beta4wtf.txt (40,057 bytes)
2010-08-25 16:19
fs2_open_3_6_13d_INF_SSE2.exe!__ascii_stricmp(const char * dst=0x05bdcd80, const char * src=0x00ebf904) Line 80 + 0x3 bytes C++
fs2_open_3_6_13d_INF_SSE2.exe!_stricmp(const char * dst=0x05bdcd80, const char * src=0x00ebf904) Line 101 + 0xd bytes C++
> fs2_open_3_6_13d_INF_SSE2.exe!parse_create_object_sub(p_object * p_objp=0x061721c8) Line 2031 + 0xe bytes C++
fs2_open_3_6_13d_INF_SSE2.exe!parse_create_object(p_object * pobjp=0x061721c8) Line 1708 + 0x9 bytes C++
fs2_open_3_6_13d_INF_SSE2.exe!multi_respawn_common_stuff(p_object * pobjp=0x061721c8) Line 332 + 0x9 bytes C++
fs2_open_3_6_13d_INF_SSE2.exe!multi_respawn_ai(p_object * pobjp=0x061721c8) Line 491 + 0x9 bytes C++
fs2_open_3_6_13d_INF_SSE2.exe!multi_respawn_check_ai() Line 757 + 0x10 bytes C++
fs2_open_3_6_13d_INF_SSE2.exe!multi_do_frame() Line 1219 C++
fs2_open_3_6_13d_INF_SSE2.exe!game_do_networking() Line 1190 C++
fs2_open_3_6_13d_INF_SSE2.exe!game_do_state_common(int state=2, int no_networking=0) Line 6847 C++
fs2_open_3_6_13d_INF_SSE2.exe!game_do_state(int state=2) Line 6860 + 0xb bytes C++
fs2_open_3_6_13d_INF_SSE2.exe!gameseq_process_events() Line 405 + 0x14 bytes C++
fs2_open_3_6_13d_INF_SSE2.exe!game_main(char * cmdline=0x00152344) Line 7490 + 0x5 bytes C++
fs2_open_3_6_13d_INF_SSE2.exe!WinMain(HINSTANCE__ * hInst=0x00400000, HINSTANCE__ * hPrev=0x00000000, char * szCmdLine=0x00152344, int nCmdShow=1) Line 7570 + 0x9 bytes C++
fs2_open_3_6_13d_INF_SSE2.exe!__tmainCRTStartup() Line 263 + 0x2c bytes C
fs2_open_3_6_13d_INF_SSE2.exe!WinMainCRTStartup() Line 182 C
kernel32.dll!7c817077()
[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]
Autos:
- &Subsys_status 0x0100c820 struct subsys_status * Subsys_status subsys_status * *
- 0x05bd8ca8 {name=0x05bd8ca8 "Pilot" percent=0.00000000 primary_banks=0x05bd8ccc ...} subsys_status *
+ name 0x05bd8ca8 "Pilot" char [32]
percent 0.00000000 float
+ primary_banks 0x05bd8ccc int [3]
+ primary_ammo 0x05bd8cd8 int [3]
+ secondary_banks 0x05bd8ce4 int [4]
+ secondary_ammo 0x05bd8cf4 int [4]
ai_class -999 int
subsys_cargo_name -1 int
- &Subsys_status[p_objp->subsys_index+i] 0x05bdcd80 {name=0x05bdcd80 <Bad Ptr> percent=??? primary_banks=0x05bdcda4 ...} subsys_status *
+ name 0x05bdcd80 <Bad Ptr> char [32]
percent CXX0030: Error: expression cannot be evaluated
+ primary_banks 0x05bdcda4 int [3]
+ primary_ammo 0x05bdcdb0 int [3]
+ secondary_banks 0x05bdcdbc int [4]
+ secondary_ammo 0x05bdcdcc int [4]
ai_class CXX0030: Error: expression cannot be evaluated
subsys_cargo_name CXX0030: Error: expression cannot be evaluated
i 0 int
- p_objp 0x061721c8 {name=0x061721c8 "Beta 4" next=0x0618a324 prev=0x0616a154 ...} p_object *
+ name 0x061721c8 "Beta 4" char [32]
+ next 0x0618a324 {name=0x0618a324 "Taurus 8" next=0x06192398 prev=0x061721c8 ...} p_object *
+ prev 0x0616a154 {name=0x0616a154 "Beta 3" next=0x061721c8 prev=0x061620e0 ...} p_object *
+ pos {xyz={...} a1d=0x061721f0 } vec3d
+ orient {vec={...} a2d=0x061721fc a1d=0x061721fc } matrix
ship_class 4 int
team 0 int
behavior 9 int
ai_goals -1 int
cargo1 0 char
status_count 0 int
+ status_type 0x06172238 int [10]
+ status 0x06172260 int [10]
+ target 0x06172288 int [10]
subsys_index 166 int
subsys_count 1 int
initial_velocity 100 int
initial_hull 100 int
initial_shields 100 int
arrival_location 0 int
arrival_distance 0 int
arrival_anchor -1 int
arrival_path_mask 0 int
arrival_cue 0 int
arrival_delay 0 int
departure_location 0 int
departure_anchor -1 int
departure_path_mask 0 int
departure_cue 0 int
departure_delay 0 int
+ misc 0x061722f0 "ÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌ" char [32]
wingnum 14 int
pos_in_wing 3 int
flags 65 int
flags2 0 int
escort_priority 0 int
ai_class 3 int
hotkey -1 int
score 12 int
assist_score_pct 0.00000000 float
orders_accepted 0 int
+ dock_list 0x00000000 {next=??? dockpoint_used=0x00000004 <Bad Ptr> docked_objp=??? } p_dock_instance *
+ created_object 0x01074a40 {next=0x01070ec0 prev=0x01070ec0 signature=27 ...} object *
group 0 int
persona_index -1 int
kamikaze_damage -1.0737418e+008 float
use_special_explosion false bool
special_exp_damage -1 int
special_exp_blast -1 int
special_exp_inner -1 int
special_exp_outer -1 int
use_shockwave false bool
special_exp_shockwave_speed 0 int
special_hitpoints 0 int
special_shield -1 int
net_signature 229 unsigned short
destroy_before_mission_time -1 int
wing_status_wing_index 1 '' char
wing_status_wing_pos 3 '' char
respawn_count 0 unsigned int
respawn_priority 0 int
alt_type_index -1 'ÿ' char
callsign_index -1 'ÿ' char
ship_max_hull_strength 325.00000 float
ship_max_shield_strength 500.00000 float
num_texture_replacements 0 int
