dont see why.
PCX32 just gives the image more depth.
AA draws on information that might be outside the boundery of the texture.
Why its blue I have no idea.

karajorma

2005-03-17 15:04

administrator   ~0001976

What feedback is needed? I can reproduce this particular error pretty easily whenever I turn on AA and -PCX32

Lightspeed

2005-03-17 20:44

reporter   ~0001981

Everyone can reproduce it.

WMCoolmon

2005-11-05 08:02

developer   ~0003759

I can't reproduce this bug anymore. Can anyone?

redmenace

2005-11-06 03:01

manager   ~0003765

Reminder sent to karajorma

Are you still able to reproduce this bug?

2005-11-06 14:54

 

Image2.jpg (62,733 bytes)   
Image2.jpg (62,733 bytes)   

AD

2005-11-06 14:55

reporter   ~0003772

Last edited: 2005-11-06 14:55

I can't reproduce it exactly, but I can get something similar with antialiasing and 'fix font distortion problem' on. A pic of what I mean is attached(Image2.jpg) and I'm using 3.6.7 p4 build.

The thing circled in green moves with the cursor and the thing circled in blue appears when the the mouse is over the select button.

edited on: 11-06-05 09:55

taylor

2006-05-08 04:22

administrator   ~0005483

* BUMP *

OpenGL has some code which could resolve this issue for D3D (texture repeat/clamping issues with off-int uv addressing and clipping) but if no one knows how to do the same thing in the D3D then that doesn't help anyone. With D3D unsupported, someone will have to step up and take this, or we close it.

taylor

2006-05-13 20:40

administrator   ~0005515

Closing due to lack of interest from anyone. This can be reopened if someone will step forward and work on the D3D code. Likely this is the same issue as what was seen with OpenGL so simply dealing properly with repeating/uv-coords on interface graphics should fix it.

Closered.

Issue History

Date Modified Username Field Change
2003-12-16 17:41 AD New Issue
2003-12-16 17:41 AD File Added: Image3.jpg
2003-12-16 18:02 AD Note Added: 0000005
2004-01-14 06:46 Goober5000 Additional Information Updated
2004-01-14 06:46 Goober5000 File Added: text cap file.txt
2004-01-14 06:46 Goober5000 Note Added: 0000025
2004-01-14 18:02 AD Note Added: 0000029
2004-01-14 18:16 Kazan Note Added: 0000030
2004-01-18 16:19 RandomTiger Status new => assigned
2004-01-18 16:19 RandomTiger Assigned To => RandomTiger
2004-01-25 14:34 RandomTiger Note Added: 0000100
2004-03-27 23:37 RandomTiger Relationship added has duplicate 0000154
2004-04-07 01:17 Kazan Note Added: 0000708
2004-04-07 06:40 RandomTiger Note Added: 0000721
2005-03-14 13:41 administrator Note Added: 0001888
2005-03-14 13:41 administrator Assigned To RandomTiger => Bobboau
2005-03-14 13:45 administrator Status assigned => feedback
2005-03-14 14:16 Lightspeed Note Added: 0001900
2005-03-14 22:36 Bobboau Note Added: 0001907
2005-03-16 20:33 RandomTiger Note Added: 0001975
2005-03-17 15:04 karajorma Note Added: 0001976
2005-03-17 20:44 Lightspeed Note Added: 0001981
2005-11-05 08:02 WMCoolmon Note Added: 0003759
2005-11-06 03:01 redmenace Note Added: 0003765
2005-11-06 14:54 AD File Added: Image2.jpg
2005-11-06 14:55 AD Note Added: 0003772
2005-11-06 14:55 AD Note Edited: 0003772
2006-05-08 04:22 taylor Note Added: 0005483
2006-05-13 20:40 taylor Status feedback => closed
2006-05-13 20:40 taylor Note Added: 0005515
2006-10-27 03:27 Goober5000 Assigned To Bobboau => taylor
2006-10-27 03:27 Goober5000 Resolution open => suspended
2007-11-22 18:58 taylor Resolution suspended => won't fix