View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002297 | FSSCP | multiplayer | public | 2010-08-25 20:19 | 2022-06-10 20:50 |
Reporter | FUBAR-BDHR | Assigned To | Echelon9 | ||
Priority | normal | Severity | crash | Reproducibility | have not tried |
Status | closed | Resolution | open | ||
Product Version | 3.6.13 | ||||
Summary | 0002297: Standalone crash trying to respawn beta 4 which isn't even in mission | ||||
Description | This one just doesn't make any sense. Mission CoopSM2-01.fs2 from the 3.6.12 MediaVPs. Crash on subsystem index 167 (pilot) which doesn't even exist(index goes from 166 to 173) from ship beta4 which also doesn't exist. Beta wing is in the mission but is a reinforcement wing with 1 wave of 3 ships. No beta 4. Also of interest was that 2 ships were on the respawn list. Beta 4 and the Warspite which shouldn't respawn either. I did try seeing if you could assign a player to beta wing and you can't. Attaching stack dump and variables. Logs don't show anything but I'll attach them as soon as I get out of the debugger. | ||||
Tags | No tags attached. | ||||
2010-08-25 20:19
|
beta4wtf.txt (40,057 bytes)
fs2_open_3_6_13d_INF_SSE2.exe!__ascii_stricmp(const char * dst=0x05bdcd80, const char * src=0x00ebf904) Line 80 + 0x3 bytes C++ fs2_open_3_6_13d_INF_SSE2.exe!_stricmp(const char * dst=0x05bdcd80, const char * src=0x00ebf904) Line 101 + 0xd bytes C++ > fs2_open_3_6_13d_INF_SSE2.exe!parse_create_object_sub(p_object * p_objp=0x061721c8) Line 2031 + 0xe bytes C++ fs2_open_3_6_13d_INF_SSE2.exe!parse_create_object(p_object * pobjp=0x061721c8) Line 1708 + 0x9 bytes C++ fs2_open_3_6_13d_INF_SSE2.exe!multi_respawn_common_stuff(p_object * pobjp=0x061721c8) Line 332 + 0x9 bytes C++ fs2_open_3_6_13d_INF_SSE2.exe!multi_respawn_ai(p_object * pobjp=0x061721c8) Line 491 + 0x9 bytes C++ fs2_open_3_6_13d_INF_SSE2.exe!multi_respawn_check_ai() Line 757 + 0x10 bytes C++ fs2_open_3_6_13d_INF_SSE2.exe!multi_do_frame() Line 1219 C++ fs2_open_3_6_13d_INF_SSE2.exe!game_do_networking() Line 1190 C++ fs2_open_3_6_13d_INF_SSE2.exe!game_do_state_common(int state=2, int no_networking=0) Line 6847 C++ fs2_open_3_6_13d_INF_SSE2.exe!game_do_state(int state=2) Line 6860 + 0xb bytes C++ fs2_open_3_6_13d_INF_SSE2.exe!gameseq_process_events() Line 405 + 0x14 bytes C++ fs2_open_3_6_13d_INF_SSE2.exe!game_main(char * cmdline=0x00152344) Line 7490 + 0x5 bytes C++ fs2_open_3_6_13d_INF_SSE2.exe!WinMain(HINSTANCE__ * hInst=0x00400000, HINSTANCE__ * hPrev=0x00000000, char * szCmdLine=0x00152344, int nCmdShow=1) Line 7570 + 0x9 bytes C++ fs2_open_3_6_13d_INF_SSE2.exe!__tmainCRTStartup() Line 263 + 0x2c bytes C fs2_open_3_6_13d_INF_SSE2.exe!WinMainCRTStartup() Line 182 C kernel32.dll!7c817077() [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll] Autos: - &Subsys_status 0x0100c820 struct subsys_status * Subsys_status subsys_status * * - 0x05bd8ca8 {name=0x05bd8ca8 "Pilot" percent=0.00000000 primary_banks=0x05bd8ccc ...} subsys_status * + name 0x05bd8ca8 "Pilot" char [32] percent 0.00000000 float + primary_banks 0x05bd8ccc int [3] + primary_ammo 0x05bd8cd8 int [3] + secondary_banks 0x05bd8ce4 int [4] + secondary_ammo 0x05bd8cf4 int [4] ai_class -999 int subsys_cargo_name -1 int - &Subsys_status[p_objp->subsys_index+i] 0x05bdcd80 {name=0x05bdcd80 <Bad Ptr> percent=??? primary_banks=0x05bdcda4 ...} subsys_status * + name 0x05bdcd80 <Bad Ptr> char [32] percent CXX0030: Error: expression cannot be evaluated + primary_banks 0x05bdcda4 int [3] + primary_ammo 0x05bdcdb0 int [3] + secondary_banks 0x05bdcdbc int [4] + secondary_ammo 0x05bdcdcc int [4] ai_class CXX0030: Error: expression cannot be evaluated subsys_cargo_name CXX0030: Error: expression cannot be evaluated i 0 int - p_objp 0x061721c8 {name=0x061721c8 "Beta 4" next=0x0618a324 prev=0x0616a154 ...} p_object * + name 0x061721c8 "Beta 4" char [32] + next 0x0618a324 {name=0x0618a324 "Taurus 8" next=0x06192398 prev=0x061721c8 ...} p_object * + prev 0x0616a154 {name=0x0616a154 "Beta 3" next=0x061721c8 prev=0x061620e0 ...} p_object * + pos {xyz={...} a1d=0x061721f0 } vec3d + orient {vec={...} a2d=0x061721fc a1d=0x061721fc } matrix ship_class 4 int team 0 int behavior 9 int ai_goals -1 int cargo1 0 char status_count 0 int + status_type 0x06172238 int [10] + status 0x06172260 int [10] + target 0x06172288 int [10] subsys_index 166 int subsys_count 1 int initial_velocity 100 int initial_hull 100 int initial_shields 100 int arrival_location 0 int arrival_distance 0 int arrival_anchor -1 int arrival_path_mask 0 int arrival_cue 0 int arrival_delay 0 int departure_location 0 int departure_anchor -1 int departure_path_mask 0 int departure_cue 0 int departure_delay 0 int + misc 0x061722f0 "��������������������������������" char [32] wingnum 14 int pos_in_wing 3 int flags 65 int flags2 0 int escort_priority 0 int ai_class 3 int hotkey -1 int score 12 int assist_score_pct 0.00000000 float orders_accepted 0 int + dock_list 0x00000000 {next=??? dockpoint_used=0x00000004 <Bad Ptr> docked_objp=??? } p_dock_instance * + created_object 0x01074a40 {next=0x01070ec0 prev=0x01070ec0 signature=27 ...