12 #ifndef __MISSIONBRIEFCOMMON_H__ 
   13 #define __MISSIONBRIEFCOMMON_H__ 
   20 #define MAX_TEXT_STREAMS        2               // how many concurrent streams of text can be displayed 
   26 #define MIN_BRIEF_ICONS                                         35              // keep up to date 
   28 #define ICON_FIGHTER                                                    0 
   29 #define ICON_FIGHTER_WING                                       1 
   31 #define ICON_CARGO_WING                                         3 
   32 #define ICON_LARGESHIP                                          4 
   33 #define ICON_LARGESHIP_WING                             5 
   34 #define ICON_CAPITAL                                                    6 
   36 #define ICON_ASTEROID_FIELD                             8 
   37 #define ICON_WAYPOINT                                           9 
   38 #define ICON_SUPPORT_SHIP                                       10 
   39 #define ICON_FREIGHTER_NO_CARGO                 11 
   40 #define ICON_FREIGHTER_WITH_CARGO               12 
   41 #define ICON_FREIGHTER_WING_NO_CARGO    13 
   42 #define ICON_FREIGHTER_WING_WITH_CARGO  14 
   43 #define ICON_INSTALLATION                                       15 
   44 #define ICON_BOMBER                                                     16 
   45 #define ICON_BOMBER_WING                                        17 
   46 #define ICON_CRUISER                                                    18 
   47 #define ICON_CRUISER_WING                                       19 
   48 #define ICON_UNKNOWN                                                    20 
   49 #define ICON_UNKNOWN_WING                                       21 
   50 #define ICON_FIGHTER_PLAYER                             22 
   51 #define ICON_FIGHTERW_PLAYER                            23 
   52 #define ICON_BOMBER_PLAYER                                      24 
   53 #define ICON_BOMBERW_PLAYER                             25 
   54 #define ICON_KNOSSOS_DEVICE                             26 
   55 #define ICON_TRANSPORT_WING                             27 
   56 #define ICON_CORVETTE                                           28 
   57 #define ICON_GAS_MINER                                          29 
   59 #define ICON_SUPERCAP                                           31 
   60 #define ICON_SENTRYGUN                                          32 
   61 #define ICON_JUMP_NODE                                          33 
   62 #define ICON_TRANSPORT                                          34 
   84 #define MAX_BRIEF_LINES         70 
   85 #define MAX_BRIEF_LINE_LEN      256             // max number of chars in a briefing line 
   86 #define MAX_BRIEF_LINE_W_640            375             // max width of line in pixels in 640x480 mode 
   87 #define MAX_BRIEF_LINE_W_1024   600             // max width of line in pixels in 1024x768 mode 
   89 #define MAX_DEBRIEF_LINES               60 
   90 #define MAX_DEBRIEF_LINE_LEN    256             // max number of chars in a debriefing line 
   91 #define MAX_DEBRIEF_LINE_W      500             // max width of line in pixels 
   93 #define MAX_ICON_TEXT_LEN                       1024            // max number of chars for icon info 
   94 #define MAX_ICON_TEXT_LINES             30 
   95 #define MAX_ICON_TEXT_LINE_LEN  256             // max number of chars in icon info line 
   96 #define MAX_ICON_TEXT_LINE_W            170             // max width of line in pixels 
   98 #define MAX_STAGE_ICONS                 20 
   99 #define MAX_BRIEF_STAGES                        15 
  100 #define MAX_DEBRIEF_STAGES              40 
  101 #define MAX_LABEL_LEN                           64 
  103 #define         BI_HIGHLIGHT            (1<<0) 
  104 #define         BI_SHOWHIGHLIGHT        (1<<1) 
  105 #define         BI_FADEIN                       (1<<2) 
  106 #define         BI_MIRROR_ICON          (1<<3)  // mirror the briefing icon so it points the other way - phreak 
  107 #define         BI_USE_WING_ICON        (1<<4)  // use wing variant of briefing icon 
  108 #define         BI_USE_CARGO_ICON       (1<<5)  // use cargo variant of briefing icon 
  130 #define MAX_BRIEF_STAGE_LINES           20 
  137 #define BS_FORWARD_CUT          (1<<0) 
  138 #define BS_BACKWARD_CUT         (1<<1) 
  156                 : text( ), camera_time( 0 ), flags( 0 ), formula( -1 ),
 
  157                   num_icons( 0 ), icons( NULL ), num_lines( 0 ), lines( NULL )
 
  174                 : formula( -1 ), text( ),
 
  175                   recommendation_text( )
 
