View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0003207 | FSSCP | HUD | public | 2018-04-13 01:13 | 2018-04-13 14:58 |
Reporter | Spoon | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | unable to reproduce | ||
OS | Win 7 | ||||
Product Version | 3.8 | ||||
Summary | 0003207: When giving the player a ballistic weapon through sexp, the ballistic hud gauge ends up crazy | ||||
Description | Using the set-primary-weapon sexp and assigning the player a "ballistic" flagged weapon with an ammo count. With the Enable analog ballistic ammo gauge flag in the launcher enabled. See screenshot for result. | ||||
Tags | No tags attached. | ||||
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Could you provide a test mod for reproducing this with retail data? |
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Apparantly... not. I mean, I set up a test case, but it straight didnt happen in retail. And then when I checked again in WoD it stopped happening there too. Leaving me more than a bit puzzled why it would go away on its own like that. I guess uh, close this issue for now. I dont know anymore. |
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Ok. You can post here if the issue starts happening again. |
Date Modified | Username | Field | Change |
---|---|---|---|
2018-04-13 01:13 | Spoon | New Issue | |
2018-04-13 01:13 | Spoon | File Added: screen0244.png | |
2018-04-13 08:39 | m_m | Note Added: 0016917 | |
2018-04-13 14:54 | Spoon | Note Added: 0016918 | |
2018-04-13 14:57 | m_m | Note Added: 0016920 | |
2018-04-13 14:58 | m_m | Status | new => closed |
2018-04-13 14:58 | m_m | Resolution | open => unable to reproduce |