} object * group 0 int persona_index -1 int kamikaze_damage -1.0737418e+008 float use_special_explosion false bool special_exp_damage -1 int special_exp_blast -1 int special_exp_inner -1 int special_exp_outer -1 int use_shockwave false bool special_exp_shockwave_speed 0 int special_hitpoints 0 int special_shield -1 int net_signature 229 unsigned short destroy_before_mission_time -1 int wing_status_wing_index 1 '' char wing_status_wing_pos 3 '' char respawn_count 0 unsigned int respawn_priority 0 int alt_type_index -1 '�' char callsign_index -1 '�' char ship_max_hull_strength 325.00000 float ship_max_shield_strength 500.00000 float num_texture_replacements 0 int + replacement_textures 0x06172394 {ship_name=0x06172394 "" old_texture=0x061723b4 "" new_texture=0x061723d4 "" ...} texture_replace [320] + alt_classes {...} SCP_vector<alt_class> + alt_iff_color 0x0617a0ac int [10][10] p_objp->subsys_index 166 int - sssp 0x05bdcd80 {name=0x05bdcd80 <Bad Ptr> percent=??? primary_banks=0x05bdcda4 ...} subsys_status * + name 0x05bdcd80 <Bad Ptr> char [32] percent CXX0030: Error: expression cannot be evaluated + primary_banks 0x05bdcda4 int [3] + primary_ammo 0x05bdcdb0 int [3] + secondary_banks 0x05bdcdbc int [4] + secondary_ammo 0x05bdcdcc int [4] ai_class CXX0030: Error: expression cannot be evaluated subsys_cargo_name CXX0030: Error: expression cannot be evaluated + sssp->name 0x05bdcd80 <Bad Ptr> char [32] Locals: - p_objp 0x061721c8 {name=0x061721c8 "Beta 4" next=0x0618a324 prev=0x0616a154 ...} p_object * + name 0x061721c8 "Beta 4" char [32] + next 0x0618a324 {name=0x0618a324 "Taurus 8" next=0x06192398 prev=0x061721c8 ...} p_object * + prev 0x0616a154 {name=0x0616a154 "Beta 3" next=0x061721c8 prev=0x061620e0 ...} p_object * + pos {xyz={...} a1d=0x061721f0 } vec3d + orient {vec={...} a2d=0x061721fc a1d=0x061721fc } matrix ship_class 4 int team 0 int behavior 9 int ai_goals -1 int cargo1 0 char status_count 0 int + status_type 0x06172238 int [10] + status 0x06172260 int [10] + target 0x06172288 int [10] subsys_index 166 int subsys_count 1 int initial_velocity 100 int initial_hull 100 int initial_shields 100 int arrival_location 0 int arrival_distance 0 int arrival_anchor -1 int arrival_path_mask 0 int arrival_cue 0 int arrival_delay 0 int departure_location 0 int departure_anchor -1 int departure_path_mask 0 int departure_cue 0 int departure_delay 0 int + misc 0x061722f0 "��������������������������������" char [32] wingnum 14 int pos_in_wing 3 int flags 65 int flags2 0 int escort_priority 0 int ai_class 3 int hotkey -1 int score 12 int assist_score_pct 0.00000000 float orders_accepted 0 int + dock_list 0x00000000 {next=??? dockpoint_used=0x00000004 <Bad Ptr> docked_objp=??? } p_dock_instance * + created_object 0x01074a40 {next=0x01070ec0 prev=0x01070ec0 signature=27 ...} object * group 0 int persona_index -1 int kamikaze_damage -1.0737418e+008 float use_special_explosion false bool special_exp_damage -1 int special_exp_blast -1 int special_exp_inner -1 int special_exp_outer -1 int use_shockwave false bool special_exp_shockwave_speed 0 int special_hitpoints 0 int special_shield -1 int net_signature 229 unsigned short destroy_before_mission_time -1 int wing_status_wing_index 1 '' char wing_status_wing_pos 3 '' char respawn_count 0 unsigned int respawn_priority 0 int alt_type_index -1 '�' char callsign_index -1 '�' char ship_max_hull_strength 325.00000 float ship_max_shield_strength 500.00000 float num_texture_replacements 0 int + replacement_textures 0x06172394 {ship_name=0x06172394 "" old_texture=0x061723b4 "" new_texture=0x061723d4 "" ...} texture_replace [320] + alt_classes {...} SCP_vector<alt_class> + alt_iff_color 0x0617a0ac int [10][10] j 10 int - aip 0x022f1520 {ai_flags=0 shipnum=10 type=0 ...} ai_info * ai_flags 0 int shipnum 10 int type 0 int wing -1 int behavior 9 int mode 9 int previous_mode 9 int mode_time -1 int target_objnum -1 int target_signature -1 int previous_target_objnum -1 int stealth_last_cheat_visible_stamp 0 int stealth_last_visible_stamp 0 int stealth_sweep_box_size 0.00000000 float + stealth_last_pos {xyz={...} a1d=0x022f1558 } vec3d + stealth_velocity {xyz={...} a1d=0x022f1564 } vec3d previous_dot_to_enemy 0.00000000 float target_time 0.00000000 float enemy_wing -1 int attacker_objnum -1 int goal_objnum -1 int goal_signature -1 int guard_objnum -1 int guard_signature -1 int guard_wingnum -1 int ignore_objnum -4000 int ignore_signature -1 int + ignore_new_objnums 0x022f159c int [7] + ignore_new_signatures 0x022f15b8 int [7] ai_class 3 int wp_list -1 int wp_index -1 int wp_flags 0 int wp_dir 0 int waypoint_speed_cap -1 int path_start -1 int path_cur 0 int path_length 0 int path_dir 0 int path_flags 0 int path_objnum 0 int path_goal_obj_hash 0 int path_next_create_time 2171455 long + path_create_pos {xyz={...