View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0000013 | FSSCP | graphics | public | 2003-12-20 05:08 | 2006-10-27 03:32 |
Reporter | SA22C | Assigned To | |||
Priority | normal | Severity | major | Reproducibility | always |
Status | closed | Resolution | no change required | ||
Fixed in Version | 3.6 | ||||
Summary | 0000013: Slowdowns with each new ship | ||||
Description | In game whenever a new ship arrives, there is a lag and then everything smooths out again. After the ship count grows, the performance hit gets greater and greater until when there are around 10 capital ships on the screen, the game renders at less than 1 FPS. Textures seem to flash in and out during the lag. | ||||
Tags | No tags attached. | ||||
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Try htl mode PLease supply system specs |
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I am using HTL mode, here are my system specs: Pentium III 803 MHz Asus CUV4X 640 MB SDRAM GeForce 3 ti 200 SoundBlaster Live! 5.1 Windows XP Latest version of DirectX |
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What flags are you using? |
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Flags: -htl -pcx32 -d3dmipmap -fps -t32 |
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Note that this ONLY happens in HT&L mode. Whenever something new is loaded up the game locks for 0.2-1 second - something that doesnt happen / never happened without HT&L enabled. |
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Could you describe 'Textures seem to flash in and out during the lag' in more detail? Do textures flash to another texture? Garbage? Totally disappear showing background? If possible a screenshot would be great. Does this happen only in DX8 or OGL as well? |
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Oh, right; i forgot to mention that the texture flashing doesn't appear here. |
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I couldn't get a screen shot, but basically the textures disappear but the mesh is still visible as a solid color, the color of the ambient lighting. So if the general light in the mission is red, the texture will dissapear and be replaced by a face or multiple faces of a mesh colored red. |
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I should also point out that when using the Star Trek ships in FSO, my system runs out of memory and I've got it set to 1200 MB including swap file. |
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People seem to think this is fixed |
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well if that's what the people think |
Date Modified | Username | Field | Change |
---|---|---|---|
2003-12-20 05:08 | SA22C | New Issue | |
2004-01-17 09:30 | RandomTiger | Note Added: 0000056 | |
2004-01-17 16:11 | SA22C | Note Added: 0000057 | |
2004-01-18 16:30 | RandomTiger | Note Added: 0000063 | |
2004-01-19 08:24 | SA22C | Note Added: 0000069 | |
2004-01-19 13:39 | Lightspeed | Note Added: 0000070 | |
2004-01-19 18:06 | RandomTiger | Note Added: 0000071 | |
2004-01-19 22:19 | Lightspeed | Note Added: 0000073 | |
2004-01-19 22:47 | SA22C | Note Added: 0000074 | |
2004-01-19 22:49 | SA22C | Note Added: 0000075 | |
2004-03-04 15:02 | Kazan | Assigned To | => Bobboau |
2004-03-04 15:02 | Kazan | Status | new => assigned |
2004-03-22 22:45 | RandomTiger | Note Added: 0000543 | |
2004-03-23 10:02 | Bobboau | Status | assigned => resolved |
2004-03-23 10:02 | Bobboau | Resolution | open => fixed |
2004-03-23 10:02 | Bobboau | Note Added: 0000558 | |
2006-10-27 03:32 | Goober5000 | Assigned To | Bobboau => |
2006-10-27 03:32 | Goober5000 | Status | resolved => closed |
2006-10-27 03:32 | Goober5000 | Resolution | fixed => no change required |
2006-10-27 03:32 | Goober5000 | Fixed in Version | => 3.6 |