42         sprintf(m_name, 
XSTR( 
"Jump Node %d", 632), Jump_nodes.size());
 
   51     m_pos.
xyz.x = position->
xyz.x;
 
   52     m_pos.
xyz.y = position->
xyz.y;
 
   53     m_pos.
xyz.z = position->
xyz.z;
 
   60         : m_radius(other.m_radius), m_modelnum(other.m_modelnum), m_objnum(other.m_objnum), m_flags(other.m_flags)
 
   62         other.m_radius = 0.0f;
 
   63         other.m_modelnum = -1;
 
   67         m_display_color = other.m_display_color;
 
   77                 m_radius = other.m_radius;
 
   78                 m_modelnum = other.m_modelnum;
 
   79                 m_objnum = other.m_objnum;
 
   80                 m_flags = other.m_flags;
 
   82                 other.m_radius = 0.0f;
 
   83                 other.m_modelnum = -1;
 
   87                 m_display_color = other.m_display_color;
 
  152         return m_display_color;
 
  178         CLAMP(alpha, 0, 255);
 
  192         Assert(model_name != NULL);
 
  195         int new_model = 
model_load(model_name, 0, NULL, 0);
 
  199                 Warning(
LOCATION, 
"Couldn't load model file %s for jump node %s", model_name, m_name);
 
  208         m_modelnum = new_model;
 
  230         Assert((check == 
this || !check));
 
  316                 else if ( view_pos != NULL) {
 
  327                         } 
else if ( dist > 10000 ) {
 
  351         Render(&scene, pos, view_pos);
 
  393                 else if ( view_pos != NULL) {
 
  404                         } 
else if ( dist > 10000 ) {
 
  434         for (jnp = Jump_nodes.begin(); jnp != Jump_nodes.end(); ++jnp) {        
 
  454         for (jnp = Jump_nodes.begin(); jnp != Jump_nodes.end(); ++jnp) {
 
  455                 if(jnp->GetModelNumber() < 0)
 
  460                 if ( dist <= radius ) {
 
  477         for (jnp = Jump_nodes.begin(); jnp != Jump_nodes.end(); ++jnp) {        
 
  478                 jnp->Render(&jnp->GetSCPObject()->pos);
 
void RenderDEPRECATED(vec3d *pos, vec3d *view_pos=NULL)
 
#define MR_SHOW_OUTLINE_HTL
 
void Render(vec3d *pos, vec3d *view_pos=NULL)
 
void _cdecl void void _cdecl void _cdecl Warning(char *filename, int line, SCP_FORMAT_STRING const char *format,...) SCP_FORMAT_STRING_ARGS(3
 
void gr_init_alphacolor(color *clr, int r, int g, int b, int alpha, int type)
 
#define MR_SHOW_OUTLINE_PRESET
 
void set_flags(uint flags)
 
struct vec3d::@225::@227 xyz
 
void set_detail_level_lock(int detail_level_lock)
 
void gr_set_color_fast(color *dst)
 
#define GR_FILL_MODE_SOLID
 
SCP_list< CJumpNode > Jump_nodes
 
#define HUD_COLOR_ALPHA_USER_MAX
 
#define JN_USE_DISPLAY_COLOR
 
#define CLAMP(x, min, max)
 
void gr_set_color(int r, int g, int b)
 
void model_render_queue(model_render_params *interp, draw_list *scene, int model_num, matrix *orient, vec3d *pos)
 
CJumpNode * jumpnode_get_by_name(const char *name)
 
GLdouble GLdouble GLdouble r
 
void SetModel(char *model_name, bool show_polys=false)
 
#define HUD_COLOR_ALPHA_USER_MIN
 
GLenum GLenum GLsizei const GLuint GLboolean enabled
 
int obj_create(ubyte type, int parent_obj, int instance, matrix *orient, vec3d *pos, float radius, uint flags)
 
color HUD_color_defaults[HUD_NUM_COLOR_LEVELS]
 
sprintf(buf,"(%f,%f,%f)", v3->xyz.x, v3->xyz.y, v3->xyz.z)
 
void SetVisibility(bool enabled)
 
float vm_vec_dist(const vec3d *v0, const vec3d *v1)
 
int model_load(char *filename, int n_subsystems, model_subsystem *subsystems, int ferror=1, int duplicate=0)
 
void set_color(color &clr)
 
CJumpNode * jumpnode_get_which_in(object *objp)
 
void jumpnode_render_all()
 
object Objects[MAX_OBJECTS]
 
const char * XSTR(const char *str, int index)
 
void jumpnode_level_close()
 
GLuint const GLchar * name
 
GLboolean GLboolean GLboolean b
 
void obj_delete(int objnum)
 
void SetName(const char *new_name)
 
float vm_vec_dist_quick(const vec3d *v0, const vec3d *v1)
 
void model_render_DEPRECATED(int model_num, matrix *orient, vec3d *pos, uint flags=MR_DEPRECATED_NORMAL, int objnum=-1, int lighting_skip=-1, int *replacement_textures=NULL, int render=MODEL_RENDER_ALL, const bool is_skybox=false)
 
float model_get_radius(int modelnum)
 
void render_all(int depth_mode=-1)
 
void SetAlphaColor(int r, int g, int b, int alpha)
 
GLclampf GLclampf GLclampf alpha
 
void model_unload(int modelnum, int force=0)