+ replacement_textures 0x06172394 {ship_name=0x06172394 "" old_texture=0x061723b4 "" new_texture=0x061723d4 "" ...} texture_replace [320]
+ alt_classes {...} SCP_vector<alt_class>
+ alt_iff_color 0x0617a0ac int [10][10]
p_objp->subsys_index 166 int
- sssp 0x05bdcd80 {name=0x05bdcd80 <Bad Ptr> percent=??? primary_banks=0x05bdcda4 ...} subsys_status *
+ name 0x05bdcd80 <Bad Ptr> char [32]
percent CXX0030: Error: expression cannot be evaluated
+ primary_banks 0x05bdcda4 int [3]
+ primary_ammo 0x05bdcdb0 int [3]
+ secondary_banks 0x05bdcdbc int [4]
+ secondary_ammo 0x05bdcdcc int [4]
ai_class CXX0030: Error: expression cannot be evaluated
subsys_cargo_name CXX0030: Error: expression cannot be evaluated
+ sssp->name 0x05bdcd80 <Bad Ptr> char [32]
Locals:
- p_objp 0x061721c8 {name=0x061721c8 "Beta 4" next=0x0618a324 prev=0x0616a154 ...} p_object *
+ name 0x061721c8 "Beta 4" char [32]
+ next 0x0618a324 {name=0x0618a324 "Taurus 8" next=0x06192398 prev=0x061721c8 ...} p_object *
+ prev 0x0616a154 {name=0x0616a154 "Beta 3" next=0x061721c8 prev=0x061620e0 ...} p_object *
+ pos {xyz={...} a1d=0x061721f0 } vec3d
+ orient {vec={...} a2d=0x061721fc a1d=0x061721fc } matrix
ship_class 4 int
team 0 int
behavior 9 int
ai_goals -1 int
cargo1 0 char
status_count 0 int
+ status_type 0x06172238 int [10]
+ status 0x06172260 int [10]
+ target 0x06172288 int [10]
subsys_index 166 int
subsys_count 1 int
initial_velocity 100 int
initial_hull 100 int
initial_shields 100 int
arrival_location 0 int
arrival_distance 0 int
arrival_anchor -1 int
arrival_path_mask 0 int
arrival_cue 0 int
arrival_delay 0 int
departure_location 0 int
departure_anchor -1 int
departure_path_mask 0 int
departure_cue 0 int
departure_delay 0 int
+ misc 0x061722f0 "ÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌ" char [32]
wingnum 14 int
pos_in_wing 3 int
flags 65 int
flags2 0 int
escort_priority 0 int
ai_class 3 int
hotkey -1 int
score 12 int
assist_score_pct 0.00000000 float
orders_accepted 0 int
+ dock_list 0x00000000 {next=??? dockpoint_used=0x00000004 <Bad Ptr> docked_objp=??? } p_dock_instance *
+ created_object 0x01074a40 {next=0x01070ec0 prev=0x01070ec0 signature=27 ...} object *
group 0 int
persona_index -1 int
kamikaze_damage -1.0737418e+008 float
use_special_explosion false bool
special_exp_damage -1 int
special_exp_blast -1 int
special_exp_inner -1 int
special_exp_outer -1 int
use_shockwave false bool
special_exp_shockwave_speed 0 int
special_hitpoints 0 int
special_shield -1 int
net_signature 229 unsigned short
destroy_before_mission_time -1 int
wing_status_wing_index 1 '' char
wing_status_wing_pos 3 '' char
respawn_count 0 unsigned int
respawn_priority 0 int
alt_type_index -1 'ÿ' char
callsign_index -1 'ÿ' char
ship_max_hull_strength 325.00000 float
ship_max_shield_strength 500.00000 float
num_texture_replacements 0 int
+ replacement_textures 0x06172394 {ship_name=0x06172394 "" old_texture=0x061723b4 "" new_texture=0x061723d4 "" ...} texture_replace [320]
+ alt_classes {...} SCP_vector<alt_class>
+ alt_iff_color 0x0617a0ac int [10][10]
j 10 int
- aip 0x022f1520 {ai_flags=0 shipnum=10 type=0 ...} ai_info *
ai_flags 0 int
shipnum 10 int
type 0 int
wing -1 int
behavior 9 int
mode 9 int
previous_mode 9 int
mode_time -1 int
target_objnum -1 int
target_signature -1 int
previous_target_objnum -1 int
stealth_last_cheat_visible_stamp 0 int
stealth_last_visible_stamp 0 int
stealth_sweep_box_size 0.00000000 float
+ stealth_last_pos {xyz={...} a1d=0x022f1558 } vec3d
+ stealth_velocity {xyz={...} a1d=0x022f1564 } vec3d
previous_dot_to_enemy 0.00000000 float
target_time 0.00000000 float
enemy_wing -1 int
attacker_objnum -1 int
goal_objnum -1 int
goal_signature -1 int
guard_objnum -1 int
guard_signature -1 int
guard_wingnum -1 int
ignore_objnum -4000 int
ignore_signature -1 int
+ ignore_new_objnums 0x022f159c int [7]
+ ignore_new_signatures 0x022f15b8 int [7]
ai_class 3 int
wp_list -1 int
wp_index -1 int
wp_flags 0 int
wp_dir 0 int
waypoint_speed_cap -1 int
path_start -1 int
path_cur 0 int
path_length 0 int
path_dir 0 int
path_flags 0 int
path_objnum 0 int
path_goal_obj_hash 0 int
path_next_create_time 2171455 long
+ path_create_pos {xyz={...} a1d=0x022f160c } vec3d
+ path_create_orient {vec={...} a2d=0x022f1618 a1d=0x022f1618 } matrix
mp_index 0 int
path_next_check_time 0 long
path_goal_dist -1 int
path_subsystem_next_check 1 int
submode 2 int
previous_submode 0 int
best_dot_to_enemy -1.0000000 float
best_dot_from_enemy -1.0000000 float
best_dot_to_time 0 long
best_dot_from_time 0 long
submode_start_time 49152 long
submode_parm0 0 int
submode_parm1 0 int
next_predict_pos_time 0 long
next_aim_pos_time 0 long
+ last_aim_enemy_pos {xyz={...} a1d=0x022f1678 } vec3d
