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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
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0003142 | FSSCP | scripting | public | 2015-02-16 16:40 | 2020-04-12 23:35 | ||||||||
Reporter | Axem | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | new | Resolution | open | ||||||||||
Product Version | 3.7.2 RC5 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0003142: $On Weapon Fired Issues | ||||||||||||
Description | There are some odd behaviors with On Weapon Fired, 1: If you have a weapon with swarm, like the Hornet or Tornado, fire it and as its firing, switch to a bank that has a Weapon class On Weapon Fired hook, the On Weapon Fired hook will trigger, even though the weapon never actually fires. 2: If you have 1 missile left that has a On Weapon Fired hook and you fire it, the hook will not trigger. 3: And while having an actual hv.Weapon hook would make sense and be nice, that's a whole another can of worms that sounds like a real tricky thing to make work while preserving backwards compatibility. | ||||||||||||
Tags | No tags attached. | ||||||||||||
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Goober5000 (administrator) 2020-04-12 23:35 |
Is this still an issue? |
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Date Modified | Username | Field | Change |
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2015-02-16 16:40 | Axem | New Issue | |
2020-04-12 23:35 | Goober5000 | Note Added: 0016966 |