} a1d=0x022f160c } vec3d + path_create_orient {vec={...} a2d=0x022f1618 a1d=0x022f1618 } matrix mp_index 0 int path_next_check_time 0 long path_goal_dist -1 int path_subsystem_next_check 1 int submode 2 int previous_submode 0 int best_dot_to_enemy -1.0000000 float best_dot_from_enemy -1.0000000 float best_dot_to_time 0 long best_dot_from_time 0 long submode_start_time 49152 long submode_parm0 0 int submode_parm1 0 int next_predict_pos_time 0 long next_aim_pos_time 0 long + last_aim_enemy_pos {xyz={...} a1d=0x022f1678 } vec3d + last_aim_enemy_vel {xyz={...} a1d=0x022f1684 } vec3d + goals 0x022f1690 {signature=-1 ai_mode=-1 ai_submode=101 ...} ai_goal [5] active_goal -1 int goal_check_time 1 int + last_predicted_enemy_pos {xyz={...} a1d=0x022f179c } vec3d time_enemy_in_range 0.00000000 float time_enemy_near 0.00000000 float last_attack_time 0 long last_hit_time 49152 long last_hit_quadrant 0 int last_hit_target_time 49152 long hitter_objnum -1 int hitter_signature -1 int resume_goal_time -1 long prev_accel 0.00000000 float prev_dot_to_goal 0.00000000 float + goal_point {xyz={...} a1d=0x022f17d4 } vec3d + prev_goal_point {xyz={...} a1d=0x022f17e0 } vec3d ai_accuracy 0.55000001 float ai_evasion 20.000000 float ai_courage 20.000000 float ai_patience 20.000000 float ai_aburn_use_factor -2147483648 int ai_shockwave_evade_chance 1.1754944e-038 float ai_get_away_chance 1.1754944e-038 float ai_secondary_range_mult 1.1754944e-038 float ai_class_autoscale true bool ai_cmeasure_fire_chance 0.30000001 float ai_in_range_time 1.4000000 float ai_link_ammo_levels_maybe 60.000000 float ai_link_ammo_levels_always 80.000000 float ai_primary_ammo_burst_mult 0.00000000 float ai_link_energy_levels_maybe 60.000000 float ai_link_energy_levels_always 80.000000 float ai_predict_position_delay 98304 long ai_shield_manage_delay 4.0000000 float ai_ship_fire_delay_scale_friendly 1.4000000 float ai_ship_fire_delay_scale_hostile 2.5000000 float ai_ship_fire_secondary_delay_scale_friendly 0.60000002 float ai_ship_fire_secondary_delay_scale_hostile 1.2000000 float ai_turn_time_scale 2.2000000 float ai_glide_attack_percent 0.00000000 float ai_circle_strafe_percent 0.00000000 float ai_glide_strafe_percent 0.00000000 float ai_random_sidethrust_percent 0.00000000 float ai_stalemate_time_thresh 0.00000000 float ai_stalemate_dist_thresh 0.00000000 float ai_chance_to_use_missiles_on_plr 1 int ai_max_aim_update_delay 0.00000000 float ai_turret_max_aim_update_delay 0.00000000 float ai_profile_flags 0 int ai_profile_flags2 0 int lead_scale 0.00000000 float stay_near_distance 0.00000000 float + targeted_subsys 0x00000000 {next=??? prev=??? system_info=??? ...} ship_subsys * + last_subsys_target 0x00000000 {next=??? prev=??? system_info=??? ...} ship_subsys * targeted_subsys_parent -1 int aspect_locked_time 0.00000000 float support_ship_objnum -1 int support_ship_signature -1 int danger_weapon_objnum -1 int danger_weapon_signature -1 int + guard_vec {xyz={...} a1d=0x022f1898 } vec3d nearest_locked_object -1 int nearest_locked_distance 99999.000 float current_target_distance 0.00000000 float current_target_is_locked 0 int current_target_dist_trend 0 int current_target_speed_trend 0 int last_dist 0.00000000 float last_speed 0.00000000 float last_secondary_index 0 int last_target 0 int rearm_first_missile 1 int rearm_first_ballistic_primary 1 int rearm_release_delay 0 int afterburner_stop_time 0 long last_objsig_hit -1 int ignore_expire_timestamp 2171455 int warp_out_timestamp 0 int next_rearm_request_timestamp 2171455 int primary_select_timestamp 2171455 int secondary_select_timestamp 2171455 int scan_for_enemy_timestamp 2171455 int choose_enemy_timestamp 2180022 int force_warp_time 0 int shockwave_object -1 int shield_manage_timestamp 2171455 int self_destruct_timestamp -1 int ok_to_target_timestamp 2171455 int kamikaze_damage 0.00000000 float + big_attack_point {xyz={...} a1d=0x022f1914 } vec3d + big_attack_surface_normal {xyz={...} a1d=0x022f1920 } vec3d pick_big_attack_point_timestamp 2171455 int avoid_ship_num -1 int + avoid_goal_point {xyz={...} a1d=0x022f1934 } vec3d avoid_check_timestamp 2171455 long + big_collision_normal {xyz={...} a1d=0x022f1944 } vec3d + big_recover_pos_1 {xyz={...} a1d=0x022f1950 } vec3d + big_recover_pos_2 {xyz={...} a1d=0x022f195c } vec3d big_recover_timestamp 0 int abort_rearm_timestamp -1 int artillery_objnum -1 int artillery_sig -1 int artillery_lock_time 0.00000000 float + artillery_lock_pos {xyz={...} a1d=0x022f197c } vec3d lethality 0.00000000 float ai_override_flags 0 int + ai_override_ci {pitch=0.00000000 vertical=0.00000000 heading=0.00000000 ...} control_info ai_override_timestamp 0 int k -858993460 int objnum 26 int - pm 0xcccccccc {id=??? version=??? filename=0xccccccd4 <Bad Ptr> ...