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IDProjectCategoryView StatusLast Update
0002355FSSCPFREDpublic2020-04-13 02:36
ReporterFUBAR-BDHR Assigned To 
PrioritynormalSeverityfeatureReproducibilityalways
Status closedResolutionnot fixable 
Product Version3.6.13 
Summary0002355: Primary and secondary banks with no default weapons cannot be set
DescriptionWhile you can set a weapon to none in FRED there is no way to have a turret set to none by default (not counting hacking a dummy weapon into the tables). Entries in the tables like $Default Sbanks: ( "" ) are legal but there is no way to change them as parsing doesn't actually count them as defined banks since weapon_info_lookup fails.

Also these banks are changeable via sexp but in tests on secondaries do not fire.
TagsNo tags attached.

Relationships

child of 0002715 resolvedGoober5000 Weapons are always loaded on top banks when some banks are empty 

Activities

Valathil

2012-12-22 21:29

developer   ~0014564

Could a fix for this break currently existing missions?

FUBAR-BDHR

2012-12-22 21:57

developer   ~0014567

I don't see how. Any existing models that have weapons tabled this way couldn't have used those weapons in missions. As the default would still be no weapon behavior should not change. This would just allow those weapon banks to be used in new missions.

Goober5000

2020-04-13 02:36

administrator   ~0016962

I don't think this is fixable. An invalid weapon and a missing weapon are represented the same way (i.e. with an index of -1) and the code uses this assumption all over the place.

Issue History

Date Modified Username Field Change
2010-12-16 01:45 FUBAR-BDHR New Issue
2012-12-12 21:16 niffiwan Target Version => 3.7.2
2012-12-13 03:19 Goober5000 Relationship added child of 0002715
2012-12-22 21:29 Valathil Note Added: 0014564
2012-12-22 21:57 FUBAR-BDHR Note Added: 0014567
2015-04-16 04:23 Goober5000 Target Version 3.7.2 =>
2020-04-13 02:36 Goober5000 Status new => closed
2020-04-13 02:36 Goober5000 Resolution open => not fixable
2020-04-13 02:36 Goober5000 Note Added: 0016962