View Issue Details

IDProjectCategoryView StatusLast Update
0002634FSSCPgameplaypublic2012-05-02 11:36
ReporterYarn Assigned ToGoober5000  
PrioritynormalSeveritymajorReproducibilityalways
Status resolvedResolutionfixed 
Platformx64OSWindows 7 
Product Version3.6.14 RC5 
Summary0002634: Damage radius incorrectly added to missiles
DescriptionRevisions 8155 and 8182 add a damage radius of 0.1 to missiles that do not have a damage radius. This causes such missiles to be about twice as powerful as they're supposed to be, rendering some missions (e.g., "The Big Bang" in FSPort) extremely difficult to complete.

Note that having a damage radius actually is supposed to cause the missile to inflict more damage.
Steps To ReproducePlay the attached mission in FSPort in RC2 and RC3, fire an Interceptor (which has no damage radius) at the Faustus, and note how much damage it inflicts. A singe Interceptor should drop the Faustus' hull integrity to 95%, but in RC3 and later it drops the hull integrity to 91%.
TagsNo tags attached.

Activities

Yarn

2012-03-29 20:08

developer  

WeaponTest.zip (1,625 bytes)

Zacam

2012-03-29 23:50

administrator   ~0013424

This may be related (to help testing purposes) to RC Commit 8139:
"Backport: Trunk 7993; Add $Armor Type support for missiles"

As it is the only commit I see post RC2 that affects RC3 in terms of damage application to missiles/objects.

Goober5000

2012-03-30 06:16

administrator   ~0013425

7993 looks to have been coded properly.

Goober5000

2012-03-30 06:17

administrator   ~0013426

Okay, this should now be fixed. Can someone playtest several times to be sure?

Goober5000

2012-04-16 01:02

administrator   ~0013471

Yarn reports that this is fixed.

Related Changesets

fs2open: trunk r8630

2012-03-30 01:58

Goober5000


Ported: N/A

Details Diff
revision 8155 inadvertently made ALL weapons area-effect... so don't add an automatic inner radius (for Mantis 0002634) but still be careful about potential divide-by-zero Affected Issues
0002634
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

fs2open: fs2_open_3_6_14 r8727

2012-05-02 07:37

niffiwan


Ported: N/A

Details Diff
Backport: Trunk r8630; revision 8155 inadvertently made ALL weapons area-effect... so don't add an automatic inner radius (for Mantis 0002634) but still be careful about potential divide-by-zero Affected Issues
0002634
mod - /branches/fs2_open_3_6_14/code/weapon/weapons.cpp Diff File

Issue History

Date Modified Username Field Change
2012-03-29 20:08 Yarn New Issue
2012-03-29 20:08 Yarn File Added: WeaponTest.zip
2012-03-29 23:50 Zacam Note Added: 0013424
2012-03-30 05:57 Goober5000 Assigned To => Goober5000
2012-03-30 05:57 Goober5000 Status new => assigned
2012-03-30 05:57 Goober5000 Changeset attached => fs2open trunk r8630
2012-03-30 06:16 Goober5000 Note Added: 0013425
2012-03-30 06:17 Goober5000 Note Added: 0013426
2012-04-16 01:02 Goober5000 Note Added: 0013471
2012-04-16 01:02 Goober5000 Status assigned => resolved
2012-04-16 01:02 Goober5000 Resolution open => fixed
2012-05-02 11:36 niffiwan Changeset attached => fs2open fs2_open_3_6_14 r8727