+ last_aim_enemy_vel {xyz={...} a1d=0x022f1684 } vec3d
+ goals 0x022f1690 {signature=-1 ai_mode=-1 ai_submode=101 ...} ai_goal [5]
active_goal -1 int
goal_check_time 1 int
+ last_predicted_enemy_pos {xyz={...} a1d=0x022f179c } vec3d
time_enemy_in_range 0.00000000 float
time_enemy_near 0.00000000 float
last_attack_time 0 long
last_hit_time 49152 long
last_hit_quadrant 0 int
last_hit_target_time 49152 long
hitter_objnum -1 int
hitter_signature -1 int
resume_goal_time -1 long
prev_accel 0.00000000 float
prev_dot_to_goal 0.00000000 float
+ goal_point {xyz={...} a1d=0x022f17d4 } vec3d
+ prev_goal_point {xyz={...} a1d=0x022f17e0 } vec3d
ai_accuracy 0.55000001 float
ai_evasion 20.000000 float
ai_courage 20.000000 float
ai_patience 20.000000 float
ai_aburn_use_factor -2147483648 int
ai_shockwave_evade_chance 1.1754944e-038 float
ai_get_away_chance 1.1754944e-038 float
ai_secondary_range_mult 1.1754944e-038 float
ai_class_autoscale true bool
ai_cmeasure_fire_chance 0.30000001 float
ai_in_range_time 1.4000000 float
ai_link_ammo_levels_maybe 60.000000 float
ai_link_ammo_levels_always 80.000000 float
ai_primary_ammo_burst_mult 0.00000000 float
ai_link_energy_levels_maybe 60.000000 float
ai_link_energy_levels_always 80.000000 float
ai_predict_position_delay 98304 long
ai_shield_manage_delay 4.0000000 float
ai_ship_fire_delay_scale_friendly 1.4000000 float
ai_ship_fire_delay_scale_hostile 2.5000000 float
ai_ship_fire_secondary_delay_scale_friendly 0.60000002 float
ai_ship_fire_secondary_delay_scale_hostile 1.2000000 float
ai_turn_time_scale 2.2000000 float
ai_glide_attack_percent 0.00000000 float
ai_circle_strafe_percent 0.00000000 float
ai_glide_strafe_percent 0.00000000 float
ai_random_sidethrust_percent 0.00000000 float
ai_stalemate_time_thresh 0.00000000 float
ai_stalemate_dist_thresh 0.00000000 float
ai_chance_to_use_missiles_on_plr 1 int
ai_max_aim_update_delay 0.00000000 float
ai_turret_max_aim_update_delay 0.00000000 float
ai_profile_flags 0 int
ai_profile_flags2 0 int
lead_scale 0.00000000 float
stay_near_distance 0.00000000 float
+ targeted_subsys 0x00000000 {next=??? prev=??? system_info=??? ...} ship_subsys *
+ last_subsys_target 0x00000000 {next=??? prev=??? system_info=??? ...} ship_subsys *
targeted_subsys_parent -1 int
aspect_locked_time 0.00000000 float
support_ship_objnum -1 int
support_ship_signature -1 int
danger_weapon_objnum -1 int
danger_weapon_signature -1 int
+ guard_vec {xyz={...} a1d=0x022f1898 } vec3d
nearest_locked_object -1 int
nearest_locked_distance 99999.000 float
current_target_distance 0.00000000 float
current_target_is_locked 0 int
current_target_dist_trend 0 int
current_target_speed_trend 0 int
last_dist 0.00000000 float
last_speed 0.00000000 float
last_secondary_index 0 int
last_target 0 int
rearm_first_missile 1 int
rearm_first_ballistic_primary 1 int
rearm_release_delay 0 int
afterburner_stop_time 0 long
last_objsig_hit -1 int
ignore_expire_timestamp 2171455 int
warp_out_timestamp 0 int
next_rearm_request_timestamp 2171455 int
primary_select_timestamp 2171455 int
secondary_select_timestamp 2171455 int
scan_for_enemy_timestamp 2171455 int
choose_enemy_timestamp 2180022 int
force_warp_time 0 int
shockwave_object -1 int
shield_manage_timestamp 2171455 int
self_destruct_timestamp -1 int
ok_to_target_timestamp 2171455 int
kamikaze_damage 0.00000000 float
+ big_attack_point {xyz={...} a1d=0x022f1914 } vec3d
+ big_attack_surface_normal {xyz={...} a1d=0x022f1920 } vec3d
pick_big_attack_point_timestamp 2171455 int
avoid_ship_num -1 int
+ avoid_goal_point {xyz={...} a1d=0x022f1934 } vec3d
avoid_check_timestamp 2171455 long
+ big_collision_normal {xyz={...} a1d=0x022f1944 } vec3d
+ big_recover_pos_1 {xyz={...} a1d=0x022f1950 } vec3d
+ big_recover_pos_2 {xyz={...} a1d=0x022f195c } vec3d
big_recover_timestamp 0 int
abort_rearm_timestamp -1 int
artillery_objnum -1 int
artillery_sig -1 int
artillery_lock_time 0.00000000 float
+ artillery_lock_pos {xyz={...} a1d=0x022f197c } vec3d
lethality 0.00000000 float
ai_override_flags 0 int
+ ai_override_ci {pitch=0.00000000 vertical=0.00000000 heading=0.00000000 ...} control_info
ai_override_timestamp 0 int
k -858993460 int
objnum 26 int
- pm 0xcccccccc {id=??? version=??? filename=0xccccccd4 <Bad Ptr> ...} polymodel *
id CXX0030: Error: expression cannot be evaluated
version CXX0030: Error: expression cannot be evaluated
+ filename 0xccccccd4 <Bad Ptr> char [64]
flags CXX0030: Error: expression cannot be evaluated
n_detail_levels CXX0030: Error: expression cannot be evaluated
+ detail 0xcccccd1c int [8]
+ detail_depth 0xcccccd3c float [8]
num_debris_objects CXX0030: Error: expression cannot be evaluated
+ debris_objects 0xcccccd60 int [32]