  236 #define BRIEF_GRID3_X1                                          42 
  237 #define BRIEF_GRID3_Y1                                          122 
  238 #define BRIEF_GRID0_X2                                          585 
  239 #define BRIEF_GRID0_Y2                                          371 
  240 #define BRIEF_GRID_W                                                    (BRIEF_GRID0_X2-BRIEF_GRID3_X1+1) 
  241 #define BRIEF_GRID_H                                                    (BRIEF_GRID0_Y2-BRIEF_GRID3_Y1+1) 
  295 void brief_render_icon(
int stage_num, 
int icon_num, 
float frametime, 
int selected = 0, 
float w_scale_factor = 1.0
f, 
float h_scale_factor = 1.0
f);
 
  318 int brief_render_text(
int line_offset, 
int x, 
int y, 
int h, 
float frametime, 
int instance = 0, 
int line_spacing = 0);
 
void brief_common_get_icon_dimensions(int *w, int *h, brief_icon *bi)
 
void brief_reset_icons(int stage_num)
 
char weapon_select_background[GR_NUM_RESOLUTIONS][MAX_FILENAME_LEN]
 
GLfloat GLfloat GLfloat GLfloat h
 
SCP_string recommendation_text
 
char * Brief_static_name[GR_NUM_RESOLUTIONS]
 
int Brief_static_coords[GR_NUM_RESOLUTIONS][2]
 
#define GR_NUM_RESOLUTIONS
 
void brief_voice_pause(int stage_num)
 
int brief_render_text(int line_offset, int x, int y, int h, float frametime, int instance=0, int line_spacing=0)
 
char background[GR_NUM_RESOLUTIONS][MAX_FILENAME_LEN]
 
int brief_time_to_advance(int stage_num)
 
std::basic_string< char, std::char_traits< char >, std::allocator< char > > SCP_string
 
int Brief_bmap_coords[GR_NUM_RESOLUTIONS][2]
 
void brief_voice_load_all()
 
int Brief_grid_coords[GR_NUM_RESOLUTIONS][4]
 
void brief_render_icon(int stage_num, int icon_num, float frametime, int selected=0, float w_scale_factor=1.0f, float h_scale_factor=1.0f)
 
void brief_voice_stop(int stage_num)
 
const float BRIEF_TEXT_WIPE_TIME
 
struct briefing_icon_info briefing_icon_type
 
char ship_select_background[GR_NUM_RESOLUTIONS][MAX_FILENAME_LEN]
 
void brief_camera_move(float frametime, int stage_num)
 
char voice[MAX_FILENAME_LEN]
 
float Brief_text_wipe_time_elapsed
 
int Brief_text_coords[GR_NUM_RESOLUTIONS][4]
 
struct brief_icon brief_icon
 
void mission_brief_common_init()
 
void brief_reset_last_new_stage()
 
briefing Briefings[MAX_TVT_TEAMS]
 
int Briefing_voice_enabled
 
void brief_voice_unpause(int stage_num)
 
int brief_color_text_init(const char *src, int w, const char default_color= '\0', int instance=0, int max_lines=MAX_BRIEF_LINES, const bool append=false)
 
char voice[MAX_FILENAME_LEN]
 
void mission_brief_common_reset()
 
GLint GLint GLint GLint GLint x
 
debriefing Debriefings[MAX_TVT_TEAMS]
 
void brief_render_icon_line(int stage_num, int line_num)
 
char background[GR_NUM_RESOLUTIONS][MAX_FILENAME_LEN]
 
void brief_voice_unload_all()
 
void brief_blit_stage_num(int stage_num, int stage_max)
 
GLubyte GLubyte GLubyte GLubyte w
 
SCP_vector< briefing_icon_info > Briefing_icon_info
 
int Brief_text_max_lines[GR_NUM_RESOLUTIONS]
 
struct brief_screen brief_sceen
 
struct brief_line brief_line
 
briefing_icon_info * brief_get_icon_info(brief_icon *bi)
 
void brief_set_new_stage(vec3d *pos, matrix *orient, int time, int stage_num)
 
void brief_common_close()
 
int Num_brief_text_lines[MAX_TEXT_STREAMS]
 
void mission_debrief_common_reset()
 
void brief_restart_text_wipe()
 
char closeup_label[MAX_LABEL_LEN]
 
char label[MAX_LABEL_LEN]
 
void brief_init_screen(int multiplayer_flag)
 
void brief_render_map(int stage_num, float frametime)
 
matrix vmd_identity_matrix
 
void brief_parse_icon_tbl()
 
void brief_voice_play(int stage_num)
 
#define MAX_DEBRIEF_STAGES