} polymodel * id CXX0030: Error: expression cannot be evaluated version CXX0030: Error: expression cannot be evaluated + filename 0xccccccd4 <Bad Ptr> char [64] flags CXX0030: Error: expression cannot be evaluated n_detail_levels CXX0030: Error: expression cannot be evaluated + detail 0xcccccd1c int [8] + detail_depth 0xcccccd3c float [8] num_debris_objects CXX0030: Error: expression cannot be evaluated + debris_objects 0xcccccd60 int [32] n_models CXX0030: Error: expression cannot be evaluated + mins {xyz={...} a1d=0xcccccde4 } vec3d + maxs {xyz={...} a1d=0xcccccdf0 } vec3d + bounding_box 0xcccccdfc {xyz={...} a1d=0xcccccdfc } vec3d [8] num_lights CXX0030: Error: expression cannot be evaluated lights CXX0017: Error: symbol "" not found n_view_positions CXX0030: Error: expression cannot be evaluated + view_positions 0xccccce68 {parent=??? pnt={...} norm={...} } eye [10] + autocenter {xyz={...} a1d=0xcccccf80 } vec3d rad CXX0030: Error: expression cannot be evaluated core_radius CXX0030: Error: expression cannot be evaluated n_textures CXX0030: Error: expression cannot be evaluated + maps 0xcccccf98 {textures=0xcccccf98 is_ambient=??? is_transparent=??? } texture_map [64] submodel CXX0017: Error: symbol "" not found n_guns CXX0030: Error: expression cannot be evaluated n_missiles CXX0030: Error: expression cannot be evaluated n_docks CXX0030: Error: expression cannot be evaluated n_thrusters CXX0030: Error: expression cannot be evaluated gun_banks CXX0017: Error: symbol "" not found missile_banks CXX0030: Error: expression cannot be evaluated docking_bays CXX0017: Error: symbol "" not found thrusters CXX0017: Error: symbol "" not found ship_bay CXX0017: Error: symbol "" not found + shield {nverts=??? ntris=??? verts=??? ...} shield_info shield_collision_tree CXX0030: Error: expression cannot be evaluated sldc_size CXX0030: Error: expression cannot be evaluated n_paths CXX0030: Error: expression cannot be evaluated paths CXX0017: Error: symbol "" not found mass CXX0030: Error: expression cannot be evaluated + center_of_mass {xyz={...} a1d=0xcccce4e4 } vec3d + moment_of_inertia {vec={...} a2d=0xcccce4f0 a1d=0xcccce4f0 } matrix + octants 0xcccce514 {min={...} max={...} nverts=??? ...} model_octant [8] num_xc CXX0030: Error: expression cannot be evaluated xc CXX0017: Error: symbol "" not found num_split_plane CXX0030: Error: expression cannot be evaluated + split_plane 0xcccce660 float [5] + ins 0xcccce674 {detail_level=??? num_faces=??? faces=0xcccce67c ...} insignia [6] num_ins CXX0030: Error: expression cannot be evaluated ram_used CXX0030: Error: expression cannot be evaluated debug_info_size CXX0030: Error: expression cannot be evaluated debug_info CXX0030: Error: expression cannot be evaluated used_this_mission CXX0030: Error: expression cannot be evaluated n_glow_point_banks CXX0030: Error: expression cannot be evaluated glow_point_banks CXX0017: Error: symbol "" not found gun_submodel_rotation CXX0030: Error: expression cannot be evaluated - wp 0xcccccccc {num_primary_banks=??? num_secondary_banks=??? num_tertiary_banks=??? ...} ship_weapon * num_primary_banks CXX0030: Error: expression cannot be evaluated num_secondary_banks CXX0030: Error: expression cannot be evaluated num_tertiary_banks CXX0030: Error: expression cannot be evaluated + primary_bank_weapons 0xccccccd8 int [3] + secondary_bank_weapons 0xcccccce4 int [4] current_primary_bank CXX0030: Error: expression cannot be evaluated current_secondary_bank CXX0030: Error: expression cannot be evaluated current_tertiary_bank CXX0030: Error: expression cannot be evaluated + next_primary_fire_stamp 0xcccccd00 int [3] + last_primary_fire_stamp 0xcccccd0c int [3] + next_secondary_fire_stamp 0xcccccd18 int [4] + last_secondary_fire_stamp 0xcccccd28 int [4] next_tertiary_fire_stamp CXX0030: Error: expression cannot be evaluated + primary_bank_ammo 0xcccccd3c int [3] + primary_bank_start_ammo 0xcccccd48 int [3] + primary_bank_capacity 0xcccccd54 int [3] + primary_next_slot 0xcccccd60 int [3] + primary_bank_rearm_time 0xcccccd6c int [3] + secondary_bank_ammo 0xcccccd78 int [4] + secondary_bank_start_ammo 0xcccccd88 int [4] + secondary_bank_capacity 0xcccccd98 int [4] + secondary_next_slot 0xcccccda8 int [4] + secondary_bank_rearm_time 0xcccccdb8 int [4] tertiary_bank_ammo CXX0030: Error: expression cannot be evaluated tertiary_bank_start_ammo CXX0030: Error: expression cannot be evaluated tertiary_bank_capacity CXX0030: Error: expression cannot be evaluated tertiary_bank_rearm_time CXX0030: Error: expression cannot be evaluated last_fired_weapon_index CXX0030: Error: expression cannot be evaluated last_fired_weapon_signature CXX0030: Error: expression cannot be evaluated detonate_weapon_time CXX0030: Error: expression cannot be evaluated ai_class CXX0030: Error: expression cannot be evaluated flags CXX0030: Error: expression cannot be evaluated + primary_animation_position 0xcccccdec <Bad Ptr> unsigned char [3] + secondary_animation_position 0xcccccdef <Bad Ptr> unsigned char [4] + primary_animation_done_time 0xcccccdf4 int [3] + secondary_animation_done_time 0xccccce00 int [4] + burst_counter 0xccccce10 int [7] + external_model_fp_counter 0xccccce2c int [7] shipnum 10 int - ptr 0xcccccccc {next=??? prev=??? system_info=??? ...