n_models CXX0030: Error: expression cannot be evaluated
+ mins {xyz={...} a1d=0xcccccde4 } vec3d
+ maxs {xyz={...} a1d=0xcccccdf0 } vec3d
+ bounding_box 0xcccccdfc {xyz={...} a1d=0xcccccdfc } vec3d [8]
num_lights CXX0030: Error: expression cannot be evaluated
lights CXX0017: Error: symbol "" not found
n_view_positions CXX0030: Error: expression cannot be evaluated
+ view_positions 0xccccce68 {parent=??? pnt={...} norm={...} } eye [10]
+ autocenter {xyz={...} a1d=0xcccccf80 } vec3d
rad CXX0030: Error: expression cannot be evaluated
core_radius CXX0030: Error: expression cannot be evaluated
n_textures CXX0030: Error: expression cannot be evaluated
+ maps 0xcccccf98 {textures=0xcccccf98 is_ambient=??? is_transparent=??? } texture_map [64]
submodel CXX0017: Error: symbol "" not found
n_guns CXX0030: Error: expression cannot be evaluated
n_missiles CXX0030: Error: expression cannot be evaluated
n_docks CXX0030: Error: expression cannot be evaluated
n_thrusters CXX0030: Error: expression cannot be evaluated
gun_banks CXX0017: Error: symbol "" not found
missile_banks CXX0030: Error: expression cannot be evaluated
docking_bays CXX0017: Error: symbol "" not found
thrusters CXX0017: Error: symbol "" not found
ship_bay CXX0017: Error: symbol "" not found
+ shield {nverts=??? ntris=??? verts=??? ...} shield_info
shield_collision_tree CXX0030: Error: expression cannot be evaluated
sldc_size CXX0030: Error: expression cannot be evaluated
n_paths CXX0030: Error: expression cannot be evaluated
paths CXX0017: Error: symbol "" not found
mass CXX0030: Error: expression cannot be evaluated
+ center_of_mass {xyz={...} a1d=0xcccce4e4 } vec3d
+ moment_of_inertia {vec={...} a2d=0xcccce4f0 a1d=0xcccce4f0 } matrix
+ octants 0xcccce514 {min={...} max={...} nverts=??? ...} model_octant [8]
num_xc CXX0030: Error: expression cannot be evaluated
xc CXX0017: Error: symbol "" not found
num_split_plane CXX0030: Error: expression cannot be evaluated
+ split_plane 0xcccce660 float [5]
+ ins 0xcccce674 {detail_level=??? num_faces=??? faces=0xcccce67c ...} insignia [6]
num_ins CXX0030: Error: expression cannot be evaluated
ram_used CXX0030: Error: expression cannot be evaluated
debug_info_size CXX0030: Error: expression cannot be evaluated
debug_info CXX0030: Error: expression cannot be evaluated
used_this_mission CXX0030: Error: expression cannot be evaluated
n_glow_point_banks CXX0030: Error: expression cannot be evaluated
glow_point_banks CXX0017: Error: symbol "" not found
gun_submodel_rotation CXX0030: Error: expression cannot be evaluated
- wp 0xcccccccc {num_primary_banks=??? num_secondary_banks=??? num_tertiary_banks=??? ...} ship_weapon *
num_primary_banks CXX0030: Error: expression cannot be evaluated
num_secondary_banks CXX0030: Error: expression cannot be evaluated
num_tertiary_banks CXX0030: Error: expression cannot be evaluated
+ primary_bank_weapons 0xccccccd8 int [3]
+ secondary_bank_weapons 0xcccccce4 int [4]
current_primary_bank CXX0030: Error: expression cannot be evaluated
current_secondary_bank CXX0030: Error: expression cannot be evaluated
current_tertiary_bank CXX0030: Error: expression cannot be evaluated
+ next_primary_fire_stamp 0xcccccd00 int [3]
+ last_primary_fire_stamp 0xcccccd0c int [3]
+ next_secondary_fire_stamp 0xcccccd18 int [4]
+ last_secondary_fire_stamp 0xcccccd28 int [4]
next_tertiary_fire_stamp CXX0030: Error: expression cannot be evaluated
+ primary_bank_ammo 0xcccccd3c int [3]
+ primary_bank_start_ammo 0xcccccd48 int [3]
+ primary_bank_capacity 0xcccccd54 int [3]
+ primary_next_slot 0xcccccd60 int [3]
+ primary_bank_rearm_time 0xcccccd6c int [3]
+ secondary_bank_ammo 0xcccccd78 int [4]
+ secondary_bank_start_ammo 0xcccccd88 int [4]
+ secondary_bank_capacity 0xcccccd98 int [4]
+ secondary_next_slot 0xcccccda8 int [4]
+ secondary_bank_rearm_time 0xcccccdb8 int [4]
tertiary_bank_ammo CXX0030: Error: expression cannot be evaluated
tertiary_bank_start_ammo CXX0030: Error: expression cannot be evaluated
tertiary_bank_capacity CXX0030: Error: expression cannot be evaluated
tertiary_bank_rearm_time CXX0030: Error: expression cannot be evaluated
last_fired_weapon_index CXX0030: Error: expression cannot be evaluated
last_fired_weapon_signature CXX0030: Error: expression cannot be evaluated
detonate_weapon_time CXX0030: Error: expression cannot be evaluated
ai_class CXX0030: Error: expression cannot be evaluated
flags CXX0030: Error: expression cannot be evaluated
+ primary_animation_position 0xcccccdec <Bad Ptr> unsigned char [3]
+ secondary_animation_position 0xcccccdef <Bad Ptr> unsigned char [4]
+ primary_animation_done_time 0xcccccdf4 int [3]
+ secondary_animation_done_time 0xccccce00 int [4]
