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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
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0002486 | FSSCP | multiplayer | public | 2011-08-21 16:41 | 2013-12-03 06:56 | ||||||||
Reporter | Lester | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | sometimes | ||||||||
Status | feedback | Resolution | open | ||||||||||
Product Version | 3.6.13 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0002486: Respawning near ship sporadically doesn't work for player-controlled ships | ||||||||||||
Description | Pretty much self explanatory. This newly rediscovered feature could help both multi projects very much, as it doesn't ask for a work-around. It's apparently a retail feature and doesn't work on all missions except Knife Fight. Issue reproduced using retail data in a mission by QuantumDelta. Said mission is attached | ||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files |
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Echelon9 (developer) 2013-12-03 06:56 |
Can we get some more information on what the expected behaviour is, and in what way the current behaviour is different. I'm not sure what I should be looking for in the attached mission. |