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IDProjectCategoryView StatusLast Update
0002990FSSCPgraphicspublic2014-03-23 15:41
ReporterHellzed Assigned ToThe_E  
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionwon't fix 
Product Version3.7.1 
Summary0002990: Broken Karuna name plate rendering in War in Heaven.
DescriptionLighting on Karuna name plates (both UEF flag and ship name) in War in Heaven is completely wrong :
- most of the time, reflections in the transparent areas are too strong, overbright ;
- seen through subspace vortex, non transparent parts (the UEF Eagle, the ship's name) are black.

Some screenshots here :
http://www.hard-light.net/forums/index.php?topic=83318.msg1725941#msg1725941
Steps To Reproduce1) Compile a Blue Planet binary with latest trunk (tested with r10253) and BP.patch.

I used these flags :
./autogen.sh CC=/usr/bin/clang CXX=/usr/bin/clang++ CFLAGS="-march=corei7-avx -O2 -pipe" CXXFLAGS="${CFLAGS}"
make

2) Make sure to run Blue Planet war in heaven *without* the BP Compat VP files. Media VP 3612 mod is in use too.

These are my settings :
-mod blueplanet2,blueplanet,mediavps_3612 -missile_lighting -3dshockwave -post_process -fxaa -dualscanlines -orbradar -rearm_timer -ship_choice_3d -weapon_choice_3d -snd_preload -fb_explosions -fps -window -nograb -keyboard_layout "azerty" -spec_point 0.3

3) Go to mission simulator and run a mission where you can take a close look to a Karuna, especially exiting from subspace. I chose Delenda Est.
At the begining of the mission, don't move, just watch the Indus exiting from subspace, to you left. It should present the issue.
Additional Information- nvidia driver is 331 series, supporting openGL 4.3.
- the graphics card is a nvidia GT 740M, optimus
- bumblebee is in use (it's an hybrid graphics manager for nvidia+intel laptops on Linux. It's an opengl call redirector. It's not supposed to cause graphical glitches once the game has started, but if nobody is able to reproduce this bug i will investigate it)
TagsNo tags attached.

Activities

Hellzed

2013-12-30 07:54

reporter  

Hellzed

2013-12-30 08:11

reporter   ~0015546

Small correction to my observations :
-if I use a BP build without BP Compat : the bug shows up
-if I use a BP build with BP Compat : the bug still shows up
-if I use a Standard build with BP Compat : the bug doesn't show up

The_E

2014-03-23 15:41

administrator   ~0015677

This seems to be fixed in the recent Shadow/deferred render builds by Swifty.

Issue History

Date Modified Username Field Change
2013-12-30 07:54 Hellzed New Issue
2013-12-30 07:54 Hellzed File Added: Capture du 2013-12-24 14:14:09.png
2013-12-30 08:11 Hellzed Note Added: 0015546
2014-03-23 15:41 The_E Note Added: 0015677
2014-03-23 15:41 The_E Status new => closed
2014-03-23 15:41 The_E Assigned To => The_E
2014-03-23 15:41 The_E Resolution open => won't fix