+ burst_counter 0xccccce10 int [7]
+ external_model_fp_counter 0xccccce2c int [7]
shipnum 10 int
- ptr 0xcccccccc {next=??? prev=??? system_info=??? ...} ship_subsys *
next CXX0030: Error: expression cannot be evaluated
prev CXX0030: Error: expression cannot be evaluated
system_info CXX0030: Error: expression cannot be evaluated
+ sub_name 0xccccccd8 <Bad Ptr> char [32]
current_hits CXX0030: Error: expression cannot be evaluated
max_hits CXX0030: Error: expression cannot be evaluated
flags CXX0030: Error: expression cannot be evaluated
subsys_guardian_threshold CXX0030: Error: expression cannot be evaluated
armor_type_idx CXX0030: Error: expression cannot be evaluated
turret_best_weapon CXX0030: Error: expression cannot be evaluated
+ turret_last_fire_direction {xyz={...} a1d=0xcccccd10 } vec3d
turret_next_enemy_check_stamp CXX0030: Error: expression cannot be evaluated
turret_next_fire_stamp CXX0030: Error: expression cannot be evaluated
turret_enemy_objnum CXX0030: Error: expression cannot be evaluated
turret_enemy_sig CXX0030: Error: expression cannot be evaluated
turret_next_fire_pos CXX0030: Error: expression cannot be evaluated
turret_time_enemy_in_range CXX0030: Error: expression cannot be evaluated
+ turret_targeting_order 0xcccccd34 int [3]
optimum_range CXX0030: Error: expression cannot be evaluated
favor_current_facing CXX0030: Error: expression cannot be evaluated
targeted_subsys CXX0030: Error: expression cannot be evaluated
scripting_target_override CXX0030: Error: expression cannot be evaluated
turret_pick_big_attack_point_timestamp CXX0030: Error: expression cannot be evaluated
+ turret_big_attack_point {xyz={...} a1d=0xcccccd54 } vec3d
turret_animation_position CXX0030: Error: expression cannot be evaluated
turret_animation_done_time CXX0030: Error: expression cannot be evaluated
+ turret_swarm_info_index 0xcccccd68 int [10]
turret_swarm_num CXX0030: Error: expression cannot be evaluated
awacs_intensity CXX0030: Error: expression cannot be evaluated
awacs_radius CXX0030: Error: expression cannot be evaluated
+ weapons {num_primary_banks=??? num_secondary_banks=??? num_tertiary_banks=??? ...} ship_weapon
+ submodel_info_1 {blown_off=??? angs={...} prev_angs={...} ...} submodel_instance_info
+ submodel_info_2 {blown_off=??? angs={...} prev_angs={...} ...} submodel_instance_info
disruption_timestamp CXX0030: Error: expression cannot be evaluated
subsys_cargo_name CXX0030: Error: expression cannot be evaluated
time_subsys_cargo_revealed CXX0030: Error: expression cannot be evaluated
+ trigger {snd_pnt={...} start_sound=??? loop_sound=??? ...} triggered_rotation
points_to_target CXX0030: Error: expression cannot be evaluated
base_rotation_rate_pct CXX0030: Error: expression cannot be evaluated
gun_rotation_rate_pct CXX0030: Error: expression cannot be evaluated
subsys_snd_flags CXX0030: Error: expression cannot be evaluated
rotation_timestamp CXX0030: Error: expression cannot be evaluated
+ world_to_turret_matrix {vec={...} a2d=0xccccdb08 a1d=0xccccdb08 } matrix
+ target_priority 0xccccdb2c int [32]
num_target_priorities CXX0030: Error: expression cannot be evaluated
next_aim_pos_time CXX0030: Error: expression cannot be evaluated
+ last_aim_enemy_pos {xyz={...} a1d=0xccccdbb4 } vec3d
+ last_aim_enemy_vel {xyz={...} a1d=0xccccdbc0 } vec3d
- sssp 0x05bdcd80 {name=0x05bdcd80 <Bad Ptr> percent=??? primary_banks=0x05bdcda4 ...} subsys_status *
+ name 0x05bdcd80 <Bad Ptr> char [32]
percent CXX0030: Error: expression cannot be evaluated
+ primary_banks 0x05bdcda4 int [3]
+ primary_ammo 0x05bdcdb0 int [3]
+ secondary_banks 0x05bdcdbc int [4]
+ secondary_ammo 0x05bdcdcc int [4]
ai_class CXX0030: Error: expression cannot be evaluated
subsys_cargo_name CXX0030: Error: expression cannot be evaluated
- sip 0x01a8a3e0 {name=0x01a8a3e0 "GTF Erinyes" alt_name=0x01a8a400 "" short_name=0x01a8a420 "TFight22" ...} ship_info *
+ name 0x01a8a3e0 "GTF Erinyes" char [32]
+ alt_name 0x01a8a400 "" char [32]
+ short_name 0x01a8a420 "TFight22" char [32]
species 0 int
class_type 6 int
+ type_str 0x03519d78 "Heavy Assault" char *
+ maneuverability_str 0x03519db8 "Average" char *
+ armor_str 0x03519df0 "Heavy" char *
+ manufacturer_str 0x03519e28 "Triton Dynamics" char *
+ desc 0x00000000 <Bad Ptr> char *
+ tech_desc 0x04d8e8d0 "GTF Erinyes craft are fresh off the drawing boards of Triton Dynamics. Though fast and heavily armored, their main attraction is firepower. With eight primary banks and two secondary weapon bays, Erinyes are at the top of the combat craft food chain. Both sets of weapon banks have been designed to maximize compatibility with the greatest possible number of weapon system. Erinyes-class char *
