|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0002277||FSSCP||turrets||public||2010-07-29 17:19||2020-07-06 22:20|
|Target Version||Fixed in Version|
|Summary||0002277: Turret firing animation has several issues|
|Description||I don't have a test case that I can show at the moment but here are some of the problems encountered. The turret is a secondary - aspect seeker.|
-Animation is triggered at any enemy arrival even if the weapon cannot fire at any targets in mission.
-Turret fires before animation finishes
-Rotation on a revers angle exhibits weird behavior. -90 angle results in an almost closing behavior while trying 270 cause just a 90 degree rotation.
-Doors do not close or there is no way to close them between firings.
|Tags||No tags attached.|
|Partial fix committed in revision 6818. Moved the "Turret Firing" trigger a few lines down so that it only triggers once the turret actually fires.|
|A more comprehensive fix will be possible after my animation system overhaul, but that's a ways away.|
|2010-07-29 17:19||FUBAR-BDHR||New Issue|
|2010-12-09 18:14||The_E||Note Added: 0012529|
|2020-07-06 22:20||Goober5000||Note Added: 0016997|