View Issue Details

IDProjectCategoryView StatusLast Update
0002493FSSCPmath-relatedpublic2012-04-24 07:26
ReporterDroid803 Assigned ToThe_E  
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
Product Version3.6.13 
Summary0002493: armor.tbl calulations done after difficulty level damage scaling
DescriptionLike it says on the tin.
Armor.tbl calculations are done after difficulty-based damage scaling, causing certain calculation methods such as +cutoff and +reverse cutoff to produced different results based on difficulty level when assigned to the player craft (and +additive/subtractive also don't behave as one would expect based off of tabled values due to this).
Additional InformationPerhaps a +scale difficulty: first/last/never/custom field that allows control over the interaction between the two would be a good solution (don't know how feasible it would be though). Custom being able to specify different calculations based on difficulty level. This would make armor.tbl even more versatile.
TagsNo tags attached.

Activities

Nuke

2011-09-15 05:03

reporter   ~0012818

im working on a solution for this, just an fiy.

Droid803

2012-04-15 03:07

reporter   ~0013465

This can be marked as resolved as of r8627, as Nuke's armor.tbl fixes have been merged. :)

Issue History

Date Modified Username Field Change
2011-09-04 21:50 Droid803 New Issue
2011-09-15 05:03 Nuke Note Added: 0012818
2012-04-15 03:07 Droid803 Note Added: 0013465
2012-04-24 07:26 The_E Status new => resolved
2012-04-24 07:26 The_E Resolution open => fixed
2012-04-24 07:26 The_E Assigned To => The_E