View Issue Details

IDProjectCategoryView StatusLast Update
0002197FSSCPgraphicspublic2021-01-09 21:01
ReporterFury Assigned To 
PrioritynormalSeverityfeatureReproducibilityalways
Status closedResolutionsuspended 
Product Version3.6.12 RC2 
Summary0002197: Normal weapon piercing effect generation
DescriptionThere's a bug in piercing effects for normal weapons.

Whenever beam triggers a piercing effect, the effect is generated directly from opposite side of ship being struck. However, whenever a normal weapon hits a ship, piercing effect is generated from point of impact.

Take a destroyer size target for example. If a normal weapon like laser or missile impacts a ship, the piercing effect is often lost within the ship because effect is generated from point of impact. The larger the ship, more of the effect is lost and sometimes may not be visible at all.

Can this be fixed, pretty please?

http://www.hard-light.net/forums/index.php?topic=67790.msg1369418#msg1369418
TagsNo tags attached.

Activities

Wanderer

2010-05-26 11:44

developer   ~0012006

Well.. This one is problematic as the weapon ceases to exists (as an object) at the point where it impacts. Only possible solutions i could think would require projecting the exit collision by using the entry collision and weapons orientation or velocity vector as a reference

The_E

2012-11-28 07:40

administrator   ~0014205

Changing this from a bug to a feature request.

MjnMixael

2021-01-09 21:01

manager   ~0017068

Migrated to GitHub as a Feature Request.

Issue History

Date Modified Username Field Change
2010-05-02 10:38 Fury New Issue
2010-05-26 11:44 Wanderer Note Added: 0012006
2012-11-28 07:40 The_E Severity major => feature
2012-11-28 07:40 The_E Note Added: 0014205
2021-01-09 21:01 MjnMixael Status new => closed
2021-01-09 21:01 MjnMixael Resolution open => suspended
2021-01-09 21:01 MjnMixael Note Added: 0017068