+ ship_length 0x03519e68 "17 m" char *
+ gun_mounts 0x03519d18 "2 (4, 4)" char *
+ missile_banks 0x034bab68 "2 (40, 50)" char *
+ cockpit_pof_file 0x01a8a46c "" char [32]
+ cockpit_offset {xyz={...} a1d=0x01a8a48c } vec3d
+ pof_file 0x01a8a498 "fighter2t-04.pof" char [32]
+ pof_file_hud 0x01a8a4b8 "" char [32]
num_detail_levels 4 int
+ detail_distance 0x01a8a4dc int [5]
cockpit_model_num -1 int
model_num 67532 int
model_num_hud -1 int
hud_target_lod -1 int
density 1.0000000 float
damp 0.25000000 float
rotdamp 0.40000001 float
delta_bank_const 0.50000000 float
+ max_vel {xyz={...} a1d=0x01a8a510 } vec3d
+ afterburner_max_vel {xyz={...} a1d=0x01a8a51c } vec3d
+ max_rotvel {xyz={...} a1d=0x01a8a528 } vec3d
+ rotation_time {xyz={...} a1d=0x01a8a534 } vec3d
srotation_time 4.0000000 float
max_rear_vel 0.00000000 float
forward_accel 3.5999999 float
afterburner_forward_accel 0.75000000 float
forward_decel 1.3000000 float
slide_accel 0.00000000 float
slide_decel 0.00000000 float
+ warpin_anim 0x01a8a55c "" char [32]
warpin_radius 0.00000000 float
warpin_snd_start -1 int
warpin_snd_end -1 int
warpin_speed 0.00000000 float
warpin_time 0 int
warpin_type 0 int
+ warpout_anim 0x01a8a594 "" char [32]
warpout_radius 0.00000000 float
warpout_snd_start -1 int
warpout_snd_end -1 int
warpout_speed 0.00000000 float
warpout_time 0 int
warpout_type 0 int
warpout_player_speed 0.00000000 float
flags 302 int
flags2 0 int
ai_class 3 int
max_speed 65.000000 float
min_speed -0.00000000 float
max_accel 65.000000 float
collision_damage_type_idx -1 int
+ collision_physics {both_small_bounce=5.0000000 bounce=5.0000000 friction=0.00000000 ...} ship_collision_physics
+ shockwave {name=0x01a8a5fc "" pof_name=0x01a8a61c "" inner_rad=25.000000 ...} shockwave_create_info
explosion_propagates 0 int
big_exp_visual_rad -1.0000000 float
shockwave_count 1 int
+ explosion_bitmap_anims {...} SCP_vector<int>
vaporize_chance 0.00000000 float
ispew_max_particles -1 int
dspew_max_particles -1 int
debris_min_lifetime -1.0000000 float
debris_max_lifetime -1.0000000 float
debris_min_speed -1.0000000 float
debris_max_speed -1.0000000 float
debris_min_rotspeed -1.0000000 float
debris_max_rotspeed -1.0000000 float
debris_damage_type_idx -1 int
debris_min_hitpoints -1.0000000 float
debris_max_hitpoints -1.0000000 float
debris_damage_mult 1.0000000 float
debris_arc_percent 0.50000000 float
n_subsystems 5 int
+ subsystems 0x03360770 {flags=0 name=0x03360774 "sensors" subobj_name=0x03360794 "sensors" ...} model_subsystem *
power_output 3.3000000 float
max_overclocked_speed 70.000000 float
max_weapon_reserve 150.00000 float
max_shield_regen_per_second 0.020000000 float
max_weapon_regen_per_second 0.039999999 float
afterburner_fuel_capacity 420.00000 float
afterburner_burn_rate 55.000000 float
afterburner_recover_rate 29.000000 float
afterburner_max_reverse_vel 0.00000000 float
afterburner_reverse_accel 0.00000000 float
cmeasure_type 80 int
cmeasure_max 25 int
num_primary_banks 2 int
num_secondary_banks 2 int
+ primary_bank_weapons 0x01a8a6fc int [3]
+ primary_bank_ammo_capacity 0x01a8a708 int [3]
+ secondary_bank_weapons 0x01a8a714 int [4]
+ secondary_bank_ammo_capacity 0x01a8a724 int [4]
max_hull_strength 325.00000 float
max_shield_strength 500.00000 float
hull_repair_rate 0.00000000 float
subsys_repair_rate -2.0000000 float
sup_hull_repair_rate 0.15000001 float
sup_shield_repair_rate 0.20000000 float
sup_subsys_repair_rate 0.15000001 float
engine_snd 126 int
+ closeup_pos {xyz={...} a1d=0x01a8a754 } vec3d
closeup_zoom 0.50000000 float
+ allowed_weapons 0x01a8a764 int [300]
+ restricted_loadout_flag 0x01a8ac14 int [7]
+ allowed_bank_restricted_weapons 0x01a8ac30 int [7][300]
shield_icon_index 4 '' unsigned char
+ icon_filename 0x01a8cd01 "iconfighter2t-04" char [32]
+ anim_filename 0x01a8cd21 "ssfighter2t-04" char [32]
+ overhead_filename 0x01a8cd41 "loadfighter2t-04" char [32]
score 12 int
scan_time 2000 int
+ ct_info 0x01a8cd6c {pt={...} w_start=0.25000000 w_end=0.050000001 ...} trail_info [12]
ct_count 4 int
num_nondark_colors 4 int
+ nondark_colors 0x01a8d104 unsigned char [10][3]
+ shield_color 0x01a8d122 "ddÿ" unsigned char [3]
+ afterburner_trail {filename=0x01a8d128 "ABTrail" bitmap_id=0 } generic_bitmap
afterburner_trail_width_factor 1.0000000 float
afterburner_trail_alpha_factor 1.0000000 float
afterburner_trail_life 1.0000000 float
afterburner_trail_faded_out_sections 0 int
+ normal_thruster_particles {...} SCP_vector<thruster_particles>
+ afterburner_thruster_particles {...} SCP_vector<thruster_particles>
+ thruster_flame_info {normal={...} afterburn={...} } thrust_pair
+ thruster_glow_info {normal={...} afterburn={...} } thrust_pair
