View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002493 | FSSCP | math-related | public | 2011-09-04 21:50 | 2012-04-24 07:26 |
Reporter | Droid803 | Assigned To | The_E | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | 3.6.13 | ||||
Summary | 0002493: armor.tbl calulations done after difficulty level damage scaling | ||||
Description | Like it says on the tin. Armor.tbl calculations are done after difficulty-based damage scaling, causing certain calculation methods such as +cutoff and +reverse cutoff to produced different results based on difficulty level when assigned to the player craft (and +additive/subtractive also don't behave as one would expect based off of tabled values due to this). | ||||
Additional Information | Perhaps a +scale difficulty: first/last/never/custom field that allows control over the interaction between the two would be a good solution (don't know how feasible it would be though). Custom being able to specify different calculations based on difficulty level. This would make armor.tbl even more versatile. | ||||
Tags | No tags attached. | ||||