View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002605 | FSSCP | turrets | public | 2012-02-12 01:40 | 2012-12-05 20:28 |
Reporter | assasing123 | Assigned To | The_E | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | no change required | ||
Platform | PC | OS | Windows | OS Version | Windows 7 64x |
Product Version | 3.6.14 RC4 | ||||
Summary | 0002605: Spawn flag prevents secondaries from being used in turrets against capital ships. | ||||
Description | If a turret has a secondary weapon, with the Spawn flag, the turret will not fire against capital ships. | ||||
Steps To Reproduce | equip a secondary weapon to a ship turret. give that weapon a spawn flag with something to spawn. make the ship engage in combat against capital ships. notice how the turrets that have weapons with spawn flag will not fire against capital ships, but will fire against fighters. | ||||
Tags | No tags attached. | ||||
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I know that this isn't really true. We have a weapon in WiH (The Hydra Torpedo) which has the spawn flag and works against other capitals without issue. It would help if we knew which weapons were used here. |
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After testing by MjnMixael (thanks for that), I would say that this is actually expected behaviour. The two weapons from FS retail that would be used here are both ones the AI would not use against Capital ships anyway; yet when the capital+ flag is added to them, they are fired without problem. |
Date Modified | Username | Field | Change |
---|---|---|---|
2012-02-12 01:40 | assasing123 | New Issue | |
2012-11-25 09:15 | The_E | Note Added: 0014183 | |
2012-12-05 20:27 | The_E | Note Added: 0014313 | |
2012-12-05 20:28 | The_E | Status | new => closed |
2012-12-05 20:28 | The_E | Assigned To | => The_E |
2012-12-05 20:28 | The_E | Resolution | open => no change required |