+ thruster_secondary_glow_info {normal={...} afterburn={...} } thrust_pair_bitmap
+ thruster_tertiary_glow_info {normal={...} afterburn={...} } thrust_pair_bitmap
thruster01_glow_rad_factor 1.0000000 float
thruster02_glow_rad_factor 1.0000000 float
thruster03_glow_rad_factor 1.0000000 float
thruster02_glow_len_factor 1.0000000 float
splodeing_texture 0 int
+ splodeing_texture_name 0x01a8d3c0 "boom" char [32]
max_decals 50 int
+ draw_primary_models 0x01a8d3e4 bool [3]
+ draw_secondary_models 0x01a8d3e7 bool [4]
draw_models false bool
weapon_model_draw_distance 200.00000 float
armor_type_idx 2 int
shield_armor_type_idx -1 int
can_glide false bool
glide_cap 0.00000000 float
glide_dynamic_cap false bool
glide_accel_mult 0.00000000 float
use_newtonian_damp false bool
newtonian_damp_override false bool
autoaim_fov 0.00000000 float
topdown_offset_def false bool
+ topdown_offset {xyz={...} a1d=0x01a8d414 } vec3d
num_maneuvering 0 int
+ maneuvering 0x01a8d424 {use_flags=0 start_snd=-1 loop_snd=-1 ...} man_thruster [128]
radar_image_2d_idx -1 int
radar_image_size -1 int
radar_projection_size_mult 1.0000000 float
+ ship_iff_info 0x01a8f230 int [10][10]
aiming_flags 0 int
minimum_convergence_distance 0.00000000 float
convergence_distance 100.00000 float
+ convergence_offset {xyz={...} a1d=0x01a8f3cc } vec3d
emp_resistance_mod 0.00000000 float
piercing_damage_draw_limit 0.10000000 float
damage_lightning_type 1 int
i 0 int
- shipp 0x015912e8 {objnum=26 ai_index=10 ship_info_index=4 ...} ship *
objnum 26 int
ai_index 10 int
ship_info_index 4 int
hotkey -1 int
escort_priority 0 int
score 12 int
assist_score_pct 0.00000000 float
respawn_priority 0 int
pre_death_explosion_happened 0 unsigned char
wash_killed 0 unsigned char
cargo1 0 char
wing_status_wing_index 1 '' char
wing_status_wing_pos 3 '' char
alt_type_index -1 'ÿ' char
callsign_index -1 'ÿ' char
targeting_laser_bank -1 'ÿ' char
num_corkscrew_to_fire 0 unsigned char
targeting_laser_objnum -1 int
next_corkscrew_fire 1 int
final_death_time 0 int
death_time -1 int
end_death_time 0 int
really_final_death_time 0 int
+ deathroll_rotvel {xyz={...} a1d=0x0159132c } vec3d
+ warpin_effect 0x05ca3bb8 {portal_objp=0x00000000 total_time_start=-842150451 total_time_end=-842150451 ...} WarpEffect *
+ warpout_effect 0x06f333c8 {portal_objp=0x00000000 total_time_start=-842150451 total_time_end=-842150451 ...} WarpEffect *
next_fireball 0 int
next_hit_spark 0 int
num_hits 0 int
+ sparks 0x0159134c {pos={...} submodel_num=0 end_time=0 } ship_spark [8]
use_special_explosion false bool
special_exp_damage -1 int
special_exp_blast -1 int
special_exp_inner -1 int
special_exp_outer -1 int
use_shockwave false bool
special_exp_shockwave_speed 0 int
special_hitpoints 0 int
special_shield -1 int
ship_max_shield_strength 500.00000 float
ship_max_hull_strength 325.00000 float
ship_guardian_threshold 0 int
+ ship_name 0x0159141c "Beta 4" char [32]
team 0 int
time_cargo_revealed 0 long
arrival_location 0 int
arrival_distance 0 int
arrival_anchor -1 int
arrival_path_mask 0 int
arrival_cue 0 int
arrival_delay 0 int
departure_location 0 int
departure_anchor -1 int
departure_path_mask 0 int
departure_cue 0 int
departure_delay 0 int
wingnum 14 int
orders_accepted 49407 int
+ subsys_list {next=0x0569be40 prev=0x0569fa40 system_info=0x00000000 ...} ship_subsys
+ last_targeted_subobject 0x01592378 ship_subsys * [12]
+ subsys_info 0x015923a8 {num=0 total_hits=0.00000000 current_hits=0.00000000 } ship_subsys_info [12]
+ shield_integrity 0x05cb6668 float *
shield_recharge_index 4 int
weapon_recharge_index 4 int
engine_recharge_index 4 int
weapon_energy 150.00000 float
current_max_speed 65.000000 float
next_manage_ets 2171954 int
flags 20971520 unsigned int
flags2 0 unsigned int
reinforcement_index -1 int
afterburner_fuel 420.00000 float
cmeasure_count 25 int
current_cmeasure 80 int
cmeasure_fire_stamp 1 int
target_shields_delta 0.00000000 float
target_weapon_energy_delta 0.00000000 float
+ weapons {num_primary_banks=2 num_secondary_banks=2 num_tertiary_banks=0 ...} ship_weapon
shield_hits 0 int
wash_intensity 0.00000000 float
+ wash_rot_axis {xyz={...} a1d=0x015925fc } vec3d
wash_timestamp 1 int
num_swarm_missiles_to_fire 0 int
next_swarm_fire 1 int
next_swarm_path 0 int
num_turret_swarm_info 0 int
group 0 int
death_roll_snd -1 int
ship_list_index 10 int
thruster_bitmap -1 int
thruster_frame 0.00000000 float
thruster_glow_bitmap -1 int
thruster_glow_frame 0.00000000 float
thruster_glow_noise 1.0000000 float
thruster_secondary_glow_bitmap -1 int
thruster_tertiary_glow_bitmap -1 int
next_engine_stutter 1 int
base_texture_anim_frametime 474930096 long
total_damage_received 0.00000000 float
