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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
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0002902 | FSSCP | HUD | public | 2013-07-12 23:02 | 2016-03-20 17:14 | ||||||||
Reporter | kopachris | ||||||||||||
Assigned To | |||||||||||||
Priority | low | Severity | tweak | Reproducibility | have not tried | ||||||||
Status | new | Resolution | open | ||||||||||
Product Version | |||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0002902: Player engine loop uses forward velocity for volume | ||||||||||||
Description | In hud.cpp, update_throttle_sound() uses forward velocity to determine what volume the engine loop sound should play at in most cases. Now that we have the ability to use semi-Newtonian physics (as in e.g. Diaspora), we should always use forward thrust to determine engine volume. Otherwise, we end up with no engine volume even when the engine should be working at full thrust. | ||||||||||||
Additional Information | Origin: http://www.hard-light.net/forums/index.php?topic=85028.msg1699748 I went ahead and made the change and have attached the patch. | ||||||||||||
Tags | No tags attached. | ||||||||||||
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