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IDProjectCategoryView StatusLast Update
0000072FSSCPgraphicspublic2007-10-22 03:36
Reporterkasperl Assigned ToSticks  
PrioritynormalSeveritymajorReproducibilityalways
Status closedResolutionwon't fix 
Summary0000072: Incorrect spliting on ship destruction - HT&L bug
DescriptionI'm assuming this is the correct branch to report this in, anyway see thread on
HLP:SCP forum about this bug for pictures. When a ship dies, it clones itself
and each piece drifts (through the other) in opposite directions.
Both "pieces" are only partially visable, although the same parts are cloned on
each. It looks like a bug in the ship splitting, though it may also have
something to do with glowmapping (the visable parts were all glowmapped)... I
can reproduce this bug easily and pictures are available. However, all that
should be needed to spot it is loading a mission and destroying a capital ship.

Specs:
P4 1.4GHz
512Mb PC800 RDRAM
NVidia GeForce2 MX 32Mb
WinXP
Additional InformationReporter: cek_83@hotmail.com (Clifton Kerr
Assigned To: tlwhittaker2000@hotmail.com (Tom)
http://fs2source.warpcore.org/bugzilla/show_bug.cgi?id=127

http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&threadid=17443
TagsNo tags attached.

Activities

Sticks

2004-01-21 05:38

developer   ~0000084

This is a known issue with clipping planes on GF MX type cards, and has no current resolution at this time.

Goober5000

2004-02-11 06:51

administrator   ~0000182

Should I close this then?

Sticks

2004-03-04 07:35

developer   ~0000262

This is a problem with the MX series cards, and requires (from what I can see) a driver level fix

Issue History

Date Modified Username Field Change
2004-01-16 11:21 kasperl New Issue
2004-01-21 05:38 Sticks Note Added: 0000084
2004-02-11 06:51 Goober5000 Note Added: 0000182
2004-02-11 06:51 Goober5000 Assigned To => Sticks
2004-02-11 06:51 Goober5000 Status new => assigned
2004-03-04 07:35 Sticks Status assigned => closed
2004-03-04 07:35 Sticks Note Added: 0000262
2007-10-22 03:36 taylor Resolution open => won't fix