+ damage_ship 0x01592650 float [32]
+ damage_ship_id 0x015926d0 int [32]
persona_index -1 int
subsys_disrupted_flags 0 int
subsys_disrupted_check_timestamp 1 int
create_time 72812560 unsigned int
ts_index -1 int
large_ship_blowup_index -1 int
+ sub_expl_sound_handle 0x01592768 int [2]
+ arc_pts 0x01592770 vec3d [2][2]
+ arc_timestamp 0x015927a0 int [2]
+ arc_type 0x015927a8 "" unsigned char [2]
arc_next_time 0 int
emp_intensity -1.0000000 float
emp_decr 0.00000000 float
+ trail_ptr 0x015927b8 trail * [12]
tag_total 0.00000000 float
tag_left -1.0000000 float
time_first_tagged 0 long
level2_tag_total 0.00000000 float
level2_tag_left -1.0000000 float
+ np_updates 0x015927fc {seq=0 update_stamp=-1 status_update_stamp=-1 ...} np_update [12]
lightning_stamp -1 int
awacs_warning_flag 1 '' unsigned char
special_warpin_objnum -1 int
special_warpout_objnum -1 int
+ fighter_beam_turret_data {next=0x00000000 prev=0x00000000 system_info=0x00000000 ...} ship_subsys
+ beam_sys_info {flags=0 name=0x01593800 "" subobj_name=0x01593820 "" ...} model_subsystem
+ was_firing_last_frame 0x01593a9c int [3]
primitive_sensor_range 10000 int
+ ship_replacement_textures 0x00000000 int *
current_viewpoint 0 int
+ ABtrail_ptr 0x01593ab4 trail * [12]
+ ab_info 0x01593ae4 {pt={...} w_start=1.0179720 w_end=0.050000001 ...} trail_info [12]
ab_count 2 int
+ glow_point_bank_active {...} SCP_vector<bool>
+ texture_translation_key {xyz={...} a1d=0x01593e9c } vec3d
+ current_translation {xyz={...} a1d=0x01593ea8 } vec3d
cloak_stage 0 int
time_until_full_cloak 1 long
cloak_alpha 255 int
time_until_uncloak 0 long
+ ship_decal_system {decals=0x00000000 n_decal_textures=0 decals_modified=false ...} decal_system
+ last_fired_point 0x01593ed4 int [3]
bay_doors_anim_done_time 0 int
bay_doors_status 0 unsigned char
bay_doors_wanting_open 0 int
bay_doors_launched_from 0 unsigned char
bay_doors_need_open false bool
bay_doors_parent_shipnum -1 int
+ secondary_point_reload_pct 0x01593ef4 float [4][25]
+ primary_rotate_rate 0x01594084 float [3]
+ primary_rotate_ang 0x01594090 float [3]
+ thrusters_start 0x0159409c int [128]
+ thrusters_sounds 0x0159429c int [128]
+ s_alt_classes {...} SCP_vector<alt_class>
+ ship_iff_color 0x015944b4 int [10][10]
ammo_low_complaint_count 0 int
armor_type_idx 2 int
shield_armor_type_idx -1 int
Locals up one level:
- pobjp 0x061721c8 {name=0x061721c8 "Beta 4" next=0x0618a324 prev=0x0616a154 ...} p_object *
+ name 0x061721c8 "Beta 4" char [32]
+ next 0x0618a324 {name=0x0618a324 "Taurus 8" next=0x06192398 prev=0x061721c8 ...} p_object *
+ prev 0x0616a154 {name=0x0616a154 "Beta 3" next=0x061721c8 prev=0x061620e0 ...} p_object *
+ pos {xyz={...} a1d=0x061721f0 } vec3d
+ orient {vec={...} a2d=0x061721fc a1d=0x061721fc } matrix
ship_class 4 int
team 0 int
behavior 9 int
ai_goals -1 int
cargo1 0 char
status_count 0 int
+ status_type 0x06172238 int [10]
+ status 0x06172260 int [10]
+ target 0x06172288 int [10]
subsys_index 166 int
subsys_count 1 int
initial_velocity 100 int
initial_hull 100 int
initial_shields 100 int
arrival_location 0 int
arrival_distance 0 int
arrival_anchor -1 int
arrival_path_mask 0 int
arrival_cue 0 int
arrival_delay 0 int
departure_location 0 int
departure_anchor -1 int
departure_path_mask 0 int
departure_cue 0 int
departure_delay 0 int
+ misc 0x061722f0 "ÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌ" char [32]
wingnum 14 int
pos_in_wing 3 int
flags 65 int
flags2 0 int
escort_priority 0 int
ai_class 3 int
hotkey -1 int
score 12 int
assist_score_pct 0.00000000 float
orders_accepted 0 int
+ dock_list 0x00000000 {next=??? dockpoint_used=0x00000004 <Bad Ptr> docked_objp=??? } p_dock_instance *
+ created_object 0x01074a40 {next=0x01070ec0 prev=0x01070ec0 signature=27 ...} object *
group 0 int
persona_index -1 int
kamikaze_damage -1.0737418e+008 float
use_special_explosion false bool
special_exp_damage -1 int
special_exp_blast -1 int
special_exp_inner -1 int
special_exp_outer -1 int
use_shockwave false bool
special_exp_shockwave_speed 0 int
special_hitpoints 0 int
special_shield -1 int
net_signature 229 unsigned short
destroy_before_mission_time -1 int
wing_status_wing_index 1 '' char
wing_status_wing_pos 3 '' char
respawn_count 0 unsigned int
respawn_priority 0 int
alt_type_index -1 'ÿ' char
callsign_index -1 'ÿ' char
ship_max_hull_strength 325.00000 float
ship_max_shield_strength 500.00000 float
num_texture_replacements 0 int
+ replacement_textures 0x06172394 {ship_name=0x06172394 "" old_texture=0x061723b4 "" new_texture=0x061723d4 "" ...} texture_replace [320]
+ alt_classes {...} SCP_vector<alt_class>
+ alt_iff_color 0x0617a0ac int [10][10]
+ objp 0xcccccccc {next=??? prev=??? signature=??? ...} object *