2021-12-08 20:10 EST


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IDProjectCategoryView StatusLast Update
0002762FSSCPuser interfacepublic2021-01-09 05:04
ReporterFUBAR-BDHR 
Assigned To 
PrioritynormalSeverityfeatureReproducibilityalways
StatusclosedResolutionsuspended 
Product Version3.6.15 
Target VersionFixed in Version 
Summary0002762: Weapon tech model feature never fully implimented
DescriptionWhile the wiki states that the tech model will be used in both the loadout and tech room it is only used in the loadout. Researching this it appears that the tech room part of this feature was never actually implemented. From weapons.h:

char tech_model[MAX_FILENAME_LEN]; //Image to display in the techroom (TODO) or the weapon selection screen if the ANI isn't specified/missing

Only tech_anim_filename is references for weapons in techroom_select_new_entry() in techmenu.cpp. As this was a 3.6.10 feature (according to the wiki) I think the TODO part of that commit has been long forgotten.
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-Notes

~0014613

Echelon9 (developer)

Woops!

~0017060

MjnMixael (manager)

Migrated issue to Github.
+Notes

-Issue History
Date Modified Username Field Change
2012-12-30 14:46 FUBAR-BDHR New Issue
2013-01-04 01:54 Echelon9 Note Added: 0014613
2021-01-09 05:04 MjnMixael Status new => closed
2021-01-09 05:04 MjnMixael Resolution open => suspended
2021-01-09 05:04 MjnMixael Note Added: 0017060
+Issue History