} ship_subsys * next CXX0030: Error: expression cannot be evaluated prev CXX0030: Error: expression cannot be evaluated system_info CXX0030: Error: expression cannot be evaluated + sub_name 0xccccccd8 <Bad Ptr> char [32] current_hits CXX0030: Error: expression cannot be evaluated max_hits CXX0030: Error: expression cannot be evaluated flags CXX0030: Error: expression cannot be evaluated subsys_guardian_threshold CXX0030: Error: expression cannot be evaluated armor_type_idx CXX0030: Error: expression cannot be evaluated turret_best_weapon CXX0030: Error: expression cannot be evaluated + turret_last_fire_direction {xyz={...} a1d=0xcccccd10 } vec3d turret_next_enemy_check_stamp CXX0030: Error: expression cannot be evaluated turret_next_fire_stamp CXX0030: Error: expression cannot be evaluated turret_enemy_objnum CXX0030: Error: expression cannot be evaluated turret_enemy_sig CXX0030: Error: expression cannot be evaluated turret_next_fire_pos CXX0030: Error: expression cannot be evaluated turret_time_enemy_in_range CXX0030: Error: expression cannot be evaluated + turret_targeting_order 0xcccccd34 int [3] optimum_range CXX0030: Error: expression cannot be evaluated favor_current_facing CXX0030: Error: expression cannot be evaluated targeted_subsys CXX0030: Error: expression cannot be evaluated scripting_target_override CXX0030: Error: expression cannot be evaluated turret_pick_big_attack_point_timestamp CXX0030: Error: expression cannot be evaluated + turret_big_attack_point {xyz={...} a1d=0xcccccd54 } vec3d turret_animation_position CXX0030: Error: expression cannot be evaluated turret_animation_done_time CXX0030: Error: expression cannot be evaluated + turret_swarm_info_index 0xcccccd68 int [10] turret_swarm_num CXX0030: Error: expression cannot be evaluated awacs_intensity CXX0030: Error: expression cannot be evaluated awacs_radius CXX0030: Error: expression cannot be evaluated + weapons {num_primary_banks=??? num_secondary_banks=??? num_tertiary_banks=??? ...} ship_weapon + submodel_info_1 {blown_off=??? angs={...} prev_angs={...} ...} submodel_instance_info + submodel_info_2 {blown_off=??? angs={...} prev_angs={...} ...} submodel_instance_info disruption_timestamp CXX0030: Error: expression cannot be evaluated subsys_cargo_name CXX0030: Error: expression cannot be evaluated time_subsys_cargo_revealed CXX0030: Error: expression cannot be evaluated + trigger {snd_pnt={...} start_sound=??? loop_sound=??? ...} triggered_rotation points_to_target CXX0030: Error: expression cannot be evaluated base_rotation_rate_pct CXX0030: Error: expression cannot be evaluated gun_rotation_rate_pct CXX0030: Error: expression cannot be evaluated subsys_snd_flags CXX0030: Error: expression cannot be evaluated rotation_timestamp CXX0030: Error: expression cannot be evaluated + world_to_turret_matrix {vec={...} a2d=0xccccdb08 a1d=0xccccdb08 } matrix + target_priority 0xccccdb2c int [32] num_target_priorities CXX0030: Error: expression cannot be evaluated next_aim_pos_time CXX0030: Error: expression cannot be evaluated + last_aim_enemy_pos {xyz={...} a1d=0xccccdbb4 } vec3d + last_aim_enemy_vel {xyz={...} a1d=0xccccdbc0 } vec3d - sssp 0x05bdcd80 {name=0x05bdcd80 <Bad Ptr> percent=??? primary_banks=0x05bdcda4 ...} subsys_status * + name 0x05bdcd80 <Bad Ptr> char [32] percent CXX0030: Error: expression cannot be evaluated + primary_banks 0x05bdcda4 int [3] + primary_ammo 0x05bdcdb0 int [3] + secondary_banks 0x05bdcdbc int [4] + secondary_ammo 0x05bdcdcc int [4] ai_class CXX0030: Error: expression cannot be evaluated subsys_cargo_name CXX0030: Error: expression cannot be evaluated - sip 0x01a8a3e0 {name=0x01a8a3e0 "GTF Erinyes" alt_name=0x01a8a400 "" short_name=0x01a8a420 "TFight22" ...} ship_info * + name 0x01a8a3e0 "GTF Erinyes" char [32] + alt_name 0x01a8a400 "" char [32] + short_name 0x01a8a420 "TFight22" char [32] species 0 int class_type 6 int + type_str 0x03519d78 "Heavy Assault" char * + maneuverability_str 0x03519db8 "Average" char * + armor_str 0x03519df0 "Heavy" char * + manufacturer_str 0x03519e28 "Triton Dynamics" char * + desc 0x00000000 <Bad Ptr> char * + tech_desc 0x04d8e8d0 "GTF Erinyes craft are fresh off the drawing boards of Triton Dynamics. Though fast and heavily armored, their main attraction is firepower. With eight primary banks and two secondary weapon bays, Erinyes are at the top of the combat craft food chain. Both sets of weapon banks have been designed to maximize compatibility with the greatest possible number of weapon system. Erinyes-class char * + ship_length 0x03519e68 "17 m" char * + gun_mounts 0x03519d18 "2 (4, 4)" char * + missile_banks 0x034bab68 "2 (40, 50)" char * + cockpit_pof_file 0x01a8a46c "" char [32] + cockpit_offset {xyz={...