2018-12-11 06:10 EST


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IDProjectCategoryView StatusLast Update
0003206FSSCPAIpublic2018-09-28 19:15
ReporterBaezon 
Assigned ToGoober5000 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
Product Version3.8 
Target VersionFixed in Version 
Summary0003206: Inconsistent AI goal max priorities
DescriptionSo currently, some AI goals says they only go up to 89 (and can always be overwritten by the player) and others say they go up to 200 (and cannot be overwritten by the player if it's 100+), and so far as I've been able to test, this is accurate. However, there's no real reason for certain goals to be always overwritable, and moreover, this doesn't seem to have always been the case as some campaigns rely on play-dead being non-overwritable, despite it being, at least now, always overwritable.
Steps To ReproduceJust give any ship, through sexp or initial orders, a play-dead order with as high a priority as you like. When you get in game you can still order him to do whatever.
TagsNo tags attached.
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~0016921

Goober5000 (administrator)

Last edited: 2018-09-28 19:15

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This is being handled on GitHub as issue 1536:
https://github.com/scp-fs2open/fs2open.github.com/issues/1536

+Notes

-Issue History
Date Modified Username Field Change
2018-04-10 00:05 Baezon New Issue
2018-09-28 19:14 Goober5000 Note Added: 0016921
2018-09-28 19:14 Goober5000 Assigned To => Goober5000
2018-09-28 19:14 Goober5000 Status new => resolved
2018-09-28 19:14 Goober5000 Resolution open => fixed
2018-09-28 19:15 Goober5000 Note Edited: 0016921 View Revisions
+Issue History