|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0002364||FSSCP||graphics||public||2010-12-30 16:47||2012-12-18 14:36|
|Target Version||Fixed in Version|
|Summary||0002364: Thruster cones on weapons do not work|
|Description||Well the lab kind of does. It will draw the cones but only uses the effect defined for the first species in species_defs. It ignores all other species and even $Thruster Flame Effect: defined for that weapon in weapons.tbl. |
In game no cones are rendered. Tested with near retail data. I say near because you really can't see it with the glows and trails turned on. To reproduce take any secondary (I used the cyclops) and removed the $Trail entry in the table. Then edit the corresponding pof and remove the thruster entry (and glow points if any) so only the modeled cone is left. Fire weapon in a mission. No cone.
|Tags||No tags attached.|
|Looks like they were broke in retail. So V put cones on all the secondary weapons but they never worked.|
|Some additional info. The game will render the cones only if an entry under Thrusters exists in PCS2. The lab will render it either way.|
On current builds, missiles do use thruster cones and do obey '$Thruster Flame Effect:'. See the screenshot where I forced thruster01a.ani on a rockeye.
Additionally, of course weapons don't obey any other specie's defined thruster texture because weapons aren't sorted by species in any specific way that the game knows, as far as I know.
Finally, an update of this ticket is actually that the Lab doesn't obey '$Thruster Flame Effect:' at all. I've attached a weapons.tbl that forces the rockeye to use thruster01a.ani (orange instead of blue) to help test/fix that.
|Fix committed to trunk@9450.|
fs2open: trunk r9450
Timestamp: 2012-12-18 15:09:08
|Fix for Mantis 2364: Load the relevant thruster bitmaps when switching weapons in lab.|
|mod - /trunk/fs2_open/code/lab/lab.cpp|
|2010-12-30 16:47||FUBAR-BDHR||New Issue|
|2010-12-30 17:22||FUBAR-BDHR||Note Added: 0012581|
|2011-01-03 03:24||FUBAR-BDHR||Note Added: 0012585|
|2012-12-17 22:47||MjnMixael||Note Added: 0014505|
|2012-12-17 22:47||MjnMixael||File Added: weapons.tbl|
|2012-12-18 14:35||Valathil||Assigned To||=> Valathil|
|2012-12-18 14:35||Valathil||Status||new => assigned|
|2012-12-18 14:36||Valathil||Changeset attached||=> fs2open trunk r9450|
|2012-12-18 14:36||Valathil||Note Added: 0014518|
|2012-12-18 14:36||Valathil||Status||assigned => resolved|
|2012-12-18 14:36||Valathil||Resolution||open => fixed|