View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0002736 | FSSCP | graphics | public | 2012-11-26 09:27 | 2012-12-03 00:32 |
Reporter | niffiwan | Assigned To | Valathil | ||
Priority | normal | Severity | major | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | Homebrew PC | OS | Linux | OS Version | Mint 13 |
Product Version | 3.6.15 | ||||
Summary | 0002736: Odd ship/weapon rotation from aft viewing angles | ||||
Description | It's easier to describe with a video: http://www.youtube.com/watch?v=37JAwah88zA&noredirect=1 This occurs with -ship_choice_3d & -weapon_choice_3d launcher flags enabled. If you have a mod (e.g. BP2) that uses the in-game weapon models in the top right, the same issue occurs with them (i.e. not the ANI's in retail FS2) It also occurs in the ship loadout screen. Only appears to occur on Linux/OSX (both chief1983 & Valathil reported not seeing the issue on Windows) Has occurred on both ATI & NVidia cards Lastly, the commit that introduced the issue was r9101 | ||||
Steps To Reproduce | Enter either ship or weapon loadout screens. Or, enter the F3 ship lab and rotate a ship around | ||||
Additional Information | There's a forum thread on the subject here: http://www.hard-light.net/forums/index.php?topic=82944.0 | ||||
Tags | No tags attached. | ||||
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I've just found that in addition to the loadout screens, you get the same behavior in the F3 ship lab. If you enable model rotation, the effect is exactly the same as in the loadout screens. If you rotate the model manually with your mouse then any view near directly aft of the model will "snap" to viewing from directly aft, and won't let you move away from directly aft viewpoint until you move the mouse a significant distance. edit: also - only seems to occur when the ship is in the "upright" orientation. i.e. if you flip the ship upside down and view from aft, everything works normally... |
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And here's a video demonstrating the effect within a mission: http://www.youtube.com/watch?v=2VDqu3yG9vU&feature=youtu.be a) the thruster effect is not consistently "tracking" with the ship (i.e. the thrusters might be changing viewing angles correctly, but the model isn't) b) the ship abruptly switches between viewing angles |
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Fix committed to Trunk @ 9389. Bug was introduced due to using abs in the glCleanup. Linux and Mac have abs declared as abs(int). Changed to fl_abs |
Date Modified | Username | Field | Change |
---|---|---|---|
2012-11-26 09:27 | niffiwan | New Issue | |
2012-11-26 09:28 | niffiwan | Platform | Homebrew => Homebrew PC |
2012-11-30 10:45 | niffiwan | Note Added: 0014236 | |
2012-11-30 10:47 | niffiwan | Steps to Reproduce Updated | |
2012-11-30 10:50 | niffiwan | Note Edited: 0014236 | |
2012-12-02 03:48 | niffiwan | Note Added: 0014246 | |
2012-12-02 03:48 | niffiwan | Severity | minor => major |
2012-12-02 04:21 | niffiwan | Summary | Odd ship/weapon rotation in loadout screens => Odd ship/weapon rotation from aft viewing angles |
2012-12-03 00:30 | Valathil | Assigned To | => Valathil |
2012-12-03 00:30 | Valathil | Status | new => assigned |
2012-12-03 00:32 | Valathil | Note Added: 0014263 | |
2012-12-03 00:32 | Valathil | Status | assigned => resolved |
2012-12-03 00:32 | Valathil | Resolution | open => fixed |