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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0003205 | FSSCP | localization | public | 2018-02-26 13:10 | 2019-11-19 00:34 | ||||
Reporter | Novachen | ||||||||
Assigned To | m_m | ||||||||
Priority | normal | Severity | feature | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 3.8 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0003205: Translateable Ship/Wing names in missions | ||||||||
Description | In missions it is possible to create ships with individual class names with the help of the $Alt entry. There is also a $callsign entry that is used as a message source. If you use the $Alt Name entry in the ships and weapons.tbl, you can create working translation of weapons and ships names, because $Name is still used for reference in the game. I actually would like to see such function in missions, too, so that you can translate the names of specific objects (waypoints as a favorite example) or wings in different languages without to create a specific version of the mission. | ||||||||
Additional Information | Retail used some kind of similar function, because the Support ship is named differently in the several languages without to break events and missions that asks for a ship with the name 'Support'. Maybe this idea could also be used for some new SEXPs too, so that it would be possible to change the name of a ship during a mission without a script. (maybe with an -xstr extension like in the add-intel-xstr SEXP). | ||||||||
Tags | No tags attached. | ||||||||
Attached Files |
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Goober5000 (administrator) 2019-11-19 00:34 |
M!m took care of this. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2018-02-26 13:10 | Novachen | New Issue | |
2019-11-19 00:34 | Goober5000 | Assigned To | => m_m |
2019-11-19 00:34 | Goober5000 | Status | new => resolved |
2019-11-19 00:34 | Goober5000 | Resolution | open => fixed |
2019-11-19 00:34 | Goober5000 | Note Added: 0016933 |