} a1d=0x01a8a48c } vec3d + pof_file 0x01a8a498 "fighter2t-04.pof" char [32] + pof_file_hud 0x01a8a4b8 "" char [32] num_detail_levels 4 int + detail_distance 0x01a8a4dc int [5] cockpit_model_num -1 int model_num 67532 int model_num_hud -1 int hud_target_lod -1 int density 1.0000000 float damp 0.25000000 float rotdamp 0.40000001 float delta_bank_const 0.50000000 float + max_vel {xyz={...} a1d=0x01a8a510 } vec3d + afterburner_max_vel {xyz={...} a1d=0x01a8a51c } vec3d + max_rotvel {xyz={...} a1d=0x01a8a528 } vec3d + rotation_time {xyz={...} a1d=0x01a8a534 } vec3d srotation_time 4.0000000 float max_rear_vel 0.00000000 float forward_accel 3.5999999 float afterburner_forward_accel 0.75000000 float forward_decel 1.3000000 float slide_accel 0.00000000 float slide_decel 0.00000000 float + warpin_anim 0x01a8a55c "" char [32] warpin_radius 0.00000000 float warpin_snd_start -1 int warpin_snd_end -1 int warpin_speed 0.00000000 float warpin_time 0 int warpin_type 0 int + warpout_anim 0x01a8a594 "" char [32] warpout_radius 0.00000000 float warpout_snd_start -1 int warpout_snd_end -1 int warpout_speed 0.00000000 float warpout_time 0 int warpout_type 0 int warpout_player_speed 0.00000000 float flags 302 int flags2 0 int ai_class 3 int max_speed 65.000000 float min_speed -0.00000000 float max_accel 65.000000 float collision_damage_type_idx -1 int + collision_physics {both_small_bounce=5.0000000 bounce=5.0000000 friction=0.00000000 ...} ship_collision_physics + shockwave {name=0x01a8a5fc "" pof_name=0x01a8a61c "" inner_rad=25.000000 ...} shockwave_create_info explosion_propagates 0 int big_exp_visual_rad -1.0000000 float shockwave_count 1 int + explosion_bitmap_anims {...} SCP_vector<int> vaporize_chance 0.00000000 float ispew_max_particles -1 int dspew_max_particles -1 int debris_min_lifetime -1.0000000 float debris_max_lifetime -1.0000000 float debris_min_speed -1.0000000 float debris_max_speed -1.0000000 float debris_min_rotspeed -1.0000000 float debris_max_rotspeed -1.0000000 float debris_damage_type_idx -1 int debris_min_hitpoints -1.0000000 float debris_max_hitpoints -1.0000000 float debris_damage_mult 1.0000000 float debris_arc_percent 0.50000000 float n_subsystems 5 int + subsystems 0x03360770 {flags=0 name=0x03360774 "sensors" subobj_name=0x03360794 "sensors" ...} model_subsystem * power_output 3.3000000 float max_overclocked_speed 70.000000 float max_weapon_reserve 150.00000 float max_shield_regen_per_second 0.020000000 float max_weapon_regen_per_second 0.039999999 float afterburner_fuel_capacity 420.00000 float afterburner_burn_rate 55.000000 float afterburner_recover_rate 29.000000 float afterburner_max_reverse_vel 0.00000000 float afterburner_reverse_accel 0.00000000 float cmeasure_type 80 int cmeasure_max 25 int num_primary_banks 2 int num_secondary_banks 2 int + primary_bank_weapons 0x01a8a6fc int [3] + primary_bank_ammo_capacity 0x01a8a708 int [3] + secondary_bank_weapons 0x01a8a714 int [4] + secondary_bank_ammo_capacity 0x01a8a724 int [4] max_hull_strength 325.00000 float max_shield_strength 500.00000 float hull_repair_rate 0.00000000 float subsys_repair_rate -2.0000000 float sup_hull_repair_rate 0.15000001 float sup_shield_repair_rate 0.20000000 float sup_subsys_repair_rate 0.15000001 float engine_snd 126 int + closeup_pos {xyz={...} a1d=0x01a8a754 } vec3d closeup_zoom 0.50000000 float + allowed_weapons 0x01a8a764 int [300] + restricted_loadout_flag 0x01a8ac14 int [7] + allowed_bank_restricted_weapons 0x01a8ac30 int [7][300] shield_icon_index 4 '' unsigned char + icon_filename 0x01a8cd01 "iconfighter2t-04" char [32] + anim_filename 0x01a8cd21 "ssfighter2t-04" char [32] + overhead_filename 0x01a8cd41 "loadfighter2t-04" char [32] score 12 int scan_time 2000 int + ct_info 0x01a8cd6c {pt={...} w_start=0.25000000 w_end=0.050000001 ...} trail_info [12] ct_count 4 int num_nondark_colors 4 int + nondark_colors 0x01a8d104 unsigned char [10][3] + shield_color 0x01a8d122 "dd�" unsigned char [3] + afterburner_trail {filename=0x01a8d128 "ABTrail" bitmap_id=0 } generic_bitmap afterburner_trail_width_factor 1.0000000 float afterburner_trail_alpha_factor 1.0000000 float afterburner_trail_life 1.0000000 float afterburner_trail_faded_out_sections 0 int + normal_thruster_particles {...} SCP_vector<thruster_particles> + afterburner_thruster_particles {...} SCP_vector<thruster_particles> + thruster_flame_info {normal={...} afterburn={...} } thrust_pair + thruster_glow_info {normal={...} afterburn={...} } thrust_pair + thruster_secondary_glow_info {normal={...} afterburn={...} } thrust_pair_bitmap + thruster_tertiary_glow_info {normal={...} afterburn={...} } thrust_pair_bitmap thruster01_glow_rad_factor 1.0000000 float thruster02_glow_rad_factor 1.0000000 float thruster03_glow_rad_factor 1.0000000 float thruster02_glow_len_factor 1.0000000 float splodeing_texture 0 int + splodeing_texture_name 0x01a8d3c0 "boom" char [32] max_decals 50 int + draw_primary_models 0x01a8d3e4 bool [3] + draw_secondary_models 0x01a8d3e7 bool [4] draw_models false bool weapon_model_draw_distance 200.00000 float armor_type_idx 2 int shield_armor_type_idx -1 int can_glide false bool glide_cap 0.00000000 float glide_dynamic_cap false bool glide_accel_mult 0.00000000 float use_newtonian_damp false bool newtonian_damp_override false bool autoaim_fov 0.00000000 float topdown_offset_def false bool + topdown_offset {xyz={...} a1d=0x01a8d414 } vec3d num_maneuvering 0 int + maneuvering 0x01a8d424 {use_flags=0 start_snd=-1 loop_snd=-1 ...} man_thruster [128] radar_image_2d_idx -1 int radar_image_size -1 int radar_projection_size_mult 1.0000000 float + ship_iff_info 0x01a8f230 int [10][10] aiming_flags 0 int minimum_convergence_distance 0.00000000 float convergence_distance 100.00000 float + convergence_offset {xyz={...} a1d=0x01a8f3cc } vec3d emp_resistance_mod 0.00000000 float piercing_damage_draw_limit 0.10000000 float damage_lightning_type 1 int i 0 int - shipp 0x015912e8 {objnum=26 ai_index=10 ship_info_index=4 ...} ship * objnum 26 int ai_index 10 int ship_info_index 4 int hotkey -1 int escort_priority 0 int score 12 int assist_score_pct 0.00000000 float respawn_priority 0 int pre_death_explosion_happened 0 unsigned char wash_killed 0 unsigned char cargo1 0 char wing_status_wing_index 1 '' char wing_status_wing_pos 3 '' char alt_type_index -1 '�' char callsign_index -1 '�' char targeting_laser_bank -1 '�' char num_corkscrew_to_fire 0 unsigned char targeting_laser_objnum -1 int next_corkscrew_fire 1 int final_death_time 0 int death_time -1 int end_death_time 0 int really_final_death_time 0 int + deathroll_rotvel {xyz={...} a1d=0x0159132c } vec3d + warpin_effect 0x05ca3bb8 {portal_objp=0x00000000 total_time_start=-842150451 total_time_end=-842150451 ...} WarpEffect * + warpout_effect 0x06f333c8 {portal_objp=0x00000000 total_time_start=-842150451 total_time_end=-842150451 ...} WarpEffect * next_fireball 0 int next_hit_spark 0 int num_hits 0 int + sparks 0x0159134c {pos={...} submodel_num=0 end_time=0 } ship_spark [8] use_special_explosion false bool special_exp_damage -1 int special_exp_blast -1 int special_exp_inner -1 int special_exp_outer -1 int use_shockwave false bool special_exp_shockwave_speed 0 int special_hitpoints 0 int special_shield -1 int ship_max_shield_strength 500.00000 float ship_max_hull_strength 325.00000 float ship_guardian_threshold 0 int + ship_name 0x0159141c "Beta 4" char [32] team 0 int time_cargo_revealed 0 long arrival_location 0 int arrival_distance 0 int arrival_anchor -1 int arrival_path_mask 0 int arrival_cue 0 int arrival_delay 0 int departure_location 0 int departure_anchor -1 int departure_path_mask 0 int departure_cue 0 int departure_delay 0 int wingnum 14 int orders_accepted 49407 int + subsys_list {next=0x0569be40 prev=0x0569fa40 system_info=0x00000000 ...} ship_subsys + last_targeted_subobject 0x01592378 ship_subsys * [12] + subsys_info 0x015923a8 {num=0 total_hits=0.00000000 current_hits=0.00000000 } ship_subsys_info [12] + shield_integrity 0x05cb6668 float * shield_recharge_index 4 int weapon_recharge_index 4 int engine_recharge_index 4 int weapon_energy 150.00000 float current_max_speed 65.000000 float next_manage_ets 2171954 int flags 20971520 unsigned int flags2 0 unsigned int reinforcement_index -1 int afterburner_fuel 420.00000 float cmeasure_count 25 int current_cmeasure 80 int cmeasure_fire_stamp 1 int target_shields_delta 0.00000000 float target_weapon_energy_delta 0.00000000 float + weapons {num_primary_banks=2 num_secondary_banks=2 num_tertiary_banks=0 ...} ship_weapon shield_hits 0 int wash_intensity 0.00000000 float + wash_rot_axis {xyz={...} a1d=0x015925fc } vec3d wash_timestamp 1 int num_swarm_missiles_to_fire 0 int next_swarm_fire 1 int next_swarm_path 0 int num_turret_swarm_info 0 int group 0 int death_roll_snd -1 int ship_list_index 10 int thruster_bitmap -1 int thruster_frame 0.00000000 float thruster_glow_bitmap -1 int thruster_glow_frame 0.00000000 float thruster_glow_noise 1.0000000 float thruster_secondary_glow_bitmap -1 int thruster_tertiary_glow_bitmap -1 int next_engine_stutter 1 int base_texture_anim_frametime 474930096 long total_damage_received 0.00000000 float + damage_ship 0x01592650 float [32] + damage_ship_id 0x015926d0 int [32] persona_index -1 int subsys_disrupted_flags 0 int subsys_disrupted_check_timestamp 1 int create_time 72812560 unsigned int ts_index -1 int large_ship_blowup_index -1 int + sub_expl_sound_handle 0x01592768 int [2] + arc_pts 0x01592770 vec3d [2][2] + arc_timestamp 0x015927a0 int [2] + arc_type 0x015927a8 "" unsigned char [2] arc_next_time 0 int emp_intensity -1.0000000 float emp_decr 0.00000000 float + trail_ptr 0x015927b8 trail * [12] tag_total 0.00000000 float tag_left -1.0000000 float time_first_tagged 0 long level2_tag_total 0.00000000 float level2_tag_left -1.0000000 float + np_updates 0x015927fc {seq=0 update_stamp=-1 status_update_stamp=-1 ...} np_update [12] lightning_stamp -1 int awacs_warning_flag 1 '' unsigned char special_warpin_objnum -1 int special_warpout_objnum -1 int + fighter_beam_turret_data {next=0x00000000 prev=0x00000000 system_info=0x00000000 ...} ship_subsys + beam_sys_info {flags=0 name=0x01593800 "" subobj_name=0x01593820 "" ...} model_subsystem + was_firing_last_frame 0x01593a9c int [3] primitive_sensor_range 10000 int + ship_replacement_textures 0x00000000 int * current_viewpoint 0 int + ABtrail_ptr 0x01593ab4 trail * [12] + ab_info 0x01593ae4 {pt={...} w_start=1.0179720 w_end=0.050000001 ...} trail_info [12] ab_count 2 int + glow_point_bank_active {...} SCP_vector<bool> + texture_translation_key {xyz={...} a1d=0x01593e9c } vec3d + current_translation {xyz={...} a1d=0x01593ea8 } vec3d cloak_stage 0 int time_until_full_cloak 1 long cloak_alpha 255 int time_until_uncloak 0 long + ship_decal_system {decals=0x00000000 n_decal_textures=0 decals_modified=false ...} decal_system + last_fired_point 0x01593ed4 int [3] bay_doors_anim_done_time 0 int bay_doors_status 0 unsigned char bay_doors_wanting_open 0 int bay_doors_launched_from 0 unsigned char bay_doors_need_open false bool bay_doors_parent_shipnum -1 int + secondary_point_reload_pct 0x01593ef4 float [4][25] + primary_rotate_rate 0x01594084 float [3] + primary_rotate_ang 0x01594090 float [3] + thrusters_start 0x0159409c int [128] + thrusters_sounds 0x0159429c int [128] + s_alt_classes {...} SCP_vector<alt_class> + ship_iff_color 0x015944b4 int [10][10] ammo_low_complaint_count 0 int armor_type_idx 2 int shield_armor_type_idx -1 int Locals up one level: - pobjp 0x061721c8 {name=0x061721c8 "Beta 4" next=0x0618a324 prev=0x0616a154 ...} p_object * + name 0x061721c8 "Beta 4" char [32] + next 0x0618a324 {name=0x0618a324 "Taurus 8" next=0x06192398 prev=0x061721c8 ...} p_object * + prev 0x0616a154 {name=0x0616a154 "Beta 3" next=0x061721c8 prev=0x061620e0 ...} p_object * + pos {xyz={...} a1d=0x061721f0 } vec3d + orient {vec={...} a2d=0x061721fc a1d=0x061721fc } matrix ship_class 4 int team 0 int behavior 9 int ai_goals -1 int cargo1 0 char status_count 0 int + status_type 0x06172238 int [10] + status 0x06172260 int [10] + target 0x06172288 int [10] subsys_index 166 int subsys_count 1 int initial_velocity 100 int initial_hull 100 int initial_shields 100 int arrival_location 0 int arrival_distance 0 int arrival_anchor -1 int arrival_path_mask 0 int arrival_cue 0 int arrival_delay 0 int departure_location 0 int departure_anchor -1 int departure_path_mask 0 int departure_cue 0 int departure_delay 0 int + misc 0x061722f0 "��������������������������������" char [32] wingnum 14 int pos_in_wing 3 int flags 65 int flags2 0 int escort_priority 0 int ai_class 3 int hotkey -1 int score 12 int assist_score_pct 0.00000000 float orders_accepted 0 int + dock_list 0x00000000 {next=??? dockpoint_used=0x00000004 <Bad Ptr> docked_objp=??? } p_dock_instance * + created_object 0x01074a40 {next=0x01070ec0 prev=0x01070ec0 signature=27 ...} object * group 0 int persona_index -1 int kamikaze_damage -1.0737418e+008 float use_special_explosion false bool special_exp_damage -1 int special_exp_blast -1 int special_exp_inner -1 int special_exp_outer -1 int use_shockwave false bool special_exp_shockwave_speed 0 int special_hitpoints 0 int special_shield -1 int net_signature 229 unsigned short destroy_before_mission_time -1 int wing_status_wing_index 1 '' char wing_status_wing_pos 3 '' char respawn_count 0 unsigned int respawn_priority 0 int alt_type_index -1 '�' char callsign_index -1 '�' char ship_max_hull_strength 325.00000 float ship_max_shield_strength 500.00000 float num_texture_replacements 0 int + replacement_textures 0x06172394 {ship_name=0x06172394 "" old_texture=0x061723b4 "" new_texture=0x061723d4 "" ...} texture_replace [320] + alt_classes {...} SCP_vector<alt_class> + alt_iff_color 0x0617a0ac int [10][10] + objp 0xcccccccc {next=??? prev=??? signature=??? ...} object * |
2010-08-26 23:56
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Closing as we have not encountered this in recent multiplayer testing. |
Date Modified | Username | Field | Change |
---|---|---|---|
2010-08-25 20:19 | FUBAR-BDHR | New Issue | |
2010-08-25 20:19 | FUBAR-BDHR | File Added: beta4wtf.txt | |
2010-08-26 23:56 | FUBAR-BDHR | File Added: 2297.rar | |
2013-12-01 04:37 | Echelon9 | Severity | minor => crash |
2014-04-21 07:00 | Echelon9 | Assigned To | => Echelon9 |
2014-04-21 07:00 | Echelon9 | Status | new => assigned |
2022-06-10 20:50 | FSCyborg | Status | assigned => closed |
2022-06-10 20:50 | FSCyborg